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Messages - Brygun

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46
Suggestions / Re: Add cooking with wooden bowls
« on: December 08, 2023, 06:00:56 AM »
BAC update with Lemi Sra went live.

Includes raw meat and brine meat versions.


47
BAC_3_82_w_2023-12-07-A

Modding reference:
https://www.unrealworld.fi/wiki/index.php?title=Modding

BAC thread:
https://www.unrealworld.fi/forums/index.php?topic=7176.0


>>>

Changes made this time:


>>>

menudef_BAC

= Added Tub cooking

>>>

cookery_glossary

= Added Tub cooking

= Porridge times split between prep and wait where there was no wait

= Added Mass of porridge for 4 servings to address making enough for one day

>>>


48
Mod Releases / Re: [3.80] Smoker. Hot smoking. Now version 1.2!
« on: December 08, 2023, 03:01:44 AM »
Not really part of this mod, but touches your pain point somewhat: add a recipe to make firewood from slender trunks, it’s one I’ve used a long time.


Ah! forgot about that. BAC has that added already and 1 slender outputs the 20 firewoods needed for the smoker.

49
Suggestions / Re: Add cooking with wooden bowls
« on: December 08, 2023, 02:57:59 AM »

The prep time doesn’t need to be long, but requiring brined/cured meat as the ingredient would be more realistic. You can utilize the brining recipe from my hotsmoking mod and avoid duplicating work.

Was testing/prepping when you posted.

The above I tested work. Its not quite the same as using an oven. Its meant to access to a combined roasting of meat, turnips and leaves. Without an oven the player could roast the meat and turnips. This just does it as a combination with a quality bonus.

>>>

As for using brined meats:

I read the example recipe as more about debrining the meat after it had been salt perserved.

However...

maybe a separate recipe could be made where brined meat is used.


>>>

As this was placed into a cookery submenu there is plenty of menu space. currently its just the one recipe.







50
Suggestions / Re: Add cooking with wooden bowls
« on: December 08, 2023, 02:53:42 AM »
Voila!
Eureka!

Ill worked this up and tested it. Will be adding to BAC shortly. Meanwhile if you want to use it separately:

Try this:

add to your menudef

.Tub cooking. -T- *COOKERY*

and stick into cookery_glossary

[SUBMENU_START:Tub cooking]

//Tub Cooking
//
// by Brygun
// added 2023-12-07
//
// Inspired by conversations stared by Matti-patti at
// https://www.unrealworld.fi/forums/index.php?topic=7171.0
//
// Sample real world recipe
// https://www.maajakotitalousnaiset.fi/reseptit/lemin-sara-etela-karjalasta
// Cook time based on average of young lamb 180m and old shepp
// at half that. Thus 150m.
// For this game a stone is used to elevate the tub out of the fire
//
// The result from bottom to top is the fire lay, the stone,
// tub on the stone
// in the tub the turnips on the bottom
// meat on top of the turnips
// thus meat juices drip onto turnips
//
// sounds tasty so a good skill bonus given
//
// Allowed patch based on capacity of the tub at 10
// herbs and seasoning allowance for stacking a little higher
// than what liquids the tub could hold


.Lemi sra. *COOKERY* /10/  \150\ %30% [effort:1] [patch:5]
{Fire} '+ Heat source started'
{Firewood} (3) [remove] [ground] [noquality]'+ to sustain fire'
{*tub*} [ground] '+ to hold food near heat'
{Stone} [ground] '+ to raise tub from fire'
{Raw meat}   #1#    [remove] [ground] [roast] [patchwise] [name] '+ cooked in tub near fire'
{Turnip} #1# [remove] [roast] [patchwise] '+ cooked in tub near fire'
{Herbs}   #.5#   [remove] [roast] [optional] [patchwise]
{Seasoning}   #0.25#   [remove] [roast] [optional] [patchwise]
{Knife}   '+for preparing'
[COOK_WEIGHT_DIV:1.5]
[TILEGFX:org-meatcut]



[SUBMENU_END:Tub cooking]



51
Mod Releases / Re: [3.80] Smoker. Hot smoking. Now version 1.2!
« on: December 08, 2023, 02:08:01 AM »
Feedback on using for larger animal

Like how this turned out.

It was a non-ideal situation and an elk giving 220lbs of meat I still managed to smoke half of it. Its seems this field smoker is perfect for small and medium animals. Large ones the game mechanics still guide to proper vanilla smoking.

How the test went:

= Field smoker was already made
= Elk caught in pit
= Harvested elk
= wanted to work on it at another camp
= moved meat to other camp
= important this camp didnt have a cellar
= setup smoker
= realized there was no firewood at this camp
= between fetching a fallen tree, blocking it prepping some if of firewood
= and rushing to build a cellar
= the time taken to actively field smoke 30 meat took 20 firewood
= managed 3-4 batches of smoked meats 90-120 smoked
= remaining 110 meat spoiled

Having the smoker but not having firewood or cellar at the start almost the worse case scenario. The only thing to have a crappier start would be no field smoker built.

I actually like that it still encourages using the vanilla smoking system for full harvest of large animals. An "escaped slave" could set this up to use on a lucky medium catch to preserve enough to make some distance.

52
Modding / Re: Was pausable crafts added to the modding language?
« on: December 08, 2023, 12:55:54 AM »
Also noted the pausable tasks at least create a dropped by white-shadowed graphical item. This you have to come back too.

