Topic: Of string and bones  (Read 861 times)


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« on: November 04, 2020, 04:41:19 AM »
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 For those who live alone and like it;
Just a little messing with string, bones and feathers for gorge fishing.
First you need some string;
Code: [Select]
.String. "Cord" [effort:1] [phys:hands,one-armed] *FISHING* /15/ %30% |-1| [patch]
{Cord} #.2# [remove] [patchwise]
{Knife} <Fisher's knife> 
2 x 15 ft lengths should be sufficient.

Next we need to make a some bone fragments with which to fashion a gorge (lever which pitches in the fishes mouth and traps it), and using bone would provide some level of meaty smell.
Code: [Select]
.Bone fragment. "Birch twig" [effort:1] [phys:hands,one-armed] *FISHING* /15/ %20% |-1|
{Bone} #.2# [remove] '+to make hook'
{Stone} '+for a working surface'
{Rock} '+to chip bone'
Next is to assemble the fishing line w/bone, weight, line and feathers for action.
Code: [Select]
.Fishing Gorge. "Javelin" [effort:1] [phys:hands,one-armed] *FISHING* /35/ %10% |-1|
{String} =30= '+for line' [remove]
{* feather} (3) '+used to bait'
{Rock} '+used as a weight' [remove]
{Bone fragment} '+used to hook' [remove]
{Knife} <Fisher's knife>

 Now the 'fishable' base items are limited with some 'targeting' multiple fish and some targeting single fish.
For the example I used javelin (which targets single fish). However this could easily be changed to small trident, fishing rod or rock as you prefer.

 Let me know if there's any issue.
PS. Fish 'Cuts'
Code: [Select]
.Clean fish. "Trout" [effort:1] [noquality] [phys:arms,one-armed]  *FISHING*  /10/ %10% |-2| [patch:5]
{Raw fish}      #1#     [remove] [name:%s cut] [patchwise]
{Knife} <Fisher's knife> '+to clean and chop'
« Last Edit: November 13, 2020, 08:56:01 PM by Privateer »
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