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Topics - Saukko

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Off-topic / The Long Dark
« on: October 27, 2019, 03:44:26 PM »
I just bought The Long Dark at a Steam sale. Seems like an interesting game, though it shares some of the same weirnesses as many other modern survival games - for example, you can run out of fuel to burn even when standing in the middle of a forest full of trees, because you can't fell a tree as it isn't scripted in... Still, seems to have less tedious micromanagement and assorted jank that's so common for many other games in the survival genre.

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Suggestions / More realistic terrain generation?
« on: August 21, 2019, 10:50:20 AM »
There's been something that's been bothering me about the terrain - the rivers are always very wide, and there are lots of lakes and ponds with no outlets and inlets. Ponds and lakes without inlets are relatively easy handwave away - they are fed by underwater springs - but lakes and ponds without outlets are less so (in Finland, the geology is not conductive to underground rivers, being mostly hard granite instead of limestone or other porous rock). I don't know how complex the terrain generation system is, but if it were possible to make it produce natural-like waterways  - lakes almost always having outlets that flow into another lake or streams that join another stream to form larger rivers - it would make the world more life-like. But then again, the waterways do not have any defined flow direction either, do they? Maybe it would be just too much and would require overhauling the entire generation system....

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I built a house on rocky terrain and noticed that the game does not display the correct indoor graphics. Instead, it shows the rocky ground graphic, and if it's been snowing, it shows the snow-covered terrain graphic. There's an entry in the list of known bugs that says "Inside of building don't display correctly on rocky terrain during snowing" - I'm not sure if this is the same thing, since this bug happens whatever it is snowing or not (i.e. the rocky ground graphic always shown). The house was originally built when it was snowing (and the indoors showed the snowy ground graphic even after building the roof/floor, except on those tiles that had some other terrain type), and when the summer came and snow melted, it had the usual rocky ground graphic - and now when the winter is coming and it snows, it again shows the snowy ground graphic indoors. EDIT: during the summer I deconstructed one of the inside tiles and rebuilt it, trying to find out whether this had any effect on the graphics - it still showed the rocky ground graphic, and now the snowy ground, so it seems to be related to rocky ground in general.

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Suggestions / Allow dogs to fetch prey floating on water
« on: December 29, 2018, 11:54:40 AM »
I was gathering herbs and hunting on a remote lake, shot down a few birds over water, and as I waded in to pick them up and eventually started getting cold, I started thinking it would be useful to have a command for dogs to fetch prey floating on water. The dog would pick up the bird, come back and then drop it near the owner. Of course, if the dog was hungry, it would eat the bird instead. That might be expandable to other small prey as well - for example, you set your dogs on a hare, they hunt it down, kill it and then bring the carcass to you. The latter would be a bonus, but the former would be really useful especially in early spring/late autumn, when the waters are too cold to wade in yourself just to fetch a bird for a couple of cuts of meat, and you don't have a boat or raft handy.

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General Discussion / The story behind some human bones
« on: December 22, 2018, 10:53:27 AM »
Juha the Islander passed his first winter on the south-west coast near Driik, and when the spring came, he decided to head back up north to purchase another dog from the same village he bought one on his first trip north. On his way, he found a shelter, finding it curious as he had no recollection building one at that place. Upon investigating the camp site closer, he found four human bones and one glutton bone, right next to each other in front of the shelter. Who had died here and what had happened to him? He shrugged his shoulders, and fed the bones to his dog - their previous owner certainly had no use for them any more.

From a player pov, I'm curious: does the game generate these sorts of instances randomly, or where did that shelter or those bones come from? Do NPC's have independent life of their own, so some NPC could have built the shelter site? I have no active quests that could've generated that site, and don't remember building a shelter there, much less killing someone during my first trip up north (and completely sure about not killing any gluttons), so it's a bit unlikely that they'd be left over from my first trip (and do carcasses even leave bones unless you butcher them?).

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Gameplay questions / Receiving failed quests again?
« on: November 27, 2018, 05:20:05 PM »
Is it possible to receive quests that were removed from the quest list, but not finished, again at some point? I have now failed both the forest maids and water folk quests - in the first case I was never able to catch the forest maid though she appeared several times, and in the second case I received the quest so late that once I had finally found a place where I could (probably) manage to carry out the rituals, it was winter already and lying naked on a rock in the middle of some rapids at night in subzero weather was less than appealing...

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