Difference between revisions of "Trapping"

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Trapping is perhaps one of the best ways to get [[food]], [[Trapping_(Skill)|trapping]] basically means setting [[traps]] in random locations and waiting for an [[animals|animal]] to stumble into them.
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==Summary of Trapping==
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'''Trapping''' is one of the most efficient methods of obtaining [[food]] in ''UnReal World''. The skill involves constructing and setting various types of [[traps]] and waiting for [[animals]] to stumble into them. With good placement, bait, and skill, trapping can supply enough meat to last through winter.
  
[[Traps]] are very easy to set up, and can yield huge rewards. One of the most popular types of trap is the trap-fence, a long line of [[Fence|fences]] and [[trap pit]]s, designed to force animals (usually herbivores like [[Forest reindeer|forest reindeer]] or [[Elk|elk]]) into the pits. [[Trap fence|Trap fences]] are set up as follows:
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== Summary ==
==O==O==O== where = is a fence or obstacle and O is a pit
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Naturally, there is a lot of individual variation on the precise spacing of the trap pits. The most common trap pit used is the [[trap pit with sharp stakes]], as it often kills whatever animal stumbles into it, which is advisable if something dangerous such as a [[bear]] or [[lynx]] has been caught. However, if you don't have the time (or don't want to check the traps every few days) it may be more useful to set a plain [[trap pit]] as they incapacitate, rather than kill. Since corpses are wiped from the map after a period of time, this will give you a greater margin of time to kill them, and also provides skill gain. You cruel, cruel player.
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[[Traps]] can be baited with raw or cooked [[fish]] or [[meat]]. Predators are known to try to steal food from the player, and if food is placed on a trap, they will wander into it.
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[[Traps]] are relatively easy to set and can yield significant rewards. One of the most effective methods is the use of [[Trap fence|trap fences]] — long rows of [[Trap fence|fences]] with trap pits placed at intervals, designed to funnel large animals like [[elk]] and [[forest reindeer]] into the pits.
  
As of version 3.13, the game uses a much more realistic trapping simulation. The success of a trap is dependent on where and what kind of trap is used. If a trap does not catch anything for a month or so, it is highly unlikely that there are any animals nearby, and so the best course of action is to move them away. Different animals now prefer different types of terrain; for example, bears favour caves. Beginning hunters may want to set simple deadfalls and snare traps, as they catch small game far more efficiently. It is also a good idea to set traps where you see small game; if you see a fox in the area it is probably a good idea to set some fox traps. The Favourable Trap ritual also helps to attract more game to your traps.
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Example layout: 
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<code>==O==O==O==</code> 
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Where `=` is a fence and `O` is a trap pit.
  
My favoured location is a lake amidst a sea of trees. Fences among 8 neighbouring sectors to complete sealing the lake, with maybe 3 trap pits each side, and some more fox traps beside the fence to catch fox. That will ensure 4 medium to big animals during the first month, after that the local animals are exhausted and the rate trickled down to near nothing until the next season. Still, that's enough food for one year.
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There are several strategies when choosing traps:
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* [[Trap pit with sharp stakes]] often kills the animal, ideal for dangerous creatures like [[bears]] or [[lynx]].
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* Plain [[trap pit]]s only incapacitate, keeping prey alive longer — useful when you can't check traps daily.
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* Baited traps attract specific animals — predators may try to steal meat from traps and get caught themselves.
  