AFAIK you continue by telling the same command aimed at the white-shadowed object.

Query:
Was there a generic resume paused action like we have for the build menu?

53
Suggestions / Re: Add cooking with wooden bowls
« on: December 07, 2023, 11:25:34 PM »
Basically a slow cooker on low heat so you don't burn the wood "pan".

This looks doable.

I'd use *tub instead of pot.
fire needed
branches for the elevation and extra heat
a brief active time
long wait for it time

meat mandatory
optional turnips (instead of potatoes)
optional herbs

One thing not doable is the mid cooking flip step. Cooking is a work at then wait system.


54
General Discussion / Re: You are from: Moron Heath
« on: December 07, 2023, 09:32:25 PM »
Yeah they can be pretty funny.

When writing the character blogs I sometimes come up with little backgrounds for the names.

In this case it wasn't that he traveled there... it's his home town.


55
Mod Releases / Re: [3.80] Smoker. Hot smoking. Now version 1.2!
« on: December 06, 2023, 08:45:44 AM »
Hey JP Finn.

Thanks for allowing me to add this to the BAC. Credits are mentioned in a few places including the master contributor list.

Now that I've used it some feedback:

Overall:
= Love it

Positive observations:
= A new character who hasn't established a homestead or even chosen where to start building walls can't smoke in the vanilla game
= This rig is simple enough that can be field built. I call it "field smoking".
= when setting up a trap fence with pits did pre-built the field smoker. Partly just something to do until catching that first big game.
= The most complicated ingredient to the build would be the cord which just reinforces a hunter should carry cords.
= I was able to pickup and move and even sail it on a raft debating where to setup the camp. That was handy.

Challenge points:
= the overall weight is 90 lbs which apparently includes at least some accounting for the stones for the fire ring
= Wouldnt mind a lower weight of 60 lbs by assuming the fire ring would be built each time or risked without
= five (5) stones were needed which weigh 14 lbs each.
= finding five stones is tricky. The cord is easy to carry and should be carried anyway. The branches and wood are doable quickly almost everywhere. Its the stones that are terrarin specific.

Suggestion:
= Minus 2 stones leaves 3 for 1 per tripod leg. Minus 28 lbs so roughly the drop from 90 to 62 or 60 lbs.
or
= Minus 1 stone leaves 4 as 1 per tripod leg and one center stone reduce weight from 90 to 76 or 70 lbs.






56
Suggestions / Re: Add cooking with wooden bowls
« on: December 06, 2023, 08:24:07 AM »
Matti as Im updating BAC again do you have more details to share?

The weblink is in Finnish and though can translate Im finding it awkward to drill out the details.


57
Happy to now include with permission JP Finn's hot smoker.

https://www.unrealworld.fi/forums/index.php?topic=7044.0

This is based on the practice of a building field smokers for a moderate duration preservation of food. The vanilla smoking system is much longer, requires a house while given extreme duration to the food. For hunters on the move catching large game is now more viable to use this method to get the food to market. I was able to test this as making food which should have the improved duration. One pit caught reindeer I was able to skin, butcher, roast some of the meat, deliver some of the meat to trade in village, come back and smoke it. Smoker was already built. Smoker build time is only a couple of hours though its more on gathering the materials. It is portable enough you could sail with one.


I was also happy to find the smoking stand is portable. Though it is heavy you can still walk with moderate gear. Even better is to put it on a watercraft and sail your system as you go on your adventures.

JP Finn system also has a similar moderate duration salting brine method. To save on menu space Finn's use of a trough was changed to a *tub* as BAC has both the vanilla wooden tub and a block tub. All being things to hold moderate volumes of water, salt and meat or fish. My test character doesn't have salt so I wasn't able to test it. Let me know if it needs a fix.




58
BAC_3_82_w_2023-12-06-A

Modding reference:
https://www.unrealworld.fi/wiki/index.php?title=Modding

BAC thread:
https://www.unrealworld.fi/forums/index.php?topic=7176.0


>>>

Changes made this time:


>>>

diy_BAC_Transport

= updated notes on hoped for floatation command in general at raft and on some build stages to help calculate finals

= Container capacity of dug out logs added BUT with mandator limit of 25 as higher creates glitches

= Partial dug out logs changed to use JP Finn trough graphic

>>>

cookery_glossary

= JP Finn hot smoker 1.2 added
== "*tub*" used instead of trough, allows use of block tub and proper tub



>>>

Truetile

= JP Finn smoker and trough added.

= Trough suitable for use with partial dug out logs


>>>
menudef_BAC

= JP Finn's hotsmoke added

>>>

diy_BAC_Utility

= Smoker added for JP Finn's smoker



59
General Discussion / Re: What's Going On In Your Unreal World?
« on: December 06, 2023, 04:31:55 AM »
Now that Im updating BAC I need a non-story test character...

apparently...

he comes form the land of morons.

>>>>


60
General Discussion / Re: You are from: Moron Heath
« on: December 06, 2023, 02:20:12 AM »
Even better...

the "Abandoned Camp" start goods:

= a birch bark cap (aka dunce cap, once given to bad students to wear for making big mistankes)
= wooden fish hook (no rod etc, just the hook, to pin the hat into his hair so it won't blow away)

derp a derp!


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