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UnReal World => Modding => Mod Releases => Topic started by: Warslay on April 30, 2025, 04:34:58 AM

Title: BAC 3.86
Post by: Warslay on April 30, 2025, 04:34:58 AM
Here is the BAC 3.86

Changes made
- Removed vanilla recipes so they don't show up twice.
- Fix the issue of the secondary menus not showing.

5-11-2025
- new simple fix of the doubled shelter
Title: Re: BAC 3.86
Post by: Erkka on April 30, 2025, 06:32:06 AM
Thumbs up and a big cheers for carrying the torch of the BAC mod!

Quote
File will be available only one week so i would appreciate if a moderator could upload to forum server.

I'm fairly sure that you've now made enough of legitimate posts so that the forum automation considers you a real user not a spam bot - which should automatically grant you the rights to post links and to upload attachments. You can try it by replying to this thread - look under the message editor box, is there a "Attachments and other options" dropdown menu there? Expand the menu and there should be a field which allows you to upload an attachment.
Title: Re: BAC 3.86
Post by: Warslay on April 30, 2025, 04:40:50 PM
i get a error message of more than 256kb.
Title: Re: BAC 3.86
Post by: Erkka on April 30, 2025, 06:00:00 PM
Quote
i get a error message of more than 256kb.

Ah, OK. I adjusted the settings. Can you please try again?
Title: Re: BAC 3.86
Post by: Warslay on May 01, 2025, 07:28:45 AM
Quote
i get a error message of more than 256kb.

Ah, OK. I adjusted the settings. Can you please try again?

All good now thank you very much
Title: Re: BAC 3.86
Post by: McKwack on May 04, 2025, 02:54:08 AM
Here is the BAC 3.86

Changes made
- Removed vanilla recipes so they don't show up twice.
- Fix the issue of the secondary menus not showing.

Thanks for updating BAC for 3.86, Warslay!  ;D

As usual, just copy and paste everything into the UrW folder?
Title: Re: BAC 3.86
Post by: Warslay on May 04, 2025, 07:29:54 AM
Here is the BAC 3.86

Changes made
- Removed vanilla recipes so they don't show up twice.
- Fix the issue of the secondary menus not showing.

Thanks for updating BAC for 3.86, Warslay!  ;D

As usual, just copy and paste everything into the UrW folder?

yes, and if you see any bug please tell me.
Title: Re: BAC 3.86
Post by: Autumn on May 10, 2025, 06:18:05 PM
I've just installed this mod and started a new game, under the Building Options there are two Shelters and one Water? Thought I'd let you know about the bug. I attached an image showing this.
Title: Re: BAC 3.86
Post by: Warslay on May 12, 2025, 05:52:00 AM
I've just installed this mod and started a new game, under the Building Options there are two Shelters and one Water? Thought I'd let you know about the bug. I attached an image showing this.

problem fix. thank you for the information.
Title: Re: BAC 3.86
Post by: BoozeQuest on May 12, 2025, 06:46:21 PM
Great work, man! Anyone has any idea if this is safe to use with an existing save file and continue the game? For the first time ever I'm like half a year of surviving and it's really fun, but I want some extra stuff, y'know  :D Thanks in advance!
Title: Re: BAC 3.86
Post by: Plotinus on May 12, 2025, 09:24:19 PM
Great work, man! Anyone has any idea if this is safe to use with an existing save file and continue the game? For the first time ever I'm like half a year of surviving and it's really fun, but I want some extra stuff, y'know  :D Thanks in advance!
Yes, it's safe. And it's also safe in the opposite direction: if you uninstall it, your character will still have the things you made with this mod, you just won't be able to make more of them.
Title: Re: BAC 3.86
Post by: RandomText on May 12, 2025, 11:26:15 PM
Repairing clothes is crowded out by vanilla recipes in clothing menu.  Solved by commenting them out in DIY_glossary and relying on the copies in the leatherworking mod menu. 

Fishing also has too many entries so you can't make some of the vanilla recipes like lippo and repair nets.  I am unfamiliar with the new mod menus so I temporarily commented out one of the mod punts (several) recipes in diy_BAC_Transportation. 

There has been a typo for a while in Tall roll of birch bark recipe.  Trunk shouldn't be capitalized.  I think that recipe was in Lumbercrafting.
Title: Re: BAC 3.86
Post by: treahblade on May 13, 2025, 05:59:30 PM
Repairing clothes is crowded out by vanilla recipes in clothing menu.  Solved by commenting them out in DIY_glossary and relying on the copies in the leatherworking mod menu. 

