Recent Posts

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81
Development News / Re: Fresh article on PC Gamer
« Last post by Bert Preast on November 02, 2025, 03:39:57 PM »
My favourite photo is the one where you're trying to have a quiet dump in the field, and the sheep come over to see what you're up to  :)
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General Discussion / Re: Personal House-Rules?
« Last post by Matti-patti on November 02, 2025, 03:08:30 PM »
For me big one is that I heat in excess of requirements as the game is bit too kind in that regards. Once the temperature approaches zero I burn firewood daily in my cabin (I start with 6 pieces a day in Dirt, increase by 2 pieces per month until Center and then decrease by 2 pieces a month until Swidden) and always make post spruce and small campfire when travelling in wilderness. I also bring my animals inside with me during winter once the temperature drops below freezing.
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Development News / Fresh article on PC Gamer
« Last post by Sami on November 02, 2025, 01:09:53 PM »
I had a pleasure to chat with PC Gamer contributor Rick Lane in late semptember and now his article on PC Gamer is out.
Accompanied with nicely picked photos and quotes he approaches and opens the long history of UnReal World since it's early days in the article titled:

The Dwarf Fortress of survival gaming has been in continual development for 33 years, and its creator doesn't think he'll ever stop updating it: 'When I accomplish one feature, I always have two more waiting'
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Suggestions / Re: Female player characters should be capable of performing anasyrma
« Last post by Matti-patti on November 02, 2025, 12:52:09 PM »
Begs the question if the characters we roll even represent avarages? In old Finnish regional stereotypes hämäläiset (i.e. Koivulaiset) are big, strong and enduring and not very quick (especially of the head), while eastern Finns are slight and quick (especially of the mouth). Yet here the Koivulais characters we roll are pretty average while Reemiläis and Kaumolais characters we roll and big and strong. Maybe it's just that the Kaumo we are rolling happens to be specifically big and strong rather than them all being like that?

In any case, the forest maiden quest and spell could be an example of male exclusive spell.
85
Development News / Real world Kekri times and wailing spirits of the dead
« Last post by Sami on November 01, 2025, 03:54:00 PM »
This is a season's greetings diary entry from the real world.
At this time of year, the dead are said to wander. In ancient Finnish tradition, we have Kekri, the festival of harvest and departed souls. The Celts had Samhain, later woven into the
fabric of Halloween. The harvest year wanes, the threshold of winter draws near, and the veil between this world and the otherworld grows thin. Spirits may stir, leaving faint traces of their presence. Among the departed, there are sometimes restless souls, lost and seeking their place.

In Finnish folklore, it was believed that a tree fallen against a standing tree could be trapping a restless, mournfully wailing spirit.
A walk through the nearby forest is always a delight - but in the dim, shadowed light of November, it becomes something altogether otherworldly.

https://youtu.be/q0aDXX4gKxs?si=UT92D6zqJXQQJi2f
In a forest not too far away from the development chambers.
86
Suggestions / Re: Female player characters should be capable of performing anasyrma
« Last post by Bert Preast on November 01, 2025, 03:09:01 PM »
If females are to get a magic buff, should they also get nerfs to height, weight, strength and intelligence speed?

Almost messed up there, but I think I got away with it.  Shhhh!   :-X
87
Bug reports / Staves are still in inventory generation as weapon
« Last post by Matti-patti on November 01, 2025, 02:41:09 PM »
Meaning they appear as "weapon" PC and NPC may get in their inventories, though staff is no longer a weapon as of recently. The staves are also generic whereas proper staves now have a tree type.
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Suggestions / Re: Female player characters should be capable of performing anasyrma
« Last post by Sami on November 01, 2025, 12:09:26 PM »
I've actullay got a few future ideas regarding this in my neverending to-do list. Those are quest related ideas, though, and allowing the special only female capable magic means on their own is a good idea. I'll add it to the (neverending) to-do list.
89
Mod Releases / Re: BAC 3.86
« Last post by Bert Preast on October 30, 2025, 07:50:00 PM »
I'm making a fishing rod, and the option to make an iron fishing hook was removed to make space a couple of years back.  It would be nice if it was added again, as there is room in the menu now.

EDIT:  Just to add that I decided to use the "salvage iron from an axe" function on a crude handaxe head I had.  First I had to haft it before it was recognised as an axe - I understand that this is because the BAC recipe predates the addition of hafting to the base game.  I made a fine haft, and stuck the head on it, resulting in a decent handaxe.  I then did the salvage, which returned 6 iron billets.  What surprised me though, was that when I removed the haft from what was left of the axe, the crude axehead was still complete, and the haft was all used up.  So I got 6 iron billets from a birch axe haft, and I still have my crappy axehead  :D
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This has been fixed now, with rather complex but necessary measures. There was rather ancient "wear out history" simulation in use for armours retrieved from defeated NPCs and that caused the bug. It's been replaced with a new system now but as a result migrated characters may be encountering NPCs whose gear is in top-notch condition as their armour were generated before the fix. New NPCs will utilize the new system and the armour damage, for their own or robbed, won't be random but rational from the next patch on.

Fixed - persists in 3.86.1

Is this related to clothing being generated in pristine condition in 3.86.1? Specifically for newly generated characters too (easily verified with some of the starting scenarios, i.e. hunting accident and domestic animal starts).

Yes, it is related, and this issue - and all the other instances of NPCs dropping pristine clothing - will have the fix in effect in the next version.
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