Topic: [to 3.63 only] Community mod BAC: Smith, Cooking, Survival, Carpentry, Sewing  (Read 336872 times)


Brygun

« Reply #660 on: December 25, 2020, 04:11:05 PM »
Update

Reversal of steel billet back to using *billet

Notes in text add Metalworking so if players look into it they have something to see

So ...

If you make a steel billet you need to put it down to make a second

Brygun

« Reply #661 on: December 26, 2020, 05:32:18 AM »
for next update:

Lumber will lose the "Refined Board" entry as the game mechanics are coded that "you can't make good out of bad" so the whole idea is not feasible.


Brygun

« Reply #662 on: December 27, 2020, 05:25:02 AM »
update

above planned plus

Under weaving the access to water for Flax wasn't consistent with the others. Tuukka being at a rapids is a bit different than a water tile but that was doable. Given the options just calling for 1,000 lbs of water seems to just work for whatever name for tiles come up. Plus you only have to be beside the water on the shore not standing in freezing winter waters.


Brygun

« Reply #663 on: December 27, 2020, 05:44:02 AM »
Update

Under tying equipment

add Birch Cord

which is cord from those balls of birch-bark strips you take off the trees
Assumes you are cutting them (knife) and then braiding (hands) with the help of a stone to hold the tension (stone on the ground)


Brygun

« Reply #664 on: December 27, 2020, 05:50:16 AM »
Update

Under weaving making a loom used to call for 6 cords, which now could be 1 ft each. Corrected to a call for 90 ft of cord.


Brygun

« Reply #665 on: December 27, 2020, 09:00:48 PM »
Next update will include:

>>>

Earthern wave decorative pieces like clay fish, clay figurine and the play set will be set to [Type: Valuable] so they appear there rather appearing as a weapon (as rock was base object)

>>>>

Carpentry furniture section was missing [remove] on the branches for the wooden pegs



« Last Edit: December 27, 2020, 09:03:03 PM by Brygun »

Brygun

« Reply #666 on: December 28, 2020, 12:05:05 AM »
update

committing the above plans


Brygun

« Reply #667 on: December 28, 2020, 12:54:37 AM »
update minor

Armor group one

Shields were calling for one unit of cord of any length. Shields now ask for 5 ft as ties with space to put over neck and shoulder. Bucklers at 2 ft length representing tying to your belt.


Brygun

« Reply #668 on: December 28, 2020, 03:17:30 AM »
Update

Weaving

The weaving steps are no longer 5 lb pieces only but you can patchwise build 0.5 lb sections. This is relates to taking the partial sheet of the sheet. A major reason for this is the random bits of collection would leave unusable less-than-loom sheets. Every loom I've seen it would be feasible if you had a partial sheet to take it off to do things with it. Far from ideal of course but it would be possible.  Also consider that if you want a pair of socks you don't have to make a full 5 pound sheet to proceed.


Brygun

« Reply #669 on: December 28, 2020, 03:35:13 AM »
Update

Weaving given nettle versions for hands and feet. Menu just fit those in.


Felius

« Reply #670 on: December 30, 2020, 10:42:59 PM »
= Flax graphic was missing now in
As a note on this, soaking flax still doesn't seem to have graphics, or at least a wrong graphical call (plus inconsistent in behavior with flax needing to be in the water, while the rest can be near water).

Edit: Nevermind, seems I'm a couple versions behind and this has been fixed already. Ah, the curse of fast updates.

Brygun

« Reply #671 on: December 31, 2020, 04:53:12 AM »
= Flax graphic was missing now in
As a note on this, soaking flax still doesn't seem to have graphics, or at least a wrong graphical call (plus inconsistent in behavior with flax needing to be in the water, while the rest can be near water).

Edit: Nevermind, seems I'm a couple versions behind and this has been fixed already. Ah, the curse of fast updates.

Happy to confound you.  :D

Felius

« Reply #672 on: December 31, 2020, 05:27:33 AM »
= Flax graphic was missing now in
As a note on this, soaking flax still doesn't seem to have graphics, or at least a wrong graphical call (plus inconsistent in behavior with flax needing to be in the water, while the rest can be near water).

Edit: Nevermind, seems I'm a couple versions behind and this has been fixed already. Ah, the curse of fast updates.

Happy to confound you.  :D
Checked latest version though, and seems I was half-right: The retted flax is still graphic-less. It points to an it-retted, which doesn't exist in the true-tiles folder that comes with the mod (or with the game). The graphic that the retted hemp and nettle points is the rc-retted, which does exist.

Well, so long you haven't updated this in the last few minutes or so. :P

Brygun

« Reply #673 on: December 31, 2020, 05:50:07 AM »

Well, so long you haven't updated this in the last few minutes or so. :P

Which minutes were those?

Update fixing the missing graphic reported by Felius


Brygun

« Reply #674 on: December 31, 2020, 08:16:26 AM »
Update minor

Utility the sledwagon for slender trees load/offload times reduced to about half of the heavy trunks and logs.


 

anything