Topic: Modding, Optional items affect output  (Read 376 times)


Brygun

« on: November 19, 2020, 05:52:01 AM »
it would be interesting if optional items could have a way of modifying the output with:

= changes chance of better results (more like to get fine or master item), like if you have an extra type of tool or extra nails to strengthen a shield

= the price value, adding more to the base value if we add things like bits of metal of decorations


Sami

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« Reply #1 on: December 26, 2020, 10:11:06 PM »
it would be interesting if optional items could have a way of modifying the output with:

= changes chance of better results (more like to get fine or master item), like if you have an extra type of tool or extra nails to strengthen a shield

= the price value, adding more to the base value if we add things like bits of metal of decorations

This sounds like some sort of duplication of this suggestion:
https://www.unrealworld.fi/forums/index.php?topic=6142.0
If this would be worthwhile depends on the practicality from the game world’s perspective, which I don’t see much currently. We understand there are many crafting syntax ideas which can come up in modding, but in general we tweak and enchance the syntax foremostly based on the game’s need and the modding possibilities then follow.
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