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Messages - Saukko

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General Discussion / Re: The story behind some human bones
« on: December 22, 2018, 09:20:50 PM »
I'm not sure if it had an icon, I had been walking quite a while without looking at the area map when I suddenly came across it. It's probably left over from something I had done myself, although the camp site was very unusual for me (I ike to build near water sources), and utterly forgotten about, but I think I'll make up a story in my mind of some untold tragedy...

And now that I know carcasses eventually rot away and leave bones, I finally have a use for those Njerpez corpses littering the landscape around my settlement - I will start collecting them and dumping them somewhere where I can find them again and leave them to rot to the bone, and then I'll feed the bones to my dogs...

General Discussion / Re: The story behind some human bones
« on: December 22, 2018, 02:13:49 PM »
There weren't any quest items around, just the bones and some spruce twigs. Oh well, it's probably just something I have completely forgotten about - maybe some Njerpez did ambush me during my trip north, and I left him to rot there and that's were the human bones came from - the glutton bone is a bit of a mystery, still, but the the real explanation is probably rather less interesting than the conjecture. But makes a nice mystery story, A Case of the Five Bones...

General Discussion / The story behind some human bones
« on: December 22, 2018, 10:53:27 AM »
Juha the Islander passed his first winter on the south-west coast near Driik, and when the spring came, he decided to head back up north to purchase another dog from the same village he bought one on his first trip north. On his way, he found a shelter, finding it curious as he had no recollection building one at that place. Upon investigating the camp site closer, he found four human bones and one glutton bone, right next to each other in front of the shelter. Who had died here and what had happened to him? He shrugged his shoulders, and fed the bones to his dog - their previous owner certainly had no use for them any more.

From a player pov, I'm curious: does the game generate these sorts of instances randomly, or where did that shelter or those bones come from? Do NPC's have independent life of their own, so some NPC could have built the shelter site? I have no active quests that could've generated that site, and don't remember building a shelter there, much less killing someone during my first trip up north (and completely sure about not killing any gluttons), so it's a bit unlikely that they'd be left over from my first trip (and do carcasses even leave bones unless you butcher them?).

Gameplay questions / Re: Best way to preserve berries long-term ?
« on: December 09, 2018, 07:45:41 PM »
To expand on Privateer's post, you can get a slightly hackish way of drying berries by copypasting that snippet to the cookery_glossary.txt file, for example into the vegetable recipies section, before the [SUBMENU_END:vegetable] tag. I say "slightly hackish" because as far as I can tell, the salting/smoking/drying methods are hardcoded and you can't expand on them - so it has to be made into a recipe, which is a bit counterintuitive and doesn't really work like drying berries or mushrooms would in real life (the cooking recipe methods need you to have a fire, but in reality you can dry berries or mushrooms the same way you can dry meat or fish in the game - it just wouldn't take as long). It would be nice if the salting/smoking/drying methods could work with wider selection of foodstuffs, but I doubt the devs would consider it a high priority since the recipe mod can be used to create almost the same effect.

EDIT: Never mind, I wasn't thinking properly... Anyway, I noticed that the devs are planning to add berries and mushrooms to the foodstuffs that can be dried - so maybe next version will have that?

Suggestions / Re: Snowshoes
« on: December 04, 2018, 11:14:41 AM »
As someone's who made attempts to manufacture snowshoes at home, in the most traditional way possible, I'm also willing to speak up for snowshoes. Though we might need to look into potential historical accuracy issues (I know URW isn't historical, but it is Finnish-inspired), I think snowshoes would be a wonderful addition to the skis.

The ancient Finns are likely to have used a sort of a swampshoe to walk on swampy ground, and this type could be used as a snowshoe as well. You can find a picture of a swampshoe and swampskis here - as you can see the swampshoe bears strong resemblance to the "bearpaw" type of snowshoe, but would carry less weight, being more open design to avoid getting stuck in a swamp. The gap between a swampshoe and a proper snowshoe looks like it's quite short, but it does seem that the type of snowshoe that developed in North America was never really developed in Europe. But it would not be completely anachronistic.

Gameplay questions / Re: Process to boil poisonous mushrooms?
« on: November 29, 2018, 08:38:36 PM »
Actually, you don't even need two pots - you can get by with a wooden bowl and a pot. After boiling the mushrooms once, transfer them into the wooden bowl, and then use them as the mushroom ingredient in another recipe.

Gameplay questions / Re: Process to boil poisonous mushrooms?
« on: November 29, 2018, 06:51:00 PM »
You need to use the pot of boiled mushrooms as an ingredient for another mushroom recipe - if you just eat them directly from the pot after boiling, they are still poisonous (because the water in the pot still contains the poison). So, for example, you can make a meat stew using the pot of boiled mushrooms as the mushroom ingredient - or boil the previously obtained mushrooms again to get mushroom soup.  This does require cooking with two pots, so it's not immediately obvious.

General Discussion / Re: Well...shiite!
« on: November 28, 2018, 04:25:27 PM »
Being rather new to the game, I've noticed that I often forget to pay attention to the messages or meters, as there is no "tangible" feedback - nothing's been fatal so far, but I often walk or work till I drop from exhaustion because I'm focused on what the character is doing on the screen and don't pay attention to the right side of the screen (especially when there's line after line of messages of my dog barking in hunger or the bull bellowing). If the character started staggering, or the screen dimmed when you're getting too tired, it would be a more prominent cue. Or in the case of forgetting to wear clothes in the middle of winter, a blue tint over the screen as you start feeling the cold...

Gameplay questions / Re: Receiving failed quests again?
« on: November 28, 2018, 04:05:09 PM »
Good, I thought I had lost the opportunities because I had tarried too long, preparing for the coming winter. And by "catching" I meant chasing the forest maiden until something happened, as she did day something to the effect of "come and get what you deserve" before darting off into the trees, where I lost the sight of her almost immediately... though I did consider trying to erect a fence around the campsite to try to contain her, or dig a pit trap to see if she would fall into that... all sorts of strange ideas spring to mind when camping alone in the midst of a deep forest at night...

Gameplay questions / Receiving failed quests again?
« on: November 27, 2018, 05:20:05 PM »
Is it possible to receive quests that were removed from the quest list, but not finished, again at some point? I have now failed both the forest maids and water folk quests - in the first case I was never able to catch the forest maid though she appeared several times, and in the second case I received the quest so late that once I had finally found a place where I could (probably) manage to carry out the rituals, it was winter already and lying naked on a rock in the middle of some rapids at night in subzero weather was less than appealing...

Played it briefly in the mid-nineties or thereabouts, then put it down because it was too hard. Fast forward 20 years and I see it mentioned in a thread on RPS and thought "that game still exists?" and decided to try it out again - especially as I've been listening to Heilung lately, and been into retro bushcrafting and survival/prepping, so it was kind of logical.

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