Trap pit, also, in my experience is better than spiked trap. You will sometimes fall down your own pit, and it will only cause you bruises. Spiked traps can kill you. Second, trap pit will keep preys alive longer. Sometime you notice an animal in your pit but you have pressing business to be elsewhere for days (like a waiting pile of almost fresh meats need to be dried). A day or two in that pit wont be enough to lose you that carcass, something cant be said for spiked. And third, with a trapped animals you can kill them slowly to practice your skills: stand one step away from them if that's bear, or next to them for everything else, and slam your weapon class of choice on that target.
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As of version 3.13, trap success is influenced by terrain, bait, and proximity to animals. If a trap remains inactive for weeks, it may be due to poor location or inappropriate bait.
<br>
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The trapping skill increases the chance that animals will fall into your traps. Having any traps will increase the spawn rate of that type of animal but the animal may evade your traps if your trapping skill is low. You can best train trapping by triggering the trap with 0 or 9 and then [Mtr] to reset the trap.
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It is best to have traps of all different types because each one spawns different animals. Bears won't get stuck in loop snares because they are too small and hares won't get caught in bear traps because they are too big.
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New players should start with:
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* [[Loop snare]]s and [[small deadfall trap]]s for small game like [[fox]]es or [[hare]]s.
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* Set traps in areas where you've seen animals.
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* Use the [[Favourableness of the Trap]] ritual to improve your odds.
  
If you don't want animals eating meat out of your cellar you should put traps all around your cellar. There are 8 types of traps and 8 directions around the cellar.
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A well-placed trap-fence near a lake, surrounded by forest, can provide a steady supply of medium-to-large game. After the first month, local populations may decline, so seasonal rotation of trap sites is beneficial.
  
==Bait information==
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== Strategy Tips ==
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* [[Trap pit]]s are safer than spiked variants — they won’t kill you if you fall in.
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* Spiked pits are lethal to both prey and the player.
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* Alive prey allows skill training — stand near the pit and attack with your weapon of choice.
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* Reset traps using {{key|Mtr}} after triggering them with {{key|0}} or {{key|9}}.
  
Animals (except dogs) are sometimes unwilling to eat roasted, smoked, or dried meat. For example, predators like wolves and lynx will avoid cooked meat placed in traps. Reportedly some animals such as badger will also consume cooked meat. Since URW version 3.30 and onwards, bait becomes much less effective once it has spoiled.  
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== Skill Mechanics ==
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The '''Trapping skill''' increases:
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* The likelihood animals will be caught.
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* The spawn rate of trap-specific animals near your traps.
  
It is thought that herbivores can be baited with plants but we don't yet know which plants attract which herbivores. You can help us find out by putting different types of plants in your traps and then when an animal is caught, checking whether the animal ate the bait, or left it in the trap.
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Animals may still evade traps if your skill is low. Using multiple trap types ensures broader animal coverage — large traps for bears, smaller ones for hares, etc.
  
For example, if you put a bream in a bear trap and catch a bear, after you kill the bear, the bream will be gone because the bear ate it. So we know that bears like breams (and raw fish in general). If you put a milkweed root in the bear trap, after you kill the bear the milkweed root will still be there, so we know that bears don't eat milkweed roots.
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If animals raid your [[cellar]], consider placing traps in all 8 surrounding directions.
  
It is a long and slow process, but you can learn what we already know by coming onto [[IRC]] and typing:
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== Choosing Bait ==
  
/msg urwbot bait for bear
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Different animals respond to different bait. Use unprocessed (raw) food when possible, especially for predators. Birds may not eat bread.
  
If you learn something new, please share it with the bot:
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=== Bait Reference ===
  
/msg urwbot bear ate raw fox cut
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;[[Bear]]
/msg urwbot bear didn't eat roasted fox cut
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* Raw/cooked [[meat]]
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* [[Fish]]
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* [[Carcass]]es
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* [[Berries]]
  
==Animals and types of bait==
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;[[Fox]]
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* Raw [[meat]]
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* Small game or bird carcasses
  
Below are the types of bait known to be consumed by an animal.
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;[[Elk]] / [[Forest reindeer]]
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* [[Peas]], [[broad beans]], [[lake reed root]]
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* [[Berries]]
  
