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Messages - Brygun

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31
Stories / Re: [Brygun] The Story of Calle (long story style)
« on: December 25, 2023, 10:32:12 PM »
A short talk.

Now... by the rule of dying yes Calle would have died.

Writing stories based on Unreal World are very therapeutic for me. I've played this game for years, as the story list will show. Also when playing there is the motivation for modding and updating the mod. Now with years of play the starting from the beginning is something done so many times. I've decided to backup Calle's story a bit so that I can enjoy playing something different: that of an established homestead. Also the BAC mod will get a bit more updating.

Part of what was hoped for Calle, to shoot one and run away, doesn't seem to be viable in the snow.

There is some discussion of this in this suggestion thread:
https://www.unrealworld.fi/forums/index.php?topic=6177.0

That said those who enjoy the writing can continue with me.



32
BAC_3_82_w_2023-12-09-A

Modding reference:
https://www.unrealworld.fi/wiki/index.php?title=Modding

BAC thread:
https://www.unrealworld.fi/forums/index.php?topic=7176.0


>>>

Changes made this time:

>>>
cookery_glossary

= Fish cuts and bait removed based on reports that items in cooking become cooked food and no longer work as raw

>>>

diy_BAC_Fishing

= Fish cuts restored after failed use of cooking menu

>>>

diy_BAC_Utility

= Bait moved to here, managed to fit all 3 by removing line spaces

= line breaks removed to create space

>>>




33
Ive decided to going to back up Calle's story a bit. The reason this matters to the BAC is that I mod while playing. I don't really mod a game I'm not playing.

I'll be backing out the bait recipes from cooking as that didn't work.

I will try to find space for some of the bait but I don't expect to fit all of it.

The seeds for birds seem very good.

Fishing already uses in 0.1 lb bits so thats a low priority.

Maybe meat slices for the small game too. However in most of my play throughs once you catch a big animal you get excess of rotted meat which they will still go for as bait.


34
When I made the baits mod, the cut fish baits are indeed raw, but I don’t know if moving it to cookery messes it up somehow.

Huh...

if that's a thing, and it might be by the other feedback, I might be able to work the baits into BAC properly. Menu space limits.

35
Does this include the encyclopedia file?

BAC doesnt update the encyclopedia.

However if you open the various biy and diy files there are often notes.


36
A solution that might be easier to implement to look at what their moving on and add fatigue penalties. That is roughly the same as the PC.

As to having skis on/off maybe if its winter time issue higher-wealth opponents "ski" and "ski stick"....  or not. Since its hard to fight with a ski stick.

>>>

Sample logic:



= If encounter spawns in snow*
== then % chance to give them ski gear, higher chance for "wealthy" like those with lamellar cuirass
== if getting ski gear issue skis (worn) and ski stick
* maybe a depth related factor like if it is calf deep or deeper higher chance
=== If NPC is spawns indoors (inside a building or kota)
=== chance to delete ski gear (they weren;t wearing at time of attack)

= if no ski gear and AI moves
== then getting fatigue as PC does

= if wanting to use a bow and arrow
== equip bow and arrows storing ski stick

= if ski gear and wanting to melee* and more than 6 tiles away
== if not holding ski stick
=== then equip ski stick
== if holding ski stick
=== move as a ski (with an assumed high ski skill)



37
Going to add an example from Calle, which might be the end of his tale.

Winter with thigh or waist deep snow but with a crust appraoched a Nerjpez camp

Saw one alone who shouted, so okay might get help,

Shoot that one dead in 3 arrows, so a very short combat

2 more are coming and 2 more behind that

Attempted several times to escape:

1) "run" mode away fails as PC tires out but the Nerjpez don't seem to. They had to cross the warcamp area just to get where the PC started plus the PC's distance ran. They always catch up and start getting back hits.

2) ski mode away fails... they still catch up using running in deep crusted snow faster than a PC with 100% ski skill can go.

>_<


38
Stories / Re: [Brygun] The Story of Calle (long story style)
« on: December 10, 2023, 07:58:15 AM »
four plus tries...

still dead.  :'(

39
Stories / Re: [Brygun] The Story of Calle (long story style)
« on: December 10, 2023, 07:23:42 AM »
First go from here...

he died...

There was at least three that got up to him.

