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Gameplay questions / Re: No leather from squirrels?
« on: July 06, 2020, 10:59:58 PM »
Also, if the corpse is described as "grisly" you wont get a hide regardless.
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OOO
O#O < - Fireplace
O_O < - Open Space
O+O
Yea, I don't understand why this game decided to build in a suicide command.
Since files are changed as you play (as time passes) when you close a character, the files have most likely been changed from the point of loading. If you choose to not save "make consistent save" the file data must be abandoned.
How exactly does tracking work? Should I keep using it everywhere on the zoomed out map to find animals? Or does it only works on the zoomed in map? And in the zoomed in map it only works above tracks I'm already seeing?
I'm folowing the basic quest to learn how to play and I'm stuck in the part about creating a raft. I don't have any rope/cords, I know how to make cords from leather, but the problem is, I can only find squirrels and it takes forever to make 1 cord from their leathers. Am I doing something wrong in this game?
Tracking 'can' rarely notify of tracks on a travel map tile (zoomed out), Tracks need to be underfoot to be 'read' on local map (zoomed in).
You can take off a piece of clothing, and cut some cords from the item. cords can be cut from fur, leather and cloth.
- added: smoking requires continuous maintaining of fire
In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process.
You can train trapping by setting and resetting a snare trap you bring with you. Note, however, that the spirits don't seem to like excessive setting of traps, and they don't seem to take removal into account. At least that's my explanation for why I got a fairly bad relation for no apparent reason.
Working 'till you drop gets boring when it results in constant interruption of work, though, and for a number of tasks (e.g. hide working) I want my character to have zero fatigue (at least until it's I've failed the first step, so there's no high quality to maintain).
According to this: https://unrealworld.fandom.com/wiki/Clothing , bear and badger are best for warmth.
PS: Bear is best for everything, not only warmth. Couple that with Iron protection and you are set to go.
Maybe someone can check the game files to see which one is better.