*[[Bear|Bear]]
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;[[:Category:Bird|Game birds]] (e.g. willow grouse, ducks)
**All kinds of Fish
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* [[Berries]]
**All kinds of raw meat
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* [[Peas]], [[grain]], [[broad beans]]
**Carcasses
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**Berries
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*[[Fox|Fox]]
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**Raw/uncooked meat
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**Bird and other small game carcasses
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*[[Elk|Elk]]
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**Crops including peas, broad beans and peas
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**Lake reed roots
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**Berries
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*[[Forest reindeer|Forest reindeer]]
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**Crops including peas, broad beans and peas
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**Lake reed roots
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*[[:Category:Bird|Game Birds]] (willow grouse, black grouse, swan, ducks...:
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** Berries
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**Reportedly do not eat bread (this was in an old version and needs retesting)
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*[[Hare|Hare]]
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**Turnips
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**Lake reed root
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*[[:Category:Bird|Ravens and birds of prey]]
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**Raw fish and meat
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**Prepared fish and meat
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**Small game carcasses
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*[[Grey Seal|Seal]]
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**Do not seem to respond to any bait.
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==Types of Traps==
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;[[Hare]]
Below is a list and sublist of available traps in the game. They all have various functions and trap different types of animals based on size and diet.
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* [[Turnips]]
*[[Trap pit|Trap pits]] - A large pit dug into the ground using a [[Shovel|shovel]]. They generally trap larger prey, such as Lynx/Bears/Elk and even humans. They also do not hurt the prey when they are trapped.
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* [[Lake reed root]]
*[[Trap pit with sharp stakes|Spiked trap pits]] - Similar to the trap pit, however, this one has sharp spikes at the bottom to wound/injure/kill your prey.
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*[[Light lever trap|Light Lever Trap]] - Made from one stone, two branches and one slender trunk, mainly used for small birds and squirrels.
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*[[Small deadfall trap|Small Deadfall Trap]] - Made using a stone, two slender trunks, tying material and two branches. This trap is used to capture smaller furry animals, like badgers, gluttons, and foxes.
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*[[Big deadfall trap|Big Deadfall Trap]] - Made using eight slender trunks, ten stones, and one cord, this trap is designed for wolves and similarly sized animals.
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*[[Heavy deadfall bear trap|Heavy Deadfall Bear Trap]] - Made with three slender trunks, three tree trunks, and a cord, this trap is designed for bears, trapping them and usually breaking bones.
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*[["Käpälälauta"-fox trap]] - A trap made from a board designed to trap Foxes. Decent trading item as well. Useless without bait.
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*[[Loop snare|Loop Snare]] - A simple sling made of cord or rope, set for catching hare and some birds.
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== Rituals ==
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;[[:Category:Bird|Ravens and birds of prey]]
*'''[[Favourableness of the Trap]]''' - Makes animals more likely to go into your trap.
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* Raw/prepared [[meat]] and [[fish]]
*'''[[Hunter's Request to Catch a Fox]]''' - Spawns a fox somewhere nearby.
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* Small game carcasses
*'''[[Oath of Iron]]''' - Makes an iron weapon stronger.
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*'''[[Sacrifice For a Newly Killed Animal]]''' - Increases standing with the spirits.
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*'''[[Setting Snares for Hares]]''' - Increasing luck at hare trapping.
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== URW Game Encyclopedia description ==
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;[[Seal]]
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* Do not respond to bait
  
The official [[UnReal World Encyclopedia|URW in-game encyclopedia]] (accessed by the {{key|F1}} key) describes the '''trapping skill''' thusly:
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;[[Badger]]
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* Raw/cooked meat
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* [[Grain]], [[vegetables]], [[berries]]
  
''Trapping is a skill that not only covers your ability to construct various traps, but also determines your success in setting said traps. Tracking is a useful skill that most trappers also learn, but it can only tell you whether or not there is any animal activity at that site. Actually catching the animal depends on your trapping skill.''
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;[[Lynx]]
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* Raw meat
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* Bird or small animal carcasses
  
''Even the most perfect trap may fail to catch anything if set by an inexperienced trapper, for they will have overlooked important points such as clearing all traces of human scent from both the bait and the surrounding area. Badly set or badly made traps may even scare off certain animals, though an improperly set trap more commonly results in premature triggering or the trap not managing to catch the target animal, causing light or no injury at all.''
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''Note: This list may be incomplete. To test bait, observe if the bait disappears after the animal is caught.''
  
