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Re: "Make" trees and animal kids
Create saplings (they could be available in autumn using timbercraft menu) which can be used for growing tree. A tree would grow in two game-years.

Do you mean saplings should grow to full size trees in two game-years? Why...
Conifers are still saplings even after a decade.

November 01, 2018, 06:20:24 PM
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Re: The song of robbers Oh! To me this is such a moody line that I'd leave it be.

Maybe the lyrics reveals the singers identity  ::)

November 06, 2018, 04:41:21 PM
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Re: Woodsman won't cut it! It seems companions are a bit too afraid of bear skull pines and won't fell any trees if there's bear skull pine even relatively close by.
As a workaround you can take the bear skull(s) off the trees here at your homestead and bring them somewhere way further away.
Or then you just have to rely on companions tree felling assistance further away from the bear skulls.

Fixed - persists in 3.52

November 06, 2018, 04:57:43 PM
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Re: The song of robbers "Loot and mayhem makes my day,
Robbing strangers is the way!
When we are done with our toils,
Home to Kaumo with the spoils."  :P

November 06, 2018, 09:13:52 PM
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Re: Vegan characters? If your farm plot is away from your homestead, I recommend setting up a cellar on site and stock it up with fish or something before getting to work. I generally like preparing plot squares of 6x6, but it definitely takes time to clear away trees for the space. I think 36 tiles is the most possible you can prepare at once before the ashes disappear after two days. 3 branches is the minimum needed to start a fire and adjacent tiles are guaranteed to light up. Since preparing plots is heavy work, you can reduce your fatigue by keeping your character naked and have in your inventory only food, a water skin, and a shovel. Your character's warmth status will be sweating because of the ashes, but there currently aren't mechanics that involve moisture.

Turnips are a crop you can maximize with two plantings within a year if you can start the crop early enough, and the Njerp cooking mod boosts their nutrition potential with a roasted turnip recipe. But I guess you might not want to use milk for the mashed turnip recipe. Still, having cattle can help to move the higher yields made possible when your agriculture skill improves enough.

Barley and rye are the grain crops and will be most efficiently processed with a scythe and flail, but if you don't have them by harvest time then any cutting tool and a club will suffice. You can store the harvested Plant (that's the inventory category) indefinitely and won't have to worry about animals eating your crops. But birds can eat your grain Patches, so it helps to set up some traps on the perimeter of your farm or get a dog to scare them away. Sometimes cold weather prevents starting the spring planting soon enough before grain patches wither in the Fall month, but patches come back after withering and you can guarantee spring sprouts by planting a plot in late summer. Another benefit of autumn sowing is that your agriculture skill probably will be higher compared to when you start spring planting. See this thread for a discussion about calorie yields for flour. You'll see that it's better to avoid planting peas.

Sorrel can be threshed for leaves and seeds, but you can collect it in the wild from hills and mountains. It buffs appetite satisfaction as a seasoning herb and you only need one unit to improve your recipes. Bearpipe is also a useful plant to get your vigor status up when you have tasks you don't want to sleep through.

Hemp is a very handy crop if you get one of the sufficiency mods for weaving, but you might end up planting less since cords typically are used to prepare meat cuts. It still is a relatively nutrition-dense plant and has a higher yield than, for example, clayweed. Seeds can be ground into flour, and you can use hemp leaves as herb filler in the cooking recipes.

Training your herblore skill will help identify unknown mushrooms that can supplement your diet. If you're willing to 'grind' the skill, be sure to collect different herbs at your homestead so you can just pick up the whole bundle each day and use the keyboard shortcuts to examine your food inventory.

Berries have a longer shelf life than meat cuts, but they can still spoil in the cellar. Depending on what kind of berry, the time spent harvesting from a bush can become costly, so don't be in a hurry to harvest them as soon as they're ripe unless you plan to cook a lot. I like using them in the cheese mod, but again I don't know your attitude towards dairy livestock. You'll probably end up using berries to brew kvass for the okroshka soup on the Njerp recipe mod.