Fishing also has too many entries so you can't make some of the vanilla recipes like lippo and repair nets.  I am unfamiliar with the new mod menus so I temporarily commented out one of the mod punts (several) recipes in diy_BAC_Transportation. 

There has been a typo for a while in Tall roll of birch bark recipe.  Trunk shouldn't be capitalized.  I think that recipe was in Lumbercrafting.


Lippo was showing up for me by default but I did have to remove many of the punts to be able to get repair nets to show up again. These probably should be moved into submenus like the modded handcrafts stuff is.
I also had to remove all of the nettle clothes to get the repair option to show up. Might have been able to keep some of them but I probably wont use any of the nettle stuff anyway.
I only had to remove some of the nettle stuff along with some linin items that were redundant anyway like viel and privates wrapping.

Also there are a few duplicates in the Moded carpentry and block out some recipes as well. Namly the wooden cup shovel and Bowl which are in the main carpentry menu now.

Also there are 2 spindle recipes.
Title: Re: BAC 3.86
Post by: Autumn on May 14, 2025, 04:39:01 AM
Repairing clothes is crowded out by vanilla recipes in clothing menu.  Solved by commenting them out in DIY_glossary and relying on the copies in the leatherworking mod menu. 

Fishing also has too many entries so you can't make some of the vanilla recipes like lippo and repair nets.  I am unfamiliar with the new mod menus so I temporarily commented out one of the mod punts (several) recipes in diy_BAC_Transportation. 

There has been a typo for a while in Tall roll of birch bark recipe.  Trunk shouldn't be capitalized.  I think that recipe was in Lumbercrafting.



How do you comment them out?
Title: Re: BAC 3.86
Post by: McKwack on May 14, 2025, 12:12:45 PM
Repairing clothes is crowded out by vanilla recipes in clothing menu.  Solved by commenting them out in DIY_glossary and relying on the copies in the leatherworking mod menu. 

Fishing also has too many entries so you can't make some of the vanilla recipes like lippo and repair nets.  I am unfamiliar with the new mod menus so I temporarily commented out one of the mod punts (several) recipes in diy_BAC_Transportation. 

There has been a typo for a while in Tall roll of birch bark recipe.  Trunk shouldn't be capitalized.  I think that recipe was in Lumbercrafting.



How do you comment them out?

Just put "//" (without the quote marks) at the beginning of the line. So example:

//moded recipe (or anything, really) you want to comment out

Like that, the game engine will consider anything after the "//" to be comments and will ignore them.
Title: Re: BAC 3.86
Post by: McKwack on May 19, 2025, 04:26:17 AM

yes, and if you see any bug please tell me.

Not exactly a bug, more like an oversight due to the recent changes to wood type.

When I loaded some pine trunks/logs onto the sledwagon (or whatever it's called), the trunks/logs lost their unique wood type and became generic tree trunks/logs. Unloading the trunks/logs from the wagon obviously produces the same generic tree trunks/logs.

Not exactly game breaking, just need to remember to break the pine trunks into pine wood blocks on the spot if I want to craft some shingles instead of loading them onto the wagon and bringing them back to base. :(
Title: Re: BAC 3.86
Post by: Mr.Ocd on May 28, 2025, 09:08:06 PM
I can't find gather pine tar in any of the menus.
Title: Re: BAC 3.86
Post by: critterdust on May 31, 2025, 08:34:59 PM
Im noticing still that a number of important vanilla recipes are removed by the overflow. two offenders I'm aware of is that all the boat options added to the fishing menu push off Lipo at the very least, and all the linen/nettle clothing options push off the option to repair clothes. Honestly- one issue I've always had with BAC (despite loving it) is the way it crowds almost everything off the vanilla craft lists, perhaps we could put almost all the modded craft options into "Modded Handcraft" submenus, with exceptions made intentionally and sparingly?

less important, but I think it would be really nice to have these crafts using the new pause and pick up again functionality present
Title: Re: BAC 3.86
Post by: Bert Preast on June 19, 2025, 12:10:25 AM
A very minor point, the "spindle" appears twice in the Textiles menu.
Title: Re: BAC 3.86
Post by: McKwack on June 19, 2025, 04:06:29 AM
A very minor point, the "spindle" appears twice in the Textiles menu.