''The more complex the trap is, the higher skill will be needed to make a decent trap. With luck, clever trap placement, and by using simple traps (like loop snares and trap-pits) even the least experienced of trappers can expect a catch from time to time. A master trapper can draw in hungry predators from far away, lured into a perfectly concealed trap complemented by irresistible, seemingly harmless bait.''
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== Types of Traps ==
  
The official URW in-game encyclopedia (accessed by the {{key|F1}} key) describes '''passive hunting''' thusly:
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Each trap is suited for specific animals, based on size and behavior.
  
''At its best, passive hunting is very effective and safe. While a hunter himself is sleeping at the comfort of his home, the traps wait for animals to come. In the morning the hunter goes to check all of his traps, and if he is lucky, he can get a lot of game in couple of hours. Of course he then has to spend time fixing and re-setting the traps, but it is nice and safe work
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* '''[[Trap pit]]''' – Large, non-lethal; used for elk, bears, lynx, humans
compared to active hunting. Typically a hunter has a so-called trap-path, which is a regular route he can walk and check in the time of a one day. Along the trap-path there are different kinds of traps for different animals, and maybe a whole trap-fence. Smaller traps can be used in a more short-term manner, for example when travelling long distances, or when exploring new
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* '''[[Trap pit with sharp stakes]]''' – Same as above, but lethal
hunting-grounds.''
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* '''[[Light lever trap]]''' – For birds and squirrels
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* '''[[Small deadfall trap]]''' – For small mammals like badgers, foxes
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* '''[[Big deadfall trap]]''' – For wolves and similar-sized animals
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* '''[[Heavy deadfall bear trap]]''' – For bears; bone-breaking and powerful
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* '''[["Käpälälauta"-fox trap]]''' – For foxes; requires bait
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* '''[[Loop snare]]''' – For [[hare]] and small birds
  
== See also ==
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== Rituals ==
  
*'''[[Fishing]]'''
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Certain rituals can boost trapping success:
*'''[[Foraging]]'''
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*'''[[Hunting]]'''
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* '''[[Favourableness of the Trap]]''' – Improves trap effectiveness
*'''[[Agriculture (Skill)|Agriculture]]'''
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* '''[[Hunter's Request to Catch a Fox]]''' – Increases fox activity
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* '''[[Oath of Iron]]''' – Strengthens iron weapons
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* '''[[Sacrifice For a Newly Killed Animal]]''' – Boosts spiritual favor
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* '''[[Setting Snares for Hares]]''' – Increases hare trapping success
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== Encyclopedia Entry ==
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From the in-game [[Encyclopedia]] ({{key|F1}}):
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''Trapping is a skill that not only covers your ability to construct various traps, but also determines your success in setting said traps. Even the most perfect trap may fail if set by an inexperienced trapper, who might overlook details like human scent or bait preparation.''
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''Poorly set traps may fail to trigger properly or scare off prey. Complex traps require more skill to build effectively. But even beginners can succeed with simple traps and clever placement. Experienced trappers may draw in predators with well-placed, baited traps.''
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=== Passive Hunting ===
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''Passive hunting allows the player to set traps and return later to check for game — safer and more convenient than active hunting. Many players create a trap-path with a mix of trap types that can be checked in a day. Smaller traps are useful during travel or exploration.''
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== See also ==
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* [[Fishing]]
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* [[Foraging]]
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* [[Hunting]]
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* [[Agriculture (Skill)|Agriculture]]
  
 
[[Category:Skill]]
 
[[Category:Skill]]
[[Category:Traps| ]]
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[[Category:Traps]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Food gathering]]
 
