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Messages - Night

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Solved'n'fixed bug reports / Re: [3.60] Typo in herb effect (?)
« on: November 22, 2019, 10:11:49 AM »
I was just unsure if it was an actual word or not. Google didn't return anything, so I assumed it could be a typo.

Not sure if this is a typo or not, but found this while i was playing with herb effects in cheat engine

Mod Releases / Re: Looking up vanilla item prices and weights
« on: November 22, 2019, 05:30:04 AM »
By the way, in the table I see no entries for attack/defense or accuracy. Are they stored somewhere else?

Attack/defence are determined by the blunt, edge, point, tear, squeeze, and warmth values as far as I know.
Melee accuracy I couldn't find, but ranged accuracy has its own value not currently described in the table, but it is in the data struct the table is based off of.

I may post my own findings/documentation later, as this table doesn't fully describe all the data, but has most.

the final value of the item (not base value) is also affected by quality, which is described here:

Mod Releases / Re: Looking up vanilla item prices and weights
« on: November 16, 2019, 11:35:17 PM »
And if you don't want to run it yourself, here's the full table dump from CONSTANT.OBJ:

Just wanted to give a huge thanks for this, been manually mapping this struct in cheat engine, this should help tremendously. I'd also like to point out, that Weight1 is actually the data value for deterioration, despite it being the same value as Weight2. When the item deteriorates, it loses a small chunk of Weight1's value.

Mod Releases / Re: [3.60] URWCharacterMenu
« on: November 13, 2019, 09:36:01 PM »
Any plan for a cross platform version? (Linux)

This is probably possible with mono, but I'd have to do my research on it as I've never used it, and probably learn a bit of linux which I'm not too familiar with. So probably not in the near future, at least by me. I might dabble in it at some point, since you asked, but no promises ;)

Mod Releases / [Outdated][3.71][3.63][3.62] URWCharacterMenu v1.0.4b
« on: November 12, 2019, 06:49:07 AM »
[Outdated][3.71][3.63][3.62] URWCharacterMenu v1.0.4b

Ancient cheat menu I've been working on for the past couple of year's, noticed a lot more people playing since steam release and decided to create something more user-friendly than manually using cheat engine.

Warning: When using the injury editor, make sure your injuries are valid when adding new ones (type, severity, location, damage, side) as I have not added error checking for incomplete injuries, and they do cause a game crash when viewed.



Injury Editor:

Map tab:


Console commands:
  • ~ key - Opens console. Must have Unreal world focused.
  • /tpadd waypointname - Adds a waypoint at your current location to your characters waypoint file.
  • /tpdel waypointname - Removes a waypoint from your waypoint list.
  • /tp waypointname - Teleports to a saved waypoint.
  • /tp x y - Teleports to X Y map location.
  • /tpclick - Toggles localmap left-click teleportation, must be zoomed in. (when you reach map render edge, you must move manually to update the map)
  • /dirclick - Toggles ability to right-click on a direction to face it.
  • Skill & Attribute Editor
  • Stats Editor
    • General Stats (Hunger, Thirst, Nutrition, Energy, Carry Weight, Temperature, Fatigue)
    • Cosmetic/Identity Stats (TribeID, Weight, Height, Phobia, Physique, Gender)
    • Additional values (Starting XY location, Current XY location, Time of day, Starting skill points)
  • Injury Remover
  • Injury Editor
  • X-Ray Vision
  • Inventory Editor
    • Item ID - Changes the item to another one.
    • Quantity - Changes how many of these items you have in your inventory.
  • Name & TribeName customization
  • Teleportation
  • Local-map Onclick teleportation
  • Onclick direction changing
  • Teleport waypoints (example: /home)
  • Map tab
    • Render map - Renders game map, saves as image file.
    • Zoomed - Toggles zoom mode.
  • Tutorial/Goal changer
Future goals:
  • Item Editor
  • NPC Spawner
  • Fast Build/Task
  • Tile Editor
  • Game file exploits
  • Overlayed UI
  • Github repo
  • Save and load character settings
  • Load default items into characters .obj file
  • Adding / Removing rituals
  • Skill increase proficiency
Version History:
  • v1.0.4b - Added patch to remove checksum error message; Updated to 3.71.
  • v1.0.4 - Updated to 3.70 for steam users, forgot to do standalone for 3.63 (so use 3.62 I guess), added textilecraft to skill list.
  • v1.0.3c - Updated to 3.63 for steam users, 3.62 added for standalone users.
  • v1.0.3b - Fixed bug in injury editor, added Last tutorial/goal changer, condensed character page for a little more space, added map rendering/viewing on map tab
  • v1.0.3 - Updated to 3.62 for steam users, added injury editor
  • v1.0.2b - Revised inventory editor code and (hopefully) patched all bugs, fixed bug with text encodings, upgraded version checking substantially. Other forgotten minor-bug fixes.
  • v1.0.2 - Fixed bugs with saving/loading waypoints, fixed multiple bugs in inventory editor and improved functionality, added injury remover, added xray-vision, fixed version checking
  • v1.0.1b - Fixed multiple bugs in inventory editor, added button to add new items to inventory, added version checking
  • v1.0.1 - Added console, inventory editor, time of day, skill points, various console commands, various bug fixes, item ID scraper
  • v1.0.0 - Initial release

Please report any bugs to me via this thread, my PMs, or contact me directly on steam:

Download attached to thread.

   Night - Creator/Programming.
   Jiggie - Item ID assistance, assembly injection.
   Boomer/Jagsy - Game save files for referencing.
   Strix - Trigonometry for changing directions w/ mouse.
   Enormous Elk - Unreal world.
   Stefan - Testing.
   thefinn777 - Identifying and mapping cultural & tile map addresses and data.

Requires Microsoft .NET Version 4.6 or later. (Usually already installed)

Hovering over the F1 to launch encyclopedia button while pressing - on the number pad increases skill points, pressing + does not decrease skill points, also increases the black transparent overlay with each keypress until focus over the button is lost.


Modding / [Request] Object ID list or other ideas?
« on: November 07, 2019, 09:36:17 AM »
Hi! More of a question for sami as I think he will have more of a direct answer, just wondering if you had a list of object ID's, I've managed to find the array containing the players inventory items ID's in memory, however I haven't been able to link the ID's to any public list, was wondering if you could help me out if you had any ideas?

here are acouple of IDs and their item representation i have scrapped manually:

50000 / 0xC350 - Flat Rye Bread
50001 / 0xC351 - Fur footwear
50002 / 0xC352 - Nettle trousers
50138 / 0xC3DA - Rough spear

Any help/recommendations on this would be great, as my only current option is to manually identify and label each ID to an item. Thanks!

Edit: probably going to make a scraper tonight and get the remaining working IDs, might also test some other items after finding them as the IDs i was playing with didnt seem to encompass all possible items, and had duplicates, more items should shed light on the ID's.

Edit2: Slowly documenting item stuff, the addresses i was looking at previously encompass ID's generated by the game as time progresses, so simply put each character has a small predefined set of item ids you can play with, and as you encounter more items this list of item ids expands. There are larger lists that encompass all of the item types you can expect, but they do not include item ID's your inventory can use.

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