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Gameplay questions / Re: turnip seeds
« on: May 01, 2020, 09:55:40 PM »
I've used rocks, stones, and clubs as well to thresh.
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Some people are STILL in "know-it-all punk atheist" mode, I see. That's fine if that's your thing. But don't pretend it's brave. It stopped being brave 20 years ago. If you want to be brave, to truly risk persecution and to speak out against people who believe things they can't substantiate, oppose globalism, oppose hedonism, oppose demographic replacement, oppose the Orwellian censorship of unpopular political beliefs, talk about African overpopulation and the existential threat it poses to our planet. Lots of opinions can risk persecution. Atheism ain't one.
spiritual nonsense so they can copeExcluding a talk on religions, the placebo effect of believing in God, Allah, Budha, can be a strong support for anybody. If you believe in you, you know that a million thousand accidents can kill you in a second, or your job can be affected by a zillion factors you can't control. If you believe in money, you'd be pretty ignorant not to understand that many of the previous factors can affect you radically, including burying you, your family, etc. So on.
Bottom line, I'd be slow to judge other people as stupid because any given person can have a very limited amount on information about what is and what isn't, no matter how much time did we have to think about it.
And regarding the mindless panic, we see pretty clear what happens in the countries where people were "courageous" and hot witted. Check New York, Italy, Spain, the British PM whom is the best example of punished ignorance.
Medically speaking, when you have a virus that expands so quickly and kills so many people in such a short period of time, the smart decision is to take precaution measures. People tend to forget that in December it was present officially only in China, and in a couple of months it reached all the world.
If they decide to do that they will be called nasty names.There is a simple solution for abusing people. It's called banning them. So if someone becomes like that, bye. I don't see why the rest of the people have to be punished because of a small minority of aggressive persons.
Does using stale fat to tan a hide have any negative implications on the outcome? Does mixing bark and fat have any negative implications?
If I repair a masterwork piece of clothing, does it remain masterwork or is there a good chance that it loses its premium designation? If I have a pair of elk fur mittens, can I use any fur to repair them or will the game only allow me to use elk fur?
The first time I ever encountered wolves I was a complete rookie. I fired some arrows and engaged in melee with one, then another who came along. I killed the first and the 2nd ran off SO, I started skinning the deader...and wolves kept returning, fighting, and running away! In the end, I got the skin and got away, having learned the wrong lesson- that wolves are not too dangerous.
The NEXT time I got dropped into a wolf pack I was hit from behind almost immediately and hamstrung. More charged in and, as I fought the ones I could see from my position lying on the ground, I was repeatedly hit from behind and, properly, killed. From this, I learned a better lesson- Run away! Wolves are for trapping, not fighting!
Honestly, I'm more afraid of a wolf pack than any single Njerp.
So far, on fine javelins, the limiting factor seems to be ordinary slender tree trunks, which seem to prevent you from making fine staves. I've noticed that there are (at least) 2 different types of logs, even though they're both called log. Can someone with really high timbercraft confirm that there is only 1 type of slender tree trunk? I've never seen them divide into groups.
Of course it's possible that even with a fine staff, you can't craft a fine javelin. The one time I tried, I created a regular javelin. And there was no failure message like there is with fur when you downgrade something. But maybe that failure message ONLY shows up in the case of fur?
Labtop 215's advice is of little use, as the robbers you're looking for in robber quests rarely or never are visible on the overland map. I believe I've only found robbers on the overland map while doing a quest search once, and that turned out to be ANOTHER group of robbers (at that time there was a bug that spawned too many robber groups), that, to add insult to injury, had the same tribe association as the ones I was supposed to look for: the only indication something was off was that there was the wrong number of them (one too many, I think).