Topic: Autonomous bone-eating by dogs  (Read 4723 times)


Cynicus

« on: May 05, 2018, 05:17:32 AM »
I was setting up a shelter with my starving dog and much to my pleasant surprise it started eating the bones I had placed a tile away. But when I examined them, the dog had had a preference for the least-eaten bone. I feel for convenience sake, if possible, a dog should finish one entire bone before moving onto the next one.

Privateer

« Reply #1 on: May 05, 2018, 07:55:46 AM »
 My dogs trade off which bones they chew irl so I'm not sure.
To help is it's own reward.
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PALU

« Reply #2 on: May 05, 2018, 08:58:30 AM »
My observation is that bones from the same stack are eaten in a round robin fashion, i.e. nibbling a bit on the first one, then a bit on the second one, ... and back to the first one when the last one has been nibbled on, resulting in the bones from what was the top stack to be spread into single bone stacks with one of two wear levels (before or after being nibbled on in this round).
What I think happens, technically, is that the dog eats from the first stack. That removes a bone from that stack and the partially eaten bone ends up at the bottom of that stack (basically the same as if your character partially eats a piece of roasted meat from a stack: you get a stack of meat and a partially eaten piece of meat below that). However, the odd part is that the partially eaten bone doesn't end up at the bottom of the whole stack, just below the currently processed stack, and similarly with the single bones resulting: the end up below the last one of the same type, but not at the bottom of the whole stack.

I agree it would be a lot better if dogs were to eat one bone at a time rather than spreading the nibbling effort around.

Cynicus

« Reply #3 on: May 05, 2018, 06:57:19 PM »
My dogs trade off which bones they chew irl so I'm not sure.
For the record my concern is rooted in the possibility of needing (or rather wanting, for roleplaying purposes) entire bones for crafting or spells (I haven't played in a while since the last update so I don't yet know what bones can be used for. Please don't tell me...yet. ;))

My observation is that bones from the same stack are eaten in a round robin fashion, i.e. nibbling a bit on the first one, then a bit on the second one, ... and back to the first one when the last one has been nibbled on, resulting in the bones from what was the top stack to be spread into single bone stacks with one of two wear levels (before or after being nibbled on in this round).
What I think happens, technically, is that the dog eats from the first stack. That removes a bone from that stack and the partially eaten bone ends up at the bottom of that stack (basically the same as if your character partially eats a piece of roasted meat from a stack: you get a stack of meat and a partially eaten piece of meat below that). However, the odd part is that the partially eaten bone doesn't end up at the bottom of the whole stack, just below the currently processed stack, and similarly with the single bones resulting: the end up below the last one of the same type, but not at the bottom of the whole stack.
That explanation helped quiet the inquisitive part of my brain somewhat.
« Last Edit: May 05, 2018, 06:59:34 PM by Cynicus »

PALU

« Reply #4 on: May 06, 2018, 12:15:17 AM »
I place bones for crafting in a cellar, which places it out of reach of dogs, and the bones of my foes on a rock out in the rapids (as my dog ate the bones of the first Njerp), where they're out of reach.

And I'll tell you what bones are good for anyway, as it's nothing beyond dog chewables. The purpose of bones and antlers are (currently) purely to satisfy requests for these materials in mod recipes (unless, of course, there's something I don't know of).