Topic: Modifying cooking recipes: ingredients qualifiers  (Read 4563 times)


Boston123

« on: December 14, 2020, 11:24:00 PM »
So, I am trying to add stuff to the cookery skill, so as to make cooking more valuable and more immersive. All based off the Njerpez Cooking mod.

Right now, I am trying to come up with soup recipes for preserved fish, as opposed to just eating the preserved fish alone. Njerpez Cooking had recipes for Dried Meat, Smoked Meat and Salted Meat, as well as (raw) fish soup.

I tried to modify the preserved meat recipes to come up with preserved fish versions, but the recipes are not working. Apparently, Dried x (x= fish type) doesn't count as "dried fish) for the recipe.

Here is are some of the recipes for comparison, if you can parse out the code.

.Meat soup.       *COOKERY* /30/  \240\   %20%
{Raw meat}   #5#   [remove] [boil] [name:%s stew]
{Flour} #2#      [remove] [boil]
{Water}      #6#   [remove] [boil]
{Bones}         #2# [remove] [boil]
{Tallow}   #0.5#   [remove] [boil] [optional]
{Vegetables}   #2#   [remove] [boil] [optional]
{Mushrooms}   #0.5#   [remove] [boil] [optional]
{Salt}     #0.25#     [remove] [boil] [optional]
{Seasoning}   #0.25#   [remove] [boil] [optional]
{Knife}   '+for chopping'

.Dried meat soup.   *COOKERY*   /45/    \240\   %30%
{dried*cut} (10) [remove] [boil] [name:%s stew] 'Dried meat'
{Flour} #2#      [remove] [boil]
{Water}     #6# [remove] [boil]
{Bones}         #2# [remove] [boil]
{Tallow}   #0.5#   [remove] [boil] [optional]
{Vegetables}   #2#   [remove] [boil] [optional]
{Mushrooms}   #0.5#   [remove] [boil] [optional]
{Salt}     #0.25#     [remove] [boil] [optional]
{Seasoning}   #0.25#   [remove] [boil] [optional]
{Knife}   '+for chopping'

.Smoked meat soup.   *COOKERY*   /1h/    \2h\   %50% |+1|
{smoked*cut} (10) [remove] [boil] [name:%s stew] 'Smoked meat'
{Flour} #2#      [remove] [boil]
{Water}     #6# [remove] [boil]
{Bones}         #2# [remove] [boil]
{Tallow}    #0.5# [remove] [boil] [optional]
{Vegetables}   #2#   [remove] [boil] [optional]
{Salt}     #0.25#     [remove] [boil] [optional]
{Seasoning}   #0.25#   [remove] [boil] [optional]
{Knife}   '+for chopping'

.Salted meat soup.       *COOKERY* /30/  \45\   %20%
{salted*cut}   (10)    [remove] [boil] [name:%s soup] 'Salted meat'
{Water}      #6#   [remove] [boil]
{Bones}         #2# [remove] [boil]
{Vegetables}   #0.5#   [remove] [boil] [optional]
{Seasoning}   #0.25#   [remove] [optional] [boil]
{Salt}     #0.25#     [remove] [boil] [optional]
{Knife}   '+for chopping and peeling'

.Fish soup.       *COOKERY* /20/  \40\   %30%   :148:  [effort:1]
{Raw fish}   #5#    [remove] [boil]
{Water}      #2#   [remove]
{Vegetables}   #2#   [remove] [boil] [optional]
{Seasoning}   #0.20#   [remove] [boil] [optional]
{Salt}     #0.25#     [remove] [boil] [optional]
{Knife}   '+for cleaning the fish'
[WATER:65]
[SPOILAGE_DAYS:5]

.Dried Fish soup.   *COOKERY*   /45/    \240\   %30%
{dried*fish} #2# [remove] [boil] [name:%s stew] 'Dried Fish'
{Flour} #2#      [remove] [boil]
{Water}     #6# [remove] [boil]
{Bones}         #2# [remove] [boil]
{Tallow}   #0.5#   [remove] [boil] [optional]
{Vegetables}   #2#   [remove] [boil] [optional]
{Mushrooms}   #0.5#   [remove] [boil] [optional]
{Salt}     #0.25#     [remove] [boil] [optional]
{Seasoning}   #0.25#   [remove] [boil] [optional]
{Knife}   '+for chopping'

.Smoked Fish soup.   *COOKERY*   /45/    \240\   %30%
{smoked*fish} #2# [remove] [boil] [name:%s stew] 'Smoked Fish'
{Flour} #2#      [remove] [boil]
{Water}     #6# [remove] [boil]
{Bones}         #2# [remove] [boil]
{Tallow}   #0.5#   [remove] [boil] [optional]
{Vegetables}   #2#   [remove] [boil] [optional]
{Mushrooms}   #0.5#   [remove] [boil] [optional]
{Salt}     #0.25#     [remove] [boil] [optional]
{Seasoning}   #0.25#   [remove] [boil] [optional]
{Knife}   '+for chopping'


.Salted Fish soup.   *COOKERY*   /45/    \240\   %30%
{salted*fish} #2# [remove] [boil] [name:%s stew] 'Salted Fish'
{Flour} #2#      [remove] [boil]
{Water}     #6# [remove] [boil]
{Bones}         #2# [remove] [boil]
{Tallow}   #0.5#   [remove] [boil] [optional]
{Vegetables}   #2#   [remove] [boil] [optional]
{Mushrooms}   #0.5#   [remove] [boil] [optional]
{Salt}     #0.25#     [remove] [boil] [optional]
{Seasoning}   #0.25#   [remove] [boil] [optional]

I get the sense that trying to get the various fish soup recipes isn't going to work, since there are so many 'types' of preserved fish (Dried Trout, Smoked Pike, Salted Roach, etc) as opposed to the three simple categories of meat (Dried Meat, Smoked Meat, Salted Meat, all the same regardless of what animal the cut of meat came from originally).

Any advice?

Privateer

« Reply #1 on: December 14, 2020, 11:56:30 PM »

Any advice?

 Posting in the Modding section would be the first  ;)

As you said 'meats' are all reduced to 'some type of cuts' so "dried * cut" ( * = any word wildcard), 'smoked * cut' etc. work easily.
All fish end in the specific fish name so 'dried * fish' means nothing to the game vs 'dried pike'. There are many ways to get where you want to be, some better than others.
You can count on just being honest and use 'dried *'
You can make recipes needing specific fish or a recipe which requires multiple fish types.
You can convert the fish into a standard naming, as with fish cuts. NOTE: (my default Fish cuts does falsely set the nutrition of all cut fish to one type). Which is still representative of the overall problem you're asking about with 7 different types of fish to cut.
To help is it's own reward.
Mods:
https://www.unrealworld.fi/forums/index.php?action=profile;area=showposts;sa=attach;u=10 Player Quests, Arrow quiver, Bee hives honey & mead, Massive menus, Fish Farmer, Combat trainer, Player made markers, Weaving, Wood stacks, Chicken coop Fish cuts, string&bone.

ineedcords

« Reply #2 on: December 15, 2020, 08:10:42 PM »
So, I am trying to<snip>
Hello @Boston123 and welcome to the forums.
I have moved this topic into the Modding Board. Hopefully you will get a better response soon.
Meanwhile, if you haven't yet, perhaps take a look at the posts in this thread and see if they help at all: https://www.unrealworld.fi/forums/index.php?topic=112.0
Good luck!
This could be a good day to utilize your squirrels hides.

 

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