But if you do end up going for the cheese mod, I recommend using Stonelobber's Primitive World Mod for the clay pottery module to keep up with milking a dairy herd. Pot quality matters in cooking, but simply storing seeds in ugly pots won't hurt.

Check the Plants page on the wiki for nutritional information on herbs. Lake reed can be found at big lakes (bigger than one tile) and you can harvest a lot of it. It's not as nutritious as the grain crops, but you can make flour from the roots.

November 09, 2018, 11:59:12 PM
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Version 3.52 released on the homepage Version 3.52 standalone installers have been now released on UnReal World  website, at Downloads section.
Additions foremostly bugfixes for smoother survival, but some balancing of exploitish issues is also featured.

Cheers!

Here's the changelog:

Code: [Select]
Version: 3.52 (stable)

** Saved characters from version 3.40-> are compatible with this version. **


 - balanced: villagers' interest to buy boards
 
         Previously trading boards could be used an exploit as villagers did buy them without any reasoning.
         Now there's a cap for villagers' interest in boards and they only buy the amount they want to
         have as a reserve. This varies from village to village, and some villages are not necessarily interested
         in player character's board trading attempts at all.

 - added: NPCs will store the obtained timber in the village

         NPCs may obtain timber (eg. boards) through trading. Previously NPCs just carried the heavy loads around
         causing unncessary burden for themselves. Now they eventually store the timber in the village.

 - added: roasting meat/fish decreases its weight

         We tought this was featured already, but no. Now roasted meat/fish loses about 25% its weight in the process.

 - updated: NORTHERN BOW game encyclopedia info + image added

 - added: new NPC kid portrait

          Still not much variety with kid portraits, but if you are into portrait customization more of them can be now
          added for kids as well -> truegfx/kid?.png

 - fixed [Linux]: redundant libcurl dependency removed

 - fixed: character creation extra skill point issue for 0% skills

          Increasing and then decreasing skill for 0% level skills mistakenly allowed two points then to be spent
          on the said skill.
 
 - fixed [rare condition]: quest generation and companion rehire delays

          Long lived migrated character might encounter extremely long intervals between new quest generation and
          earlier NPC companions willingness to be rehired.

 - fixed [rare condition]: bird thief quest sages forgetting about the quest

          This occurred only with long lived characters. Sages involved in the quest first talked about
          it normally, but might not recognize the quest anymore after a while.

 - fixed: kids not recovering from wounds and injuries

 - fixed: young animal skins were worth the same as adult animals skins

          Now the price is reasoned according to the skin size.

 - fixed: when trading with NPC the accepted items they couldn't carry just disappeared from their inventory after the trade

          Now the excess items NPCs can't properly carry are put on the ground as a common village property.

 - fixed [rare condition]: aquatic birds flying still above the frozen waters

          This was a result of aquatic birds terrain exploration routines failing to find them new meaningful areas to check if the waters at their habitat got completely frozen.

 - fixed [rare occasion]: irrelevant quest related persons appearing in chat dialog

          Sometimes you were given chat options to ask whereabouts of irrelevant quest related persons in the village.   

 - fixed: young animals giving as much fat as the adults

          Now the fat yield from young animals is more or less smaller depending on the cub/calf actual age and size.

 - fixed: nameless villagers ie. occasional blank NPC names


November 12, 2018, 11:16:47 AM
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Re: 6 for 6 Bear trapping That's a very effective "in range" strategy for trapping, if you have the foresight to bring everything needed. You can catch elk and reindeer the same way if you bring a couple turnips for bait.  The bear trap or trap-pit will catch those big elks for you too.  Berries if you're catching birds.

