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Mod Releases / Re: [3.72] Community Bod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More!
« Last post by Bert Preast on Today at 03:38:48 AM »Thanks but I already made a lovely fine northern spear and bow 

Well, that's a crushing blow to morale regarding the staff-bow. But I reckon I'll get over it.I'm sorry. If you'd like, I'll tell you how to modify the crafting files temporarily to make an instant northern spear, or northern bow, in place of it?
With the dip-net thing - considering the effort required to forge metals into anything useful, I would say some extra hours to make the net matters hardly at all in the greater scheme of things.Could be true. I'll consider the option, certainly.
With the dip net if you change the base item from fishing rod to Fishing net you can dip for ore or use it for fishing, as a net without the need for hooks.Downside here is that nets are (and should be) really hard to make, with the dip net being relatively simpler. So it would be a "cheap" way to get a fishing net.
As a very high level look at the game, I believe one major problem and perhaps the main RSI problem we have, is tied to one of the tenets of the UrW game design which boils down to "do action X, to get better at skill X".
This certainly is not good for RSI at all, especially when combined with the ever-reducing skill-increase-success-chance rates; such as shooting few thousand arrows to increase bow skill from 99 to 100, it does get bad.
Currently game drops player as a 16 year old and player is mostly in control of their destiny; there are no hard classes and no hardcoded paths. One, via dedication, eventually can become a swordsman, an archer etc. That dedication is currently paid with RSI...
One alternative to this is, not having that kind of development at all, with a more static class system in which you start as archer for example but do not change from there, much - I would not prefer that, personally.
Another alternative is keeping any-to-any skill development approach but allowing much quicker skill development, starting as archer, quickly becoming swordsman. This probably would reduce immersion.
I am not sure what to do on this, if you or anyone have a suggestion to improve this, I would be interested to hear that.