Topic: Legacy snakes issues fixed, some new snake love added  (Read 460 times)


Sami

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« on: April 13, 2019, 08:21:31 PM »
For quite a long time there's been a gutsy fistful of legacy issues related to snakes which are now fixed and balanced as follows:

- snakes now cause point type wounds. (Currently they cause tear wounds, which isn't quite right.)
 
- snakes now hibernate during the winter as they should. (Currently they are active all year around, which isn't quite right.)

- snakes are now slightly more common than previously

- snakes are now venomous, as they should be

 The snakes in the game are vipers. They are venomous species but the bites are usually not highly dangerous.
 If the venom is discharged upon a bite it will take several days for the snake to refill its venom glands.
 However, the snakes can naturally bite without venom too.

These are future additions - not yet functional in current version 3.52
« Last Edit: April 13, 2019, 08:28:40 PM by Sami »
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Titanium

« Reply #1 on: April 14, 2019, 10:02:34 PM »
Snakes. Why'd it have to be snakes?

Where's my fedora and whip?

Dungeon Smash

« Reply #2 on: April 15, 2019, 03:25:42 AM »
sssSSSssSsnakes  8)

Ara D.

« Reply #3 on: April 15, 2019, 05:24:07 PM »
 :) :) :) I look forward to seeing how you model the pain of the venom. And whether it's effects are greater for dogs. Dreams of snake leather boots

Sami

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« Reply #4 on: April 16, 2019, 06:33:27 PM »
:) :) :) I look forward to seeing how you model the pain of the venom.
Quite simply. There's poisoning condition already in the game, so we can use that. And penalty from wounds & injuries reflect the restriction and pain.

Quote
And whether it's effects are greater for dogs. Dreams of snake leather boots

This is something that could be paid attention. The smaller the target, the worse the poisoning, so in case of dogs the fatality rate could be made significantly higher.
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