I caught some runaway foxes this way with no trap at all, by setting up a piece of meat when I thought I was in range of the hiding fox, and then hiding myself a good distance away with a loaded crossbow. With some luck and patience (passing time with the "." key held down till you see movement)  the foxes do come to sniff the meat after they calm down from the chase you gave them before, so you can get that perfect straight line shot.

Btw if you ever wondered like me, what happens to animals when you leave the area - I can confirm that they don't just despawn. I went seal hunting recently near the sea area and been peppering this one poor seal with arrows over 4 days in roughly the same neighbourhood where I first found him. I felt like giving up several times, thinking for sure he just despawned and it's fruitless. After many days, it was a triumph to finally down him with a lucky shot - I got a seal that had 8 different arrows in him, so for sure it was the same one!  Each time I'd hit him, he would dive and then I could only rarely find him the same day a secodn time, but I'd go back to camp and sleep, then return when it was bright morningtime again and start looking for him all over again. I was finding that seal on zoomed-in map mode, even though a lot of the time he could not be seen when zoomed out.

So my theory is that animals won't just de-spawn, they may wander off though. But they're still there on the global map, and there's a chance you might find your wounded elk some day still even if they get away on you in the chase the first time.

November 12, 2018, 05:55:47 PM
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Re: sacrificing dried fish pleases the forest, not the water I think the bit about the fresh kill doesn't actually mean that the thing you sacrifice has to be from a freshly killed animal, at least not the way things are coded right now. I think what it means is "if you don't perform a sacrifice soon after killing an animal, the gods will get mad at you."

I think that right now there are different buckets of items: [dried fish, dried meat, smoked fish, smoked meat, roasted fish, roasted meat, raw meat] are in one bucket, [raw fish] is in another bucket, and [silver] is in a third bucket. When you sacrifice an item, it looks up which bucket the item is in and adjusts your relationship with the spirits according to the rules for that bucket.

Separately, there are different buckets of actions: [fishing] is in one bucket, doing it lowers your relationship with the water spirits. [killing big animals, letting big animal carcasses rot in your traps, just taking the skins and not using the meat, excess trapping, excess felling trees] are conjectured to be in another bucket. doing those things lowers your relationship with the forest spirits.

Probably the rituals where you ask for something also affect your relationship with the spirits -- before we had spells, anyway, asking too much made them angry. so probably some more buckets for rituals where they adjust your relationship up or down based on a bunch of factors.

Whenever you do a thing, it figures out whether your relatinoship with the spirit should go up or down by checking what bucket the thing you've done is in.


tl;dr:
So what I was initially arguing was that dried/smoked/cooked fish does not belong in the same bucket as meat, but in the water bucket. You guys have convinced me that actually dried/smoked/cooked food probably doesn't belong in either the forest spirit bucket or the water spirit bucket, but maybe in some generic third bucket.

November 17, 2018, 09:29:35 AM
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Re: Journal of Norvus (Note: For a planting guideline on when to plant crops see
http://www.unrealworld.fi/wiki/index.php?title=Agriculture_(Skill)#Farmer.27s_calendar  )

He was spending days burning and turning in the slash and burn method. More efficient by spreading split down firewood pieces across the field to be. Yet his fires took a tree here and there. This was by far the hardest he ever worked in his life. The trek here was never as exhausting as this. Sometimes he slept next to the fields awoken by rains. Food was running short, unless he started eating his seed stores of beans and peas. At least some of the beans where in soil now. So to was some rye and hemp.

On this return from the field he heard a yelp. A fox was hanging by its paw on one of the foxboards. A good catch. Grouse were got now and then. He finished the fox off, skinned, butchered and offered a portion to send its spirit home. Norvus walked over to his tanning tanning station on the bank. He heard a snuffle. Was that a pig or boar? He turned around a tree to see a glutton. A wolverine foreigners might say. One of the dangerous beasts for though smaller it was strong with sharp claws and a meaner attitude than a town drunk who found his wife in bed with another man.

The glutton scampered off.

