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Gameplay questions / Re: building a shelter
« Last post by spamgoose on Today at 05:52:12 AM »
Yea, could be a bug related to a particular keyboard configuration. Maybe wait and see if someone else has any idea, and if not, make a post in the bug area of the forum. In the meantime, try using shift-g to pick things up around you (it uses the same key configuration), and see if its all off by one or something. Maybe 7 is your up. Less energy intensive than building walls. Play around by picking up a rock and see, I guess.
Gameplay questions / Re: building a shelter
« Last post by runtheball on Today at 05:38:22 AM »
I was wondering if it might be my keyboard as well, as this is not the only instance of keys not working as expected (not the only instance in this game, but I've had no problems with keys outside of this game). I  disassembled the SW corner, and again tried to put it directly above me, this time using the up arrow key. Same result.

My character is using way too much energy messing around with these walls.
Gameplay questions / Re: building a shelter
« Last post by spamgoose on Today at 04:56:04 AM »
No, there is no auto-snapping. I think there might be something wrong with your keyboard. If I am in the same position as your character, clicking 8 would build something straight above me no matter what. The arrow keys work just as well (but no 45 degree angles obviously), so try using the up arrow. That *should* work.
Suggestions / Buying Animals
« Last post by Floydudyr on Today at 04:31:19 AM »
Can we not take the furs or feathers of the wild animals we hunt to market, just gather or fishing.
Gameplay questions / Re: building a shelter
« Last post by runtheball on Today at 04:15:06 AM »
I appreciate your response! It helps a lot, but I'm still confused about how things get positioned. See the new screenshot attached here. I decided to finish the SW corner, and you can see where I'm standing. I had the logs at my feet, and selected the 8 key on the keypad, which I thought would mean the corner would be placed directly above me. But it went up and to the right. Do corners auto-snap to the closest wall section? If that S wall section was not already there, would the SW corner have appeared above me?
Gameplay questions / Re: building a shelter
« Last post by spamgoose on Today at 04:11:48 AM »
I've attached an image of a cabin I am in the middle of building. You can see in it that the shutter walls are all out of whack. That's normal... as soon as there is a floor they make sense. Also you can see the SW and SE corners in finished mode.
Gameplay questions / Re: building a shelter
« Last post by spamgoose on Today at 04:02:11 AM »
I think you're actually doing it right, but maybe overthinking it. The SE corner from the picture you show looks right to me. You can see the overlapping logs that would form it. The L shape might be more pronounced looking on the northern corners because of the isometic view.

As far as shutters and walls not connecting, you need to complete things to see how it will look. Walls with shutters will snap into place when you've put in the ceilings/floors, and walls will connect up when they are all finished. It just sometimes doesn't look like it when you are building. It's as simple as:


With C being the four corners, N being north walls, E being east walls, W being west walls, S being south walls, D being a door and X being the ceiling/floor tiles. Also, your door can go anywhere on the south.

You can make cabins as big as you like (as far as I know there isn't a maximum) following this pattern, or as small as:


Though there isn't much point for a single square cabin. Also, if you want it to work as a smokehouse/sauna I believe there is a limit to how big it can. I always build them 4x4 (2x2 interior) or like my first design above.

Edit: Didn't catch the part about the it saying there is something already there. It doesn't look like there is based on your picture (though your character's head is in the way hah). If you built something straight up from your character in the picture it would be a southern wall (or a door). Maybe you are actually trying to build on the corner you've already built by accident somehow?
Gameplay questions / building a shelter
« Last post by runtheball on Today at 03:21:36 AM »
I'm new to this game, but already addicted to it! Frustrated, however, by the process of building a shelter. I can't seem to get the walls to connect, and often I can't even get them placed where I intended. I placed a north wall with shutter, and it went up just fine, but when I tried to connect to the left edge of that wall section I got very strange results. I had to remove the wall with shutter in order to successfully build the wall section to the left of it.
Another issue is the SE corner never seems to form the backwards "L" shape that the you'd expect. I've built the NE and NW corners, and both form a sort of "L" but the SE is a simple vertical line. I can't build a wall section to the left of it, as the game says that area is not clear of objects. I can walk through the area, and can't pick up any objects in that location. So why can't I connect to this SE corner?
See attached image, where I nearly completed the SE corner. I've completed and torn it down twice already, and this 3rd time looks like it will turn out the same.
Can anyone explain the secret of placing wall sections? On the surface, it seems pretty obvious how to do it, but the obvious method isn't working.
General Discussion / Re: Culture Poll
« Last post by Shadowdweller on September 24, 2017, 10:03:19 AM »
My personal favorites are:

1) Islanders:  They have pretty mediocre stats/skills and possibly the most worthless villages, but I love starting and scrounging out an existence in the archipelago.  (Ultimately with houses, camps, and traps on half a dozen or more different islands).

2) Kuikka Tribe:  Have the insanely good stats and skills of the northern tribesman, but are a bit stronger and more balanced than either owl or seal tribes.  Also have a decent fishing skill, and form large, wealthy (northerner) settlements.
Gameplay questions / Re: How to hunt seals?
« Last post by Shadowdweller on September 24, 2017, 09:31:51 AM »
It's not really that hard to hunt seals as long as 1) you use traps, or 2) you've got a good long-range weapon skill.  Despite the fact that they're slow and tire quickly, I've never been able to get close enough to hunt them with melee weapons barring the extremely rare fluke zone-in.  Something to keep in mind:  They can only stay underwater for about 20 minutes, but might pop back up anywhere in the zone.  So if you're trying to hunt them with weapons you attack, wait for it to resurface, attack, wait, etc.  It is barely feasible to hunt them with javelins - at the extreme end of your throwing range with high skill; but this will significantly damage the hide.  Bows / Crossbows work much better, but you'll want high accuracy versions like short/longbows.  (Crossbows are all highly accurate).  It will often still take a few shots and you're likely to lose a couple arrows in the process.

EDIT:  Forgot to add, it's important to wait until they're beached to attack.  I believe they can bleed out underwater, in which case you'll never find the corpse.
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