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Gameplay questions / Re: Short Questions/Quick Answers
« on: March 24, 2018, 11:21:11 PM »A few random questions:
1) For physician skill, does being injured incur a penalty to the skill like other skills? Is heather the best herb to use for cleaning/dressing? If I have a wound subject to bleeding, do I use nettle for cleaning/dressing, or just when it starts to bleed? Does fine pot of water help or doesn't matter for cleaning?
2) Are skillups per day limited to the number of stars listed next to them in skills page, or is it 3 across the board? Are skillup chances penalized for fatigue,injury, encumbrance?
3) Other than initial skill values, how do stats affect character abilities? Speed, eyesight, hearing seem obvious. I guess endurance affects how much of an encumbrance penalty you suffer? Does dex affect how often you fumble weapons? Agility something about not getting knocked down as easily?
1) The quality of the pot doesn't matter; water is water regardless. I'm fairly certain injury does result in a penalty to physician skill, though I could be wrong on that. Not sure about the herb questions.
2) Three per day, but skills with more stars can be raised more quickly. I'm not sure on the details of that, but I assume the more stars a skill has the higher the chance is of it increasing when used. Not sure about penalties though.
3) The stars next to your skills are calculated based on your stats - so not only do your stats affect your initial skill values, they also affect the rate of increase. Endurance does indeed affect encumbrance - but keep in mind that how much you can carry is calculated based on both endurance and weight. Speed, eyesight, and hearing are obvious, like you said. The other stats only affect your skills.
As far as I'm aware, dexterity and agility don't have any direct affects on combat, but they do affect your combat skills. The accuracy of your attacks depends on your skill with the weapon you're using; weapons skills are influenced by dexterity and/or strength (plus eyesight in the case of bow/crossbow). Success in dodging (and therefore not getting tripped over trying to dodge) depends on your dodge skill, which is dependent on agility, speed, and eyesight.