Norvus blinked his eyes. He hadn’t expected to see one of those. He followed the tracks only briefly. He was still committed to laying the fields. The meat of the beast would be wonderful. There was a balance in considering the danger. He had no larger traps set yet that could catch it. The light style of lever traps it could shrug off.

Norvus changed his mind about fielding. Defending the camp including keeping him safe when sleeping. Setting a heavy dead-fall for the glutton was a new priority. Fortunately he had already gathered wood shafts for the trap roof, stones to weight it, other wood to balance it. What he needed was cordage. For that he split, twisted and tied the the bird skins into a length of leather rope. For bait he would for now borrow the rotting meat from one of the fox traps. At least he knew where to put it, near where it was seen. He piled a stash of rocks nearby as things to be thrown at a trapped beast.

Pride in setting the trap was soon off set by the hunger pains. The meat and fish were consumed. All but a few turnips for trap bait as well. He’d have to spend some time fishing or hunting. Time that would be taken away from the fields. There was some plants sprouting now. There would be a small harvest. Starvation was nibbling at him. He really did more food for now.

He turned a few more plots of ash and soil together. He came back to the camp feeling sad. A sense of defeat. He couldn’t keep fielding. It wasn’t a dreadful defeat. There was many accomplishments done. Had he been unkind to the spirits? Had he forgotten trapping lore?

What was that sound?

Norvus crouched be a spruce. A broad smile grew across his face. There in the brand new big deadfall was the glutton! With all its meat and fur. It thrashed around wounded. The pinning of the stones on the wood was too much for it to break free. A pinned leg seemed unresponsive to the beast’s motion.

The voice of his grandfather came to his mind.

“If you keep doing the right things the goods thing will come.”

Picking up the stash of rocks Norvus begins pelting the glutton. Once it was worn down he’d risk his few arrows. His aim with rocks and arrows was poor. It wasn’t until after two volleys of rocks and two hands of arrows did he register his body was exhausted from the fielding. The glutton now was battered and sprouting four arrows. Its breath stopped. Removed the trap the beast weighed twenty nine pounds. It yielded its hide and thirteen one-pound cuts of meat. The first was offered back to the spirit realm.

The next day the preparation of the glutton’s fur was done. Recalling the troubles in his travel the very first thing he made was a pair of fur mittens. Two more birds had waddled into the lever traps. Together there was enough food for a few more days of fielding.
By the time those foods were used there was only a few pounds of broad beans left. Norvus set those aside in the cellar as a safeguard in case his planted crop died. There was already planted some rye, barley, hemp and peas as well. Not very many but a bit of each. His backed ache. Fishing when tired hadn’t brought up more fish. Berry plants in the area were coming along but were still months from bearing ripe fruit. It was day 7 of the 9th week before midsummer thus roughly the middle of Seedtime. He took a breath to plan what he should do next.

<save Norvus fielding 002>

https://steamcommunity.com/profiles/76561198007663027/screenshot/951844895254651820

November 21, 2018, 03:03:46 AM
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Re: Journal of Norvus This day was spent reseting the traps of line near the camp. It had been productive so far. It was close to the camp which ought to scare animals away. Yet his cooking, butchering and storing foods could also draw them in. He sat to fish near the camp with once again no catch. Next there was a few traps now at the fields to check, test and reset. Far from a full enclosure. The hope was to catch an animal to make up in food value what it may have eaten. Norvus climbed to the lonely hill. Looking as far as he could there was no signs of game. He strolled to the narrows between the great lake and the large lake to the north. There were excellent spots for a trap fence. That was something to do when he had food and not having to do the fielding. Fishing in the evening finally produced some fish. A roach was offered up right away in thanks. Juupalaaja, Juupa-wide, was proving to be an interesting location. 