If you don't want to read reloaded games well the story probably ended much earlier.

Im doing this as a writing exercise and inspiration so giving another shot... with a focus on escaping.


40
Stories / Re: [Brygun] The Story of Calle (long story style)
« on: December 10, 2023, 06:52:56 AM »
Aborted section

Seeing the east wall of a building. He steps to position to be able to see the door.

A curse blurts out!

He’s been seen.

It would seem a chief with a lamellar cuirass over his clothes. A large spear in his hand but no bow. The first arrow’s bone tip darts a graze on his hip. Other voices shout. At least two more coming.

Marikka snarls shifting beside Calle’s legs. Her leash restrains her. A style to keep her as a defense form melee attacks.

Nock and fire a broadhead catches a tree as the war chief charges. Plowing up the snow his double grip on the leveled spear with a gleaming metal point.

Nock and fire broadhead. Sweeping it passes between lamellar plates severing a wide sweep of blood and nerves. Twisting the chief falls eyes open upon the snow. Gaping mouth breathing no more.

<CALLE 159 shot chief dead>>>

41
Stories / Re: [Brygun] The Story of Calle (long story style)
« on: December 10, 2023, 06:43:21 AM »
OOC:

Im actually pretty nervous. I haven't raided a Nerjpez village since like... uh.... Beodrin? Or there was a try made with Cronan. Suffice to say Im far more into the survival skills hence the BAC modding.


42
Stories / Re: [Brygun] The Story of Calle (long story style)
« on: December 10, 2023, 06:38:29 AM »
Aborted section

In the spruce woods of the late afternoon Calle feds Marikka and himself. The dog barked an extra time. Calle wondered if it was the enemy she smelled. They were closing on the war camp. Skiing around the trees the approach needed to be careful. He hoped to ambush one or two not fight the whole camp.

A soft breeze kisses his cheek.

Looking to the sky he sees the clouds. Their billows taking shapes being puzzled into things he knows. White swan feathers falling become snow. A fresh blanket to ski on. A shroud of soft white to hide his movements.

Gliding under Swan Maiden’s blessing he passes to a point where he can see the open ground of the camp. He nibbles on his medicinal herbs, that their benefits may already be flowing in his body. Stowing the ski stick he notches his first arrow.

<CALLE 158 at camp edge>>>

43
Stories / Re: [Brygun] The Story of Calle (long story style)
« on: December 09, 2023, 02:58:27 PM »
With the friendly village to the west Calle approaches from the north. He moves east then to the south seeking. Turning west a shadow comes out between trees. A brown mass of the furs of a familiar looking elk. Beyond that is a thin wisp of smoke of a camp. The elk helped him find them!

There camp in “Quarrel Wood” seems sighted to watch the west over a mire. The direction of the village. Spruce to the east shelter them from winds. This gives a decent path for closing. Perhaps any of them looking out will only think he is an elk like this one. Confidence blooms that the spirits are with him.

<CALLE 157 found warcamp>>>

44
Stories / Re: [Brygun] The Story of Calle (long story style)
« on: December 09, 2023, 02:50:14 PM »
Day 6 of the 3rd week to summer, end of Soil month

Late morning Calle fully armored, armed and kitted collects Mirakka. They begin the journey with the goal to raid the Nerjpez.

Skiing on the snow with a mediocre crust is tiring with good progress being made. Unexptectedly he sped to outside that area that night. As a precaution in the dark night he builds a hidden shelter near a lake. If wounded he can fall back to here. A tight C of spruce blocks almost all approaches to his shelter. The narrow he guards with a trap. He won’t use a fire here as it might alert the target. A safe night is spent.

Now comes the attack.

<CALLE 156 Attack camp made>>>

45
BAC_3_82_w_2023-12-09-A

Modding reference:
https://www.unrealworld.fi/wiki/index.php?title=Modding

BAC thread:
https://www.unrealworld.fi/forums/index.php?topic=7176.0


>>>

Changes made this time:

>>>
diy_BAC_Armor_Iron_Wood

= Menu spaces being used for new leather items that appear in the diy_BAC_Armor_Leather_Fur

= Added iron gorget and a version with pauldrons

>>>

diy_BAC_Armor_Leather_Fur

= New leather items to protect neck and neck+shoulders, aka gorget.

= Added leather gorget and a version with pauldrons

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