Just mark off one of the "spindle" recipe, either from the vanilla one or the modded one. I marked off the one from vanilla because it's easier to find (although potentially would return when the next update arrive..  :( )
Title: Re: BAC 3.86
Post by: Stoner on June 22, 2025, 10:55:05 PM
fyi

the non-vanilla cookery submenus dont show up.

I put some of the recipes i needed in other submenus
Title: Re: BAC 3.86
Post by: Mazan on July 19, 2025, 07:43:42 PM
I see above a long list of necessary changes to recipes, if someone managed to fix those issues, could you please share the "patched" files?
Title: Re: BAC 3.86
Post by: Mazan on July 31, 2025, 07:57:37 PM
I had some free time and I tried to fix mentioned issues. Please see the attachment.

Changes and fixes:

1) Clothes (repairing etc) - modded recipes moved to modded submenu "Nettle and Linen Garments"
2) Fishing - Punts moved to modded submenu "Punts"
3) Fixed typo for a tall roll of birch bark recipe (capitalized "trunk") in lumber
4) Removed recipes already present in vanilla; spindle, wooden cup, bowl and shovel.
5) Gather pine should be visible in the base utility submenu
6) I couldn't fix non-vanillla cookery submenus, so I moved the recipes around, trying to fit them in matching categories. Cheese is in vegetable submenu.
7) I've added [masterwoodtype] to transport recipes, it seems to work now.
Title: Re: BAC 3.86
Post by: Bert Preast on August 08, 2025, 04:12:04 PM

1) Clothes (repairing etc) - modded recipes moved to modded submenu "Nettle and Linen Garments"


I see the menu, but there is no option to repair clothing in it.  Am I doing it wrong, or is it somewhere else?
Title: Re: BAC 3.86
Post by: Mazan on September 04, 2025, 06:02:19 PM
I see the menu, but there is no option to repair clothing in it.  Am I doing it wrong, or is it somewhere else?

Are you checking "Clothes" menu from the basic game (+C) or modded "Nettle and Linen Garments" (++G) I mentioned in the post? The option to repair clothes is only under "Clothes" menu, under R - you should see the list of clothes from 1 to H and then R for repair.
I double checked in the files, but I don't see any option for a repair in modded "Nettle and Linen Garments", but all options present in the mod should be visible in UI.

I tested it on both an existing and freshly created character.
 
Title: Re: BAC 3.86
Post by: Bert Preast on September 12, 2025, 11:59:21 AM
My (+C) clothing menu goes from 1 to letter O, not from 1 to H, so it seems I have some extra items on it that are pushing the repair clothing option off the bottom of the menu.  The last two items on mine are:

N Leather belt
O Leather cap

Above them are all the nettle and linen options.

I have only the BAC and a portrait mod installed, and have tried re-installation.  I've also tried running the game via Steam rather than my usual running it directly from the directory, and it's the same. 

When I have time, I will try deleting some items from the menus to see if I can get the repair option to reappear.  Should I be deleting from diy_BAC_Clothing.txt, from mod_diy_BAC_Clothing.txt, or from both?  Or is having both files what's messing me up, and I should only have one of them?

Any help would be gratefully received!

EDIT:  Solved this by commenting out all the fur, leather, and birch bark clothing items that are duplicated in the mod's relevant menus.
Title: Re: BAC 3.86
Post by: reminded on October 05, 2025, 01:06:14 AM
I have lost the options for wooden buildings. using M - B - W, the only option, until I used '//' to block it, was barrier fence. Now I have nothing to choose from.

Where might I find the options to build a wooden building, or even just a wall?

Using BAC 3.86
Title: Re: BAC 3.86
Post by: Bert Preast on October 30, 2025, 07:50:00 PM
I'm making a fishing rod, and the option to make an iron fishing hook was removed to make space a couple of years back.  It would be nice if it was added again, as there is room in the menu now.

EDIT:  Just to add that I decided to use the "salvage iron from an axe" function on a crude handaxe head I had.  First I had to haft it before it was recognised as an axe - I understand that this is because the BAC recipe predates the addition of hafting to the base game.  I made a fine haft, and stuck the head on it, resulting in a decent handaxe.  I then did the salvage, which returned 6 iron billets.  What surprised me though, was that when I removed the haft from what was left of the axe, the crude axehead was still complete, and the haft was all used up.  So I got 6 iron billets from a birch axe haft, and I still have my crappy axehead  :D