He worked hard to expand the field. Planting strips of the growing field with new crops. It was far too late now to rye. Keeping fed was a losing battle. Starvation made him dizzy. While fishing, without luck, he looked at what remained of the bag of peas. Most was now in the fields. There was enough to plant a bit more and have that reserve for seed if the crop failed. His head wobbled. His mouth drooled.
In a rapid minute had eaten a pound and half of the peas! He barely had recollection of starting to eat. Only that he was done. His stomach gurgled happily. His limbs were far from restored from the weeks of hard labor with reduced rations. Cursing his loss of will he put what remained of the peas in the cellar. There was a few pounds left for an emergency restart of the fields.
Looking in the cellar he spied the bag of rye grains. He hadn’t been able to plant much at all. Perhaps he should thresh some to make some cakes. Really would be better to now bring in a big game or lots of fish. For the fields he still had time to lay a turnip patch. How is head hurt from the starvation. He laid on his fur overcoat inside the shelter. It was taken off as the weather warmed. He laid down to rest. At least he had lots to drink from the lakes.

At least a week went by of struggling for fishing and trapping while partially starving yet still doing the heavy labor of turning more ash into soil for fielding. Here and there grouse got trapped by the camp or near the fields. Traps around the fields were spotty. At least they would capture some meat for what plants had been eaten. Two patches of turnips were planted by the time it was fallow month.
Norvus had indeed ground rye into flour to bake flat breads. A few pounds of the grain gone. Still plenty of seed, or winter flour, left. It made a difference in these harsh times. Enough bird skins were processed to make the joint in a grain flail. That would be need in the fall. For now he placed it in the cellar.
One might get a few more broad beans or peas in. Grains like barley and rye need much more time. He decided what fields he now did would again be a mix of beans and peas. The idea of having to eat so many turnips in the winter didn’t feel appealing. This would use that reserve of beans and peas. The way those planted were already growing and the scattering of field protecting traps made Norvus more confident of a fall harvest.
He visited the hill. This time scouring it for large stones. These he brought to the fields. Each stone the power source for a lever trap. The protective trap rings were still far from complete. Each trap though limited the safe approaches increasing the chances of the plant crops luring in game to give meat.

On the first day of the fifth week to midsummer, still in early Fallow month, he decided he was done fielding for this year. The last of the beans and peas were in. He had started to use turnip seeds to fill in the ash turned soil. Berry bushes were still months away. Then to would be so many other plants to harvest in the wilds. Norvus celebrated by baking more rye biscuits that he hungrily devoured. For a few days he would focus on immediate foods by fishing or if lucky hunting. The spirits had been kind to send to game his camp’s trap line and the field’s guarding traps.
The next day he had two rye biscuits and a roasted bream fish in his food pouch. His body felt healthy. He began his hunting wanderings. Soon he spotted a grouse nest with seven eggs. He wondered if this had belonged to one of the many grouse he had caught over last few weeks. It was quite possible and if so no parent would sit to hatch the eggs. One was given to the spirits, one he ate and the others would be kept for traveling food. Gathering stones as he went westward perhaps one or two bow shots away he spotted lynx tracks. He wasn’t able to track them very far on the lichens of the pine woods near the hill.
That same day at the main camp he started a fire to cook small roach fish when he heard a snuffle. Just like when he had a heard the glutton. Norvus felt secure in his camp with traps. The trap line with the big trap might do the work for him. He was about to fall asleep too. Going out about to drop asleep was no way to hunt a potential man killer. Checking the traps right close to the shelter he snuggled down. He did clasp hands onto his spear as he slept.

