Topic: Clothcraft adjustments for leather/fur completed  (Read 500 times)


Sami

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« on: February 21, 2026, 05:17:39 PM »
Working on clothcraft continues, and by now all the leather and fur clothes have been made pausable and checked for their time requirements.
To give you an impression about how time-consuming making of clothes will become, here are few pieces of garments with their average production times:
* fur mittens, 6 hours
* fur shirt, 22 hours
* leather boots, 20 hours
* leather shirt, 18 hours

And yes, making leather boots is a new addition to leather clothes.

Moreover, we'll be also adding increased skill gain probability for challenging time-consuming crafts so that complex items that take more than 10 hours to complete will now grant skill increases much more reliably. At lower mastery levels, you will gain skill almost every time you finish crafting such an item. This was primarily added to reflect the idea that creating complex garments (such as shirts or trousers) will most likely teach you something new. However, the system applies to all time-consuming challenging crafts. The more probable skill increases can be easily noticed for example when making proper bows (BOWYER skill), pair of skis (CARPENTRY skill), or a fishing net (NETMAKING skill).

Next, we'll proceed to making/utilizing fabrics. However, it may be that before the fabrics actually appear in the game we'll need to release an intermediate all-pausable clothcrafting version. This is yet to be decided, but I'll be keep you updated.

These are future features - not yet functional in current version 3.87
« Last Edit: February 21, 2026, 05:47:58 PM by Sami »
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Mati256

« Reply #1 on: February 24, 2026, 08:08:10 PM »
Has the idea of having villagers teach you stuff ever been discussed?
It just occurred to me that the player is a jack of all trades that knows everything from making bows to nets. I understand that they do live in the wilderness, but maybe a Kaumo would have no idea how to make a net, and an Islander would have no idea how to make a bow?

Having to traverse cultural lands and villages to learn stuff could be interesting.
Probably not to be implemented in this update, obviously.

Sami

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« Reply #2 on: February 28, 2026, 12:30:29 PM »
Has the idea of having villagers teach you stuff ever been discussed?
It just occurred to me that the player is a jack of all trades that knows everything from making bows to nets. I understand that they do live in the wilderness, but maybe a Kaumo would have no idea how to make a net, and an Islander would have no idea how to make a bow?

Having to traverse cultural lands and villages to learn stuff could be interesting.
Probably not to be implemented in this update, obviously.

In my opinion too, in a perfect game-world ;) it would be good to have greater difference in what characters could craft, initially based on their culture.
And ultimately, some crafts could be also plain excluded from certain cultures, or from low skill level characters. I believe I've brought these up over the years, but I think for many (if not for the most) players this would be a turn-off as know-it-all/craft-it-all type of playing is found more fun.
Though fishing net is actually very familiar item to Kaumolaiset, realistically if you were to make your first net ever you'd nevertheless better learn the basics from a talented craftsman.


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Taoma

« Reply #3 on: February 28, 2026, 07:07:41 PM »
Has the idea of having villagers teach you stuff ever been discussed?
It just occurred to me that the player is a jack of all trades that knows everything from making bows to nets. I understand that they do live in the wilderness, but maybe a Kaumo would have no idea how to make a net, and an Islander would have no idea how to make a bow?

Having to traverse cultural lands and villages to learn stuff could be interesting.
Probably not to be implemented in this update, obviously.

I agree with you, I for one appreciate the fact we have to rely on blacksmiths in this game, as blacksmithing was probably not the kind of thing one would just casually do in between hunting, fishing, and building cabins.

 

anything