Recent Posts

Pages: [1] 2 3 ... 10
1
Suggestions / Encyclopedia entry: Shutter
« Last post by Galgana on Today at 04:09:11 AM »
I think the shutter is deserving of a tooltip as a way to put new players at ease when they notice a construction project appears to be going awry.

And since we haven't got the option yet to shut the shutters, it also would be a great opportunity to clarify whether a shutter has any impact on a building's heat insulation or weatherproofness.

Code: [Select]
.SHUTTER.WALL WITH A SHUTTER.

The shutter is a window feature set into a wooden wall. It provides a view of what lies beyond the other side of the wall. In addition, thrown weapons may pass through the opening.

A shutter under construction will dynamically align with adjacent completed walls and interior flooring once this tile is fully built.
2
Stories / Re: [Brygun] The Story of Calle (long story style)
« Last post by Brygun on December 10, 2023, 07:58:15 AM »
four plus tries...

still dead.  :'(
3
Stories / Re: [Brygun] The Story of Calle (long story style)
« Last post by Brygun on December 10, 2023, 07:23:42 AM »
First go from here...

he died...

There was at least three that got up to him.

If you don't want to read reloaded games well the story probably ended much earlier.

Im doing this as a writing exercise and inspiration so giving another shot... with a focus on escaping.

4
Stories / Re: [Brygun] The Story of Calle (long story style)
« Last post by Brygun on December 10, 2023, 06:52:56 AM »
Seeing the east wall of a building. He steps to position to be able to see the door.

A curse blurts out!

He’s been seen.

It would seem a chief with a lamellar cuirass over his clothes. A large spear in his hand but no bow. The first arrow’s bone tip darts a graze on his hip. Other voices shout. At least two more coming.

Marikka snarls shifting beside Calle’s legs. Her leash restrains her. A style to keep her as a defense form melee attacks.

Nock and fire a broadhead catches a tree as the war chief charges. Plowing up the snow his double grip on the leveled spear with a gleaming metal point.

Nock and fire broadhead. Sweeping it passes between lamellar plates severing a wide sweep of blood and nerves. Twisting the chief falls eyes open upon the snow. Gaping mouth breathing no more.

<CALLE 159 shot chief dead>>>
5
Stories / Re: [Brygun] The Story of Calle (long story style)
« Last post by Brygun on December 10, 2023, 06:43:21 AM »
OOC:

Im actually pretty nervous. I haven't raided a Nerjpez village since like... uh.... Beodrin? Or there was a try made with Cronan. Suffice to say Im far more into the survival skills hence the BAC modding.

6
Stories / Re: [Brygun] The Story of Calle (long story style)
« Last post by Brygun on December 10, 2023, 06:38:29 AM »
In the spruce woods of the late afternoon Calle feds Marikka and himself. The dog barked an extra time. Calle wondered if it was the enemy she smelled. They were closing on the war camp. Skiing around the trees the approach needed to be careful. He hoped to ambush one or two not fight the whole camp.

A soft breeze kisses his cheek.

Looking to the sky he sees the clouds. Their billows taking shapes being puzzled into things he knows. White swan feathers falling become snow. A fresh blanket to ski on. A shroud of soft white to hide his movements.

Gliding under Swan Maiden’s blessing he passes to a point where he can see the open ground of the camp. He nibbles on his medicinal herbs, that their benefits may already be flowing in his body. Stowing the ski stick he notches his first arrow.

<CALLE 158 at camp edge>>>
7
Gameplay questions / Re: Travel time on different terrain?
« Last post by TMagurowitz on December 10, 2023, 12:33:32 AM »
I’m pretty sure I’ve be not noticed any speed difference traveling on wilderness map.
Hills in Finland tend to be very mellow, I’d say they’re faster to travel on foot than open or pine mire.
Groves, Heath, lichenous, hills would all  be fast to travel.. Spruce mire can be dense, or but more sparse, getting through dense is slow, getting through more sparse and it’s as easy as heath. Thickets are slow to get through.

That said, edges of heath sand ridges are absolute pain to climb. Especially when hauling crates of landmines.

Thanks for the reply. So would you say then coniferous forest / spruce mire is still slower than pine and open mires?
8
Stories / Re: [Brygun] The Story of Calle (long story style)
« Last post by Brygun on December 09, 2023, 02:58:27 PM »
With the friendly village to the west Calle approaches from the north. He moves east then to the south seeking. Turning west a shadow comes out between trees. A brown mass of the furs of a familiar looking elk. Beyond that is a thin wisp of smoke of a camp. The elk helped him find them!

There camp in “Quarrel Wood” seems sighted to watch the west over a mire. The direction of the village. Spruce to the east shelter them from winds. This gives a decent path for closing. Perhaps any of them looking out will only think he is an elk like this one. Confidence blooms that the spirits are with him.

<CALLE 157 found warcamp>>>
9
Stories / Re: [Brygun] The Story of Calle (long story style)
« Last post by Brygun on December 09, 2023, 02:50:14 PM »
Day 6 of the 3rd week to summer, end of Soil month

Late morning Calle fully armored, armed and kitted collects Mirakka. They begin the journey with the goal to raid the Nerjpez.

Skiing on the snow with a mediocre crust is tiring with good progress being made. Unexptectedly he sped to outside that area that night. As a precaution in the dark night he builds a hidden shelter near a lake. If wounded he can fall back to here. A tight C of spruce blocks almost all approaches to his shelter. The narrow he guards with a trap. He won’t use a fire here as it might alert the target. A safe night is spent.

Now comes the attack.

<CALLE 156 Attack camp made>>>
10
BAC_3_82_w_2023-12-09-A

Modding reference:
https://www.unrealworld.fi/wiki/index.php?title=Modding

BAC thread:
https://www.unrealworld.fi/forums/index.php?topic=7176.0


>>>

Changes made this time:

>>>
diy_BAC_Armor_Iron_Wood

= Menu spaces being used for new leather items that appear in the diy_BAC_Armor_Leather_Fur

= Added iron gorget and a version with pauldrons

>>>

diy_BAC_Armor_Leather_Fur

= New leather items to protect neck and neck+shoulders, aka gorget.

= Added leather gorget and a version with pauldrons
Pages: [1] 2 3 ... 10
anything