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« on: August 13, 2021, 05:35:23 PM »
I wouldn’t mind “recalled” tiles to get implemented.
As in; your character seems animal tracks, steps behind a tree, losing eye sight of the tracks. It’d be useful for the character to “recall” seen tracks in the out of sight area. Same would be usable for traps, and dropped items in general. If a robber happens to walk by and pick up the items, leave the “recalled things” as is until seen/visited again. Same for traps, show them on screen as last seen, if an elk tramples through loop snare, only show it triggered after revisiting.
That’d ease active hunting/tracking in thick woods. Paying attention to new tracks, next to recalled tracks, would help with crafty quarry.
I hope your characters eye sight, and tracking are sufficient for spotting and recognizing the tracks reliably.