Animal Template
From UnReal World Wiki
Animal Template | ||
---|---|---|
File:Animal Template.png | ||
Basic Info | ||
Type: | ' | |
Regions: | ' | |
Terrain: | ' | |
Skin: | {{{skin}}} | |
Statistics | ||
Weight: | ' | |
Speed: | ' | |
Movement Types: | ' | |
Health: | ' | |
Hunting Information | ||
Best Weapon: | ' | |
Trap Type: | ' | |
Bait: | ' | |
Armor Protection | ||
Average: | ' | |
Warmth: | ' | |
Tear: | ' | |
Edge: | ' | |
Squeeze: | ' | |
Point: | ' | |
Blunt: | ' | |
Butcher Yield | ||
Butcher: | ' |
All elements can contain multiple entries, separate with commas
- type = Example
Category:Aquatic Mammal
- Valid types are Aquatic Mammal, Land Mammal, Sea Fish, Rapids Fish, Lake Fish, Shallow Fish, Deep Fish, Water Bird, Land Bird
- regions = Example
Northern
- Northern, Eastern, Western, Southern
- terrain = Example
Spruce Mire
- All types are valid, separate types with ,
- weight = Weight in lbs
- Weight of the animal pre-butcher/skin.
- speed = Movement rate of the animal in /kmh
- movement = Examples
- The ways the animals can move, valid types are Flying, Swimming, Walking, Wading
- health = Examples
HP: 10
- How many hit points the animal has.
- weapon = Examples
Spear
- Best weapon for hunting this animal (hunting squirrels with spears is hard)
- This section only appears if animal type is other than fish.
- trap = Example <code>Loop Trap
- Valid types are Net ,Light lever trap ,Small deadfall trap ,Big deadfall trap ,Heavy deadfall bear trap ,Trap pit ,Trap pit with sharp stakes ,"Käpälälauta"-fox trap ,Loop snare ,Trap-fence
- This section only appears if animal type is other than fish.
- bait = Example
raw meat
- What type of bait is best for this animal.
- This section only appears if animal type is other than fish.
- water = Example
Category:Shallow Water Fish
- Depth of Water for fish only, valid types are Shallow River Fish, Deep River Fish, Shallow Lake Fish, Shallow River Fish, Shallow Sea Fish, Deep Sea Fish
This section covers the animals armor specifications:
- avgProtection =
- warmthProtection =
- tearProtection =
- edgeProtection =
- squeezeProtection =
- pointProtection =
- bluntProtection =
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