Topic: [Mod stuff] Crag ~ Bug? Oversight? intended?  (Read 5098 times)


Privateer

« on: December 19, 2020, 03:01:55 AM »
 The floor type 'Crag' is not detectable using the provided tags [TILE:], [NEARBY_TILE:] though they are disclosed with inspection.
This may be intentional, but I hope it's just an oversight.

Now I'm wondering if it's intentional as 'Base rock' is also undetectable...  :'(

Additionally, "Y(y)our settlement" is not seen using [TERRAIN:, it's also not seen as 'settlement' which does make sense to distinguish from an NPC settlement.
« Last Edit: December 27, 2020, 04:05:45 PM by Sami »
To help is it's own reward.
Mods:
https://www.unrealworld.fi/forums/index.php?action=profile;area=showposts;sa=attach;u=10 Player Quests, Arrow quiver, Bee hives honey & mead, Massive menus, Fish Farmer, Combat trainer, Player made markers, Weaving, Wood stacks, Chicken coop Fish cuts, string&bone.

Sami

  • UnReal World creator
  • Administrator
  • Member
  • *****
  • Posts: 1185
  • Total likes: 2937
  • UnReal World creator
    • View Profile
    • UnReal World
« Reply #1 on: December 27, 2020, 04:05:34 PM »
Crag and your settlement, (and marshland, and base rock, and moss covered xxx, etc.) aren't actual single tile type names (but tile surface cover layers and/or additional informative tags) and thus not recognized by the NEARBY_TILE. It's not a bug per se. NEARBY_TILE only recognizes a bunch of the very basics.
- Sami | UnReal World creator