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Topics - Anthony Fruend

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General Discussion / Meteor strike?
« on: June 02, 2021, 05:38:25 PM »
Sadly no, but it could look like this.

It looked cool and wanted to share :)

Happy Gaming

Modding / Any use/craft for a spoiled tree trunk?
« on: May 30, 2021, 05:36:30 AM »
Any ideas?

Suggestions / An Easy(?) way to replace lost trees?
« on: May 28, 2021, 04:05:14 AM »
Making 'Magical Tree Seeds' appear on top of altar after x many sac, etc'?

And the seeds get planted under a special moon, month, etc....

growing goes faster only under if enough condtions take place...

Anywayz, I thought it was cool, if only i could program it.

Though again, after long thought, it seems too like way too much work to get it done.
Please ignore above post! 

Happy Gaming

Modding / [moved from Gameplay questions] Perfect dry boards
« on: May 28, 2021, 01:04:19 AM »
I believe this question is only relevant if you are using the BAC mod from Brygun  (thanks to Brygun and community for all this extra functionality the game contains!!)

If I invest in the time and effort of making 'Quality' furniture will it be worth anything at the settlements scattered around?

Or is just fun eye candy?


Guides and tutorials / Searchable Crafting List (WIP)
« on: May 26, 2021, 07:44:27 PM »
I put together this 'item crafting list' after adding BAC mod and it has saved some of my sanity so I thought I would share.

Text list of all(?) items and is a work in progress.

I hope it helps!


------------------------------------------------------ Example of contained items
Items available for crafting from main game and BAC among some other mods, just compare mine and your items and make any changes as necessary
open in a a text editor/notepad of your choice, and "Find" your Category to look in using  'item by name'

B ---- Building ----
W Wooden Building
   1 Barrier fence
   2 NW-corner
   3 N wall
   4 NE corner
   5 Western wall
   6 Ceiling and floor
   7 E wall
   9 SW corner
   9 S wall
   0 SE corner
   S Wall with shutter
   F Fireplace
   D Door
   B Bench
   T Table
   K Sleeping bunk
   V Sauna Stove
   R Road
K Kota
S Shelter
F Fence
G Fence gate
C Cellar

P discontinue paused
S Deconstruct something

L --- Lumber

1 Lumber pack frame
2 small  wooden block (8)
3 big spruce branch
-----------------------------------------------------------------------  continues for 500 more lines

I didn't see anything else around that would help with organizing trade and Towns Naming so I have created a way that helps me.

Find the approxmate town center and drop some items to choose your own naming convention.

Look in the description for the output of a 'look at'. It names this town 'Stonebranch'

And below is the numbering scheme used for the screenshot cabin numbering system, left to right top to bottom, or any way that pleases you.

=========== Stone Branch
1   2   3   4
   6      7
8      9
10   11      12

And finally we have the cabin Trade inventory Items

1 Inn?
2 Turnip Seeds. spear,
3 Barley Grains,
4 Inn?
5 empty
6 fine roundshield
7 lots of seeds, fine spear
8 tub of water, sauna stuff
9 carving axe, wood shovel
#10 fishing rod, 15ft leather rope, elk fur,nettle trousers, #masterwork heavy crossbow
(Buildings that have wanted items are marked with #, as well as the desired items , one could also find their trade value, and save that in the listing)
11 15 arrows,pot seeds , wooden tub, rye, barley, battlesword,
12 food storage

Minmize your carry weight by dropping all you dare near the center of town.
Then just look at all the buildings you must reach and grab items and when done return to your stack :)

Hope this helps. Also I hope it made sense.


Gameplay questions / Cave Living
« on: May 26, 2021, 01:53:12 AM »
I found this place while out traveling.

Is the cave portion that I'm inside of one that can have some door attached? and if so how?

Thanks for any insight.

Happy Gaming!

Do we have the ability to 'remove' the tiles that have the rocky-looking png through some mining process or any other way, and gain some stones/rocks in the process?

(now with corrected graphic)


Why does she fit on the table so much better than she does on the bunk?

Do we gain any sleep benefit while on a tile containing a bunk?

Gameplay questions / "Task List" completion problem
« on: May 21, 2021, 06:09:24 AM »
What triggers do I have to go through to get the task 'Checking The Trap' marked as complete?

Thanks for your time and happy gaming!

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