[[Category:Food gathering]]
 
[[Category:Resource gathering]]
 
[[Category:Resource gathering]]

Latest revision as of 12:35, 13 June 2025

Trapping
Trapping.png

Attributes Skills Cultures
Lore & craft Physical Combat
Agriculture Skiing Dodge
Building Stealth Shield
Cookery Climbing Knife
Herblore Swimming Sword
Fishing Club
Hideworking Axe
Timbercraft Flail
Physician Spear
Trapping Bow
Tracking Crossbow
Weatherlore Unarmed
Textilecraft
Carpentry


Trapping is one of the most efficient methods of obtaining food in UnReal World. The skill involves constructing and setting various types of traps and waiting for animals to stumble into them. With good placement, bait, and skill, trapping can supply enough meat to last through winter.

Summary

Traps are relatively easy to set and can yield significant rewards. One of the most effective methods is the use of trap fences — long rows of fences with trap pits placed at intervals, designed to funnel large animals like elk and forest reindeer into the pits.

Example layout:

==O==O==O==  

Where `=` is a fence and `O` is a trap pit.

There are several strategies when choosing traps:

  • Trap pit with sharp stakes often kills the animal, ideal for dangerous creatures like bears or lynx.
  • Plain trap pits only incapacitate, keeping prey alive longer — useful when you can't check traps daily.
  • Baited traps attract specific animals — predators may try to steal meat from traps and get caught themselves.

As of version 3.13, trap success is influenced by terrain, bait, and proximity to animals. If a trap remains inactive for weeks, it may be due to poor location or inappropriate bait.

New players should start with:

A well-placed trap-fence near a lake, surrounded by forest, can provide a steady supply of medium-to-large game. After the first month, local populations may decline, so seasonal rotation of trap sites is beneficial.

Strategy Tips

  • Trap pits are safer than spiked variants — they won’t kill you if you fall in.
  • Spiked pits are lethal to both prey and the player.
  • Alive prey allows skill training — stand near the pit and attack with your weapon of choice.
  • Reset traps using Mtr after triggering them with 0 or 9.

Skill Mechanics

The Trapping skill increases:

  • The likelihood animals will be caught.
  • The spawn rate of trap-specific animals near your traps.

Animals may still evade traps if your skill is low. Using multiple trap types ensures broader animal coverage — large traps for bears, smaller ones for hares, etc.

If animals raid your cellar, consider placing traps in all 8 surrounding directions.

Choosing Bait

Different animals respond to different bait. Use unprocessed (raw) food when possible, especially for predators. Birds may not eat bread.

Bait Reference

Bear
Fox
  • Raw meat
  • Small game or bird carcasses
Elk / Forest reindeer
Game birds (e.g. willow grouse, ducks)
Hare
Ravens and birds of prey
  • Raw/prepared meat and fish
  • Small game carcasses
Seal
  • Do not respond to bait
Badger
Lynx
  • Raw meat
  • Bird or small animal carcasses

Note: This list may be incomplete. To test bait, observe if the bait disappears after the animal is caught.

Types of Traps

Each trap is suited for specific animals, based on size and behavior.

Rituals

Certain rituals can boost trapping success:

Encyclopedia Entry

From the in-game Encyclopedia (F1):

Trapping is a skill that not only covers your ability to construct various traps, but also determines your success in setting said traps. Even the most perfect trap may fail if set by an inexperienced trapper, who might overlook details like human scent or bait preparation.

Poorly set traps may fail to trigger properly or scare off prey. Complex traps require more skill to build effectively. But even beginners can succeed with simple traps and clever placement. Experienced trappers may draw in predators with well-placed, baited traps.

Passive Hunting

Passive hunting allows the player to set traps and return later to check for game — safer and more convenient than active hunting. Many players create a trap-path with a mix of trap types that can be checked in a day. Smaller traps are useful during travel or exploration.

See also