Summary of Trapping
Traps are very easy to set up, and can yield huge rewards. One of the most popular types of trap is the trap-fence, a long line of fences and trap pits, designed to force animals (usually herbivores like forest reindeer or elk) into the pits. Trap fences are set up as follows:
==O==O==O== where = is a fence or obstacle and O is a pit
Naturally, there is a lot of individual variation on the precise spacing of the trap pits. The most common trap pit used is the trap pit with sharp stakes, as it often kills whatever animal stumbles into it, which is advisable if something dangerous such as a bear or lynx has been caught. However, if you don't have the time (or don't want to check the traps every few days) it may be more useful to set a plain trap pit as they incapacitate, rather than kill. Since corpses are wiped from the map after a period of time, this will give you a greater margin of time to kill them, and also provides skill gain. You cruel, cruel player.
As of version 3.13, the game uses a much more realistic trapping simulation. The success of a trap is dependent on where and what kind of trap is used. If a trap does not catch anything for a month or so, it is highly unlikely that there are any animals nearby, and so the best course of action is to move them away. Different animals now prefer different types of terrain; for example, bears favour caves. Beginning hunters may want to set simple deadfalls and snare traps, as they catch small game far more efficiently. It is also a good idea to set traps where you see small game; if you see a fox in the area it is probably a good idea to set some fox traps. The Favourable Trap ritual also helps to attract more game to your traps.
My favoured location is a lake amidst a sea of trees. Fences among 8 neighbouring sectors to complete sealing the lake, with maybe 3 trap pits each side, and some more fox traps beside the fence to catch fox. That will ensure 4 medium to big animals during the first month, after that the local animals are exhausted and the rate trickled down to near nothing until the next season. Still, that's enough food for one year.
Trap pit, also, in my experience is better than spiked trap. You will sometimes fall down your own pit, and it will only cause you bruises. Spiked traps can kill you. Second, trap pit will keep preys alive longer. Sometime you notice an animal in your pit but you have pressing business to be elsewhere for days (like a waiting pile of almost fresh meats need to be dried). A day or two in that pit wont be enough to lose you that carcass, something cant be said for spiked. And third, with a trapped animals you can kill them slowly to practice your skills: stand one step away from them if that's bear, or next to them for everything else, and slam your weapon class of choice on that target.
The trapping skill increases the chance that animals will fall into your traps. Having any traps will increase the spawn rate of that type of animal but the animal may evade your traps if your trapping skill is low. You can best train trapping by triggering the trap with 0 or 9 and then [Mtr] to reset the trap.
It is best to have traps of all different types because each one spawns different animals. Bears won't get stuck in loop snares because they are too small and hares won't get caught in bear traps because they are too big.
If you don't want animals eating meat out of your cellar you should put traps all around your cellar. There are 8 types of traps and 8 directions around the cellar.
Animals (except dogs) don't eat roasted, smoked, or dried meat. (Is this still true as of v3.61? More testing needed, but a badger stole a roasted pike I'd left unattended.) Carnivores will only eat raw meat. They don't mind if it is spoiled and will eat spoiled raw meat happily. In recent URW version 3.30 and onwards, spoiled bait seems to be useless or a lot less effective.
It is thought that herbivores can be baited with plants but we don't yet know which plants attract which herbivores. You can help us find out by putting different types of plants in your traps and then when an animal is caught, checking whether the animal ate the bait, or left it in the trap.
For example, if you put a bream in a bear trap and catch a bear, after you kill the bear, the bream will be gone because the bear ate it. So we know that bears like breams (and raw fish in general). If you put a milkweed root in the bear trap, after you kill the bear the milkweed root will still be there, so we know that bears don't eat milkweed roots.
