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Update

Above matters included

1) Typo on Net should make it work now, please test and let me know

2) Backstrap fix done for the different animals

3) Hardtack updated

4) Cooking times reviewed with little/no changes with the understanding of /#Active/ means its not instant and you won't always have /#Unavailable/

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General Discussion / Re: What your heaviest kill so far ?
« Last post by Saiko Kila on Today at 06:13:47 PM »
Small knives are preferred for some crafting jobs, if I remember correctly. I don't carry hunting knives (as my characters are poor with knives, preferring javelin/spears and bows instead). Thus, my knives are tools, not weapons.

Maybe small knives were used for some crafting jobs in the past versions (or are still in mods), but I have checked all common crafting jobs in vanilla game, and small knife never was preferred. The only use I find for it is for bark removal - because it is indeed preferred then, and removes bark faster than other knives.

However, since bark has no quality modifiers, it only results in shortening the time by several minutes, which is not worth it in my opinion (to carry around). Also, if you drop a small knife near you favourite tree, it will be used for de-barking, which means it doesn't really need to be carried anyway.

My favourite weapons are spear/northern spear/javelin and bow, so very similar. However, I've found that the knife is the best tool to preserve hide of small animals, like hares, and it's actually also great for finishing off every animal, even elks. I use blunt aspect on body to make birds and hares unconscious, and then point aspect on head to kill them quickly, without damaging the skin too much. I always damage them if use javelins. Using point aspect on head of big, unconscious animals sometimes kills them outright too, and is less damaging than repeated blunt bashes by big spear, it seems.

So "combat" use of knife is solely for finishing animals (or robbers) off. But usually I use broad knife, even if I carry hunting one. The hunting knife is for knife stealers, so the chance of taking broad knife is smaller.
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Well not quite leaving cooking as is.

Updating cookery_glossary.txt to Fataal's Hardtack v1.7.0

Thus also checking relative cooking times, though do bear in mind the /#Acting/ \#Unavailable\ times mentioned above.
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Mod Releases / Re: Balanced Working Hardtack v1.7.0 by Faatal
« Last post by Brygun on Today at 06:08:48 PM »
updating BAC entry to 1.7.0 version
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on Net
Checking other diy_BAC it likely was the capital E on Tying Equipment. Will include that fix in the next upload. Havent tested it myself.

on backstrap
Guess that space to the * would be confusing to the text editor. Adjusting to the suggestion seems reasonable.

on Cooking
Debating. There are 2 time commands available with the /#Active/ being time the character is involved and all recipes seem to have that. The other time is marked with the other slashes as \#Unavailable\. This is the unavailable time that an object exists but can't be interacted with. On checking the files and how they were written I can see in at least some cases there is the logic that after the time interacting, /#Active/, that it would be ready for consumption /#Unavailable/.



Roasting a fish you take a few min to set up on a stick then leave it to cook for 30-60 minutes. That is /5Active/ and /30Unavailable/.

Frying a fish the fist is ready after 20 minutes of frying. That is /20Active/ and \0Unavailable\

Perhaps its that we are so used to vanilla recipes having that unavailable time a player might not notices the longer activity time.

So I think for now Ill leave cookery as is.
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1) As BAC has grown to be quite large and uses file management methods when reporting it will help debug if you can mention which of the files you think the error relates too. Coming back after a while its a delay when I try to figure which_is_it.txt file that needs the check.

2) I wonder if the Net issue is the capital E on Tying Equipment.... need to check/test

3) to do... backstrap issue

4) to do... cooking issue
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Mod Releases / Re: Faatal's Lightweight BAC fork v1.0 (BAC v047)
« Last post by Brygun on Today at 05:00:51 PM »
Enjoy, good journey and if you come up with good ideas mention them in the main BAC thread for possible inclusion.

edit:
Which is my way of saying this fork project has the blessing of the original mod.

Brygun
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Checking in and see there are things to look into.

Will get back to you all soon(tm)

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General Discussion / Re: What your heaviest kill so far ?
« Last post by PALU on March 19, 2019, 11:23:14 PM »
Small knives are preferred for some crafting jobs, if I remember correctly. I don't carry hunting knives (as my characters are poor with knives, preferring javelin/spears and bows instead). Thus, my knives are tools, not weapons.
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General Discussion / Re: What your heaviest kill so far ?
« Last post by Saiko Kila on March 19, 2019, 05:45:54 PM »
To be honest I haven't used a stone knife for butchering. I only used normal rough knives.

However, I must protest your knives quest opinion. Protest in sense I have different experiences. I checked it many times, and purposefully carried both masterwork and fine quality of knives (the same type) expecting this quest, which repeats relatively frequently. The only time they were requesting masterwork was if there was no other knife of the same type, or masterwork was actually cheaper (for example masterwork small knife, or masterwork knife, which both are cheaper than fine or standard quality of kaumo or nothern knives, not to mention skramasaksi (which I have only in fine quality). This happened at least thrice, so either this is a design choice, or possibly totally random.

Also apparently they want mostly small knife, broad knife and hunting knife, while always shunning the fisher's knife. I have even noted the last several knives they wanted:
- fine broad
- fine broad
- masterwork broad
- fine hunting
- fine small
- fine small
- fine small

I no longer carry small knives (which are mostly useless anyway) and fisher's knives (because no one wants them) but always have fine broad, fine hunting, and for some time also fine knife. Also often I do carry masterwork broad. These fine knives are especially for quest, in hope the guy will ask for them. Also my animal carries several spares of them (3-4) :) If I remember before entering the village, I pack the masterwork broad onto the animal, but often I forget, and then I'm relieved he asked for one of the "finest" instead.

So I agree with your tactics, I use the same most of the time, but sometimes I forget it. This also causes use of fine broad sometimes instead of masterwork in hideworking. I get superior furs anyway (and only fine furs with masterwork knife, too), so probably that's not so important.
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