In the morning he shook off his fur overcoat. Long had it been a below-blanket in the camp shelter. Now he wasn’t donning it for warmth. Layering up was the best form of armor he had. He chose to go forth with his woodsman’s axe. His best style of combat. He crept out of the shelter’s small enclosure. This took quietly deactivating a trap. Soft stepping along the edges of his foot the search began. Looking to trap line those he saw where in place. Creeping along he smiled. Indeed the big trap had caught its second glutton.
Norvus swung with the axe reversed, in a hope to preserve the fur. Twice he hit the frightened beast before it suddenly lashed with claws at him. He skidded his legs back leaving his torso bending forward. It worked. He stepped back to watch the fierce creature. It was safer to use his bow. The first few arrows missed as it desperately shifted under the trap. Now he had seen how it moved. The next few arrows struck with one bleeding from the abdomen. It slumped unconscious. Norvus took out his knife to finish it when it began thrashing again. Quickly he backed up. These gluttons (wolverines) truly are relentless. More arrows and he cut its neck. Yet it was still heaving as it breathed. Still it wasn’t going to pass on. Stepping forward Norvus made another cut along the neck then stepped back. He waited silently watching in respect. It was several minutes before the glutton stopped breathing. Norvus was glad he respected the beast’s battle skill and had let the trap do the work rather than facing it in the open.

It was while processing the kill that fresh elk tracks were found at the trap line. An elk had wandered by. Perhaps while Norvus slept and the glutton thrashed in the trap. Norvus gave the first cut glutton meat to the spirits and the second to re-bait the large trap. If uncooked the meat would go to waste. First he’d cook it then he would have a few days food to stalk the elk, if he could keep up the trail.
The rain at first made it harder washing the tracks. Then as the ground became muddy the tracks held better. When Norvus thought he lost the trail he backed up to the last he had found. Three branches were stuck in the ground together. This would be the hub of his spoke and edge search. It took a while yet with this technique you will often find the trail as it crosses over the rim of your “wheel”.
Over and over again Norvus found the tracks of the one glutton or the other. They had been around the area more than he had known.
An hour or two in the rain. With the cloud blocking the sun it was hard to know. A raven perched on a tall spruce idly preened its feathers. It was here Norvus lost the trail again. Perhaps the raven was playing a trick on him to let the elk escape. Perhaps the raven was there to judge that he had done well to track the elk this far. Norvus did his hub and circled the wheel of the last tracks to no avail. Turning back he past by where the raven had lured him off. Amid the pines was more large stones. The kind he needed for traps and for chimneys. Perhaps the raven had been a friend after all. It was while gathering the stones the elk trail was spotted again. Now he was trudging with a great weight of stones. Perhaps the raven had tricked him after all. Norvus let out a soft laugh at the thought of the raven watching the now burdened man trying to catch an elk.

Bear tracks. Day old bear tracks.

“Oh great now the raven wants me to carry stones while running away from a bear.”

He laughed.

Soon he started to think the elk had turned for the fields. Sure enough it had just stepped over the traps meant for ground birds and hares. The bear had also come by here a day ago. Some of the planting had been nibbled. Perhaps the elk realized they were not in season yet so left. With both an elk and bear coming by Norvus decided he needs a pit trap. At least one, perhaps more. This meant giving up the tracking. He had gotten to see fresh tracks but he hadn’t been able to get even a distant sighting of the elk. He didn’t yet have a trap fence to drive it toward. Its greed for the field though was simple enough to predict. In fact it had circled much around one corner to that is where a pit would go. Just like he had done with the first glutton. Use its own tracks to predict its future movements. For that he was glad to have tracked it thus far. Glad to the raven had lured him in the direction that found the tracks again. Ah, raven helpful though getting a good laugh out of us too.

When the spiked pit trap was done he baited with old fat. That was for the bear to be lured onto it. The elk were already known to be drawn to the fields.

He then laid another spiked pit trap on the opposite, west, side of the fields. It was near where he had made a temporary shelter during the days of fielding. Norvus had kept pushing away from his mind combining the days he had slept in the open during the exhausting fielding with the thought of a bear wandering by.


A roar!

The bear!

He was still preparing the second spiked pit!

It was here!

Turning he couldn’t see it!

Where was it!

<save Norvus roared at>

November 22, 2018, 04:04:36 AM
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anything