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41
Gameplay questions / Is there a wiki or FAQ for Version 2.80?
« Last post by Intravideus on November 16, 2025, 09:24:09 AM »
I would like to better understand the formulas used in character creation for version 2.80, but I couldn't find any guide or FAQ from that time period anywhere. Do you know where I could find this information?
42
Development News / Re: The making of sinew yarn - completed with screenshots
« Last post by Matti-patti on November 16, 2025, 12:13:58 AM »
Personally I'm really waiting for the day we'll finally be able to boil and eat squirrel hides. Then we will finally be able to eat money.
43
Development News / Re: UnReal World arrives on GOG
« Last post by TwinS4ever on November 15, 2025, 06:10:40 PM »
@Sami
is there a way to get a redeem code for GOG for lifetime members?
44
Development News / Re: The making of sinew yarn - completed with screenshots
« Last post by Sami on November 15, 2025, 03:15:57 PM »
is tendon edible? :)

One can try when this version comes out.  ;)
But realistically, if cooked for a long, long time they could be eaten but for now we don't have tendon cooking supported.
Dogs will happily chew on them, though.
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I made some 8-directional sprites for the blacksmiths, which can be found here: https://www.unrealworld.fi/forums/index.php?topic=7584.0

Please feel free to add them to the main mod. ;D
46
Mod Releases / 8-Directional Blacksmiths for Spirited Sprites
« Last post by Cavanoskus on November 15, 2025, 11:44:28 AM »
Krutzelpuntz's Spirited Sprites is a must-have in my game, but it came out before blacksmiths were added, so it doesn't have 8-directional blacksmith sprites.

Until now!

Here are blacksmith sprites for all three cultural variants (east, north, and west). I based them on the existing default blacksmiths and Spirited Sprites craftsmen for their respective cultures, and added a leather smock like the one the default blacksmith sprites wear. I thought about making it more of an apron, shorter in the back, and I might still rework them, but for now I decided the smock makes them easier to distinguish even when they're facing away from you.

Just drop these three png files into your truetile folder and let them overwrite. If you see room for improvement, let me know, but I'll probably keep fine-tuning them as the mood strikes.

There is a zip file attached but here are the individual png files for you to look at below (and here's an imgur gallery):

Eastern


Northern


Western

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Development News / Re: The making of sinew yarn - completed with screenshots
« Last post by Ezhe on November 15, 2025, 09:32:52 AM »
is tendon edible? :)
48
Mod Releases / Re: URWEP 1.1 - Smithing, Pottery, Seasonal Festival and much more! [3.86]
« Last post by jonjo on November 15, 2025, 02:54:28 AM »
For some reason even with the new code I don't have the option in mining to dig ferrous stones.
49
Development News / The making of sinew yarn - completed with screenshots
« Last post by Sami on November 14, 2025, 03:18:48 PM »
Now we've got tendons to be harvested from butchered animals,
and the appropriate new means and options within textilecraft menu to process them into sinew yarn.
It's all ready, and it goes like this.


Henrik has managed to hunt down an elk, and has butchered it. Among other parts there are now also elk tendons to be picked up.
And within TEXTILECRAFT menu there's a set of three new options. First of all, the fresh tendons need to be dried in order to process them further.


Henrik got the elk tendons dried and then moved into separating the sinew fibre from them.
This involves pounding the dried tendons on a hard surface until the fibres start to separate.
Hernik has got a tree trunk as a working surface and starts pounding with a spare firewood.


From all the bundles of sinew fibre Henrik separated he can now make 40 meters of sinew yarn.
That's a good amount of self-made sinew yarn for many future crafts and binding needs on his way.


However, for the fishing tackle there's now new kind of yarn requirement added; water-use yarn.
Sinew yarn can't be used for fishing tackle because it weakens and stretches when wet. Luckily Hernik has got
more than enough hemp yarn also to craft a fishing rod.

These are future features - not yet functional in current version 3.86.1.
50
Bug reports / Re: 210 northern bows in Reemi village
« Last post by Kouvostoliitto on November 14, 2025, 12:21:39 PM »
Did you happen to save at that very moment?
I saved and continued.
The idea would be to destroy the other villages, except those with a master blacksmith, and see what the njerps do. I thought they would go and clear out the rest of the remains of the destroyed villages. But I don't know how it is with the njerps' programming.
At least no wolves, bears or ravens have come to eat there.

...And also in Kiesse village - 195 master northbows... 99 broadhead arrows... 555 dried bear cuts...
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