Just saw this in a YouTube video and thought I should report it. I searched for keyword 'trapped' and didn't see another earlier report on this.
Jonathan Ferguson's epic 200-episode long playlist, episode 131, 47m55s mark features a small forest reindeer stag that is trapped inside a tree wall, surrounding its 8 sides.
Here is a video link with time jump to the relevant part of the video:
https://youtu.be/pJXNYCU-3Vg?list=PLXqodERK6ClIiPYJooxj1fBjjLw08Mid3&t=2875Screenshot: showing reindeer with trees in all 8 neighbouring tiles.
I wonder if it would be possible (and performance-wise make sense) to add a check to the spawn code ensure animals don't end up in this situation which should not be possible and probably unrealistic and immersion-lowering. Thanks!
Edit1: better worded the Subject.
Edit2: I was in the game just now, and noticed one other thing which I would like to add here even though this one below is not a "bug" I suppose it might be seen roughly in the same category (i.e.: post-spawn sanity checks to create better/more believable game worlds). As shown in the screenshot below, villagers placed a kota in a way that a boulder is blocking the entrance. I imagine, sane people normally won't do that ever so perhaps this is one more "post-spawn sanity check" item to check against to create higher quality game worlds?