It is a long and slow process, but you can learn what we already know by coming onto IRC and typing:
/msg urwbot bait for bear
If you learn something new, please share it with the bot:
/msg urwbot bear ate raw fox cut /msg urwbot bear didn't eat roasted fox cut
Animals and types of bait
- Bears are known to eat the following food:
- All kinds of Fish
- All kinds of raw meat
- Foxes are know to eat the following food:
- Raw/uncooked meat
- Stag's are known to eat the following food:
- Elk eats turnips
- Forest reindeer
- Willow grouse, Black grouse and Goldeneye are known to eat the following food:
- Hare are known to eat the following food:
- Turnips (tested)
- Raven are known to eat:
- Dried fish and meat
- Cooked bear cut
Unlike in reality, birds in URW dont eat bread. (Tested with spoiled bread, maybe they eat fresh bread?)
Types of Traps
Below is a list and sublist of available traps in the game. They all have various functions and trap different types of animals based on size and diet.
- Trap pits - A large pit dug into the ground using a shovel. They generally trap larger prey, such as Lynx/Bears/Elk and even humans. They also do not hurt the prey when they are trapped.
- Spiked trap pits - Similar to the trap pit, however, this one has sharp spikes at the bottom to wound/injure/kill your prey.
- Light Lever Trap - Made from one stone, two branches and one slender trunk, mainly used for small birds and squirrels.
- Small Deadfall Trap - Made using a stone, two slender trunks, tying material and two branches. This trap is used to capture smaller furry animals, like badgers, gluttons, and foxes.
- Big Deadfall Trap - Made using eight slender trunks, ten stones, and one cord, this trap is designed for wolves and similarly sized animals.
- Heavy Deadfall Bear Trap - Made with three slender trunks, three tree trunks, and a cord, this trap is designed for bears, trapping them and usually breaking bones.
- "Käpälälauta"-fox trap - A trap made from a board designed to trap Foxes. Decent trading item as well. Useless without bait.
- Loop Snare - A simple sling made of cord or rope, set for catching hare and some birds.
- Favourableness of the Trap - Makes animals more likely to go into your trap.
- Hunter's Request to Catch a Fox - Spawns a fox somewhere nearby.
- Oath of Iron - Makes an iron weapon stronger.
- Sacrifice For a Newly Killed Animal - Increases standing with the spirits.
- Setting Snares for Hares - Increasing luck at hare trapping.
URW Game Encyclopedia description
The official URW in-game encyclopedia (accessed by the key) describes the trapping skill thusly:
Trapping is a skill that not only covers your ability to construct various traps, but also determines your success in setting said traps. Tracking is a useful skill that most trappers also learn, but it can only tell you whether or not there is any animal activity at that site. Actually catching the animal depends on your trapping skill.
Even the most perfect trap may fail to catch anything if set by an inexperienced trapper, for they will have overlooked important points such as clearing all traces of human scent from both the bait and the surrounding area. Badly set or badly made traps may even scare off certain animals, though an improperly set trap more commonly results in premature triggering or the trap not managing to catch the target animal, causing light or no injury at all.
The more complex the trap is, the higher skill will be needed to make a decent trap. With luck, clever trap placement, and by using simple traps (like loop snares and trap-pits) even the least experienced of trappers can expect a catch from time to time. A master trapper can draw in hungry predators from far away, lured into a perfectly concealed trap complemented by irresistible, seemingly harmless bait.
The official URW in-game encyclopedia (accessed by thekey) describes passive hunting thusly:
At its best, passive hunting is very effective and safe. While a hunter himself is sleeping at the comfort of his home, the traps wait for animals to come. In the morning the hunter goes to check all of his traps, and if he is lucky, he can get a lot of game in couple of hours. Of course he then has to spend time fixing and re-setting the traps, but it is nice and safe work compared to active hunting. Typically a hunter has a so-called trap-path, which is a regular route he can walk and check in the time of a one day. Along the trap-path there are different kinds of traps for different animals, and maybe a whole trap-fence. Smaller traps can be used in a more short-term manner, for example when travelling long distances, or when exploring new hunting-grounds.