Difference between revisions of "Spell"

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After one of these messages, a new, unlearned ritual will be added to your rituals list, accessed with {{key|F4}}. This will only happen if you have no prior unlearned rituals. If you have learned all the rituals before, you will receive the message but no new ritual. New rituals (red on the rituals list) can only be used after a sage teaches you. To ask one to teach you, simply ask (via {{key|Shift}}+{{key|C}} - talk to someone).
 
After one of these messages, a new, unlearned ritual will be added to your rituals list, accessed with {{key|F4}}. This will only happen if you have no prior unlearned rituals. If you have learned all the rituals before, you will receive the message but no new ritual. New rituals (red on the rituals list) can only be used after a sage teaches you. To ask one to teach you, simply ask (via {{key|Shift}}+{{key|C}} - talk to someone).
  
To gain favour with the spirits, perform sacrifices or pacifying rituals, such as General Sacrifice or Greet the Supernatural Guardian. However, performing them too much results in a message saying "This seems useless" and might degrade your [[karma]].
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To gain favour with the spirits, perform sacrifices or pacifying rituals, such as General Sacrifice or Greet the Supernatural Guardian. However, performing them too much results in a message saying "This seems useless" and might degrade your [[karma]]. Sacrificing stale/spoiled food is considered as foolish and will anger the spirits
  
Note that you can sacrifice spoiled foods in your inventory and it will still count.  
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''Note that if you sacrifice food in a container for example a pot, you will lose the pot as well.''
  
Also note that if you sacrifice food in a container for example a pot, you will lose the pot as well.
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Rituals are color coded which describe is usages
<br>
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* Green Rituals can be done from the f4 ritual menu
<br>
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* Yellow Rituals requires performing the elaborate instruction
'''The ritual skill is broken for version 3.4 and earlier and does absolutely nothing in the game, unless you install mods that rely on it (for example, [[Mods#Other Mods|Simon's Shaman mod]]). Whether you have 0 ritual skill or 100 ritual skill, you will learn the same number of rituals, at the same rate, and they will all have exactly the same effects.'''
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* Red Rituals are unlearned rituals that must be discussed with a sage before becoming usable
  
 
=== List of Rituals ===
 
=== List of Rituals ===
 
{{Infobox_Skill
 
{{Infobox_Skill
 
}}
 
}}
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Green Rituals
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* [[ General Sacrifice ]] : increases standing with spirits (only work once a day otherwise will lower piety instead)
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* [[ Persuading The Forest With a Bread ]]
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* [[ Greeting The Earth Upon Going to Sleep ]]
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Yellow Rituals
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* [[ Preventing a Lynx from Escaping ]]
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* [[ Mittens for Bear Hunting ]]
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* [[ Meeting The Spirit of the Forest ]]
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* [[ Meeting The Water Folk ]]
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* [[ Bear Skull Rite ]]
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* [[ Making a Squirrel Stay Still in a Tree ]]
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??? Unsorted
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* [[ Blood-Staunching Prayer ]] : temporarily increase physician skill by 30%
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* [[ Making Foxes to Come at the Bait ]]
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* [[ Setting Snares for Hares ]]
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* [[ Rod Fisherman's Sacrifice ]]
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* [[ Net Favorableness ]]
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* [[ Going Rod Fishing ]]
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* [[ Releasing Animal From The Forest Cover ]]
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Rituals effects can't be changed through modding. However, their text can be edited (see [[Modding Rituals]]).
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 +
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== Legacy Rituals (pre-3.5) ==
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* [[Oath of Iron]] : makes weapon stronger
 
* [[Oath of Iron]] : makes weapon stronger
 
* [[Hunting Incantation]] : increase tracking skill by 30% for the rest of the day
 
* [[Hunting Incantation]] : increase tracking skill by 30% for the rest of the day
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* [[Permission to Sleep]] : decrease chance of getting encounter while asleep?
 
* [[Permission to Sleep]] : decrease chance of getting encounter while asleep?
 
* [[The Origin of Fire]] : makes you likely to succeed at next attempt to light fire, decreases [[karma|standing with spirits]] by a lot.
 
* [[The Origin of Fire]] : makes you likely to succeed at next attempt to light fire, decreases [[karma|standing with spirits]] by a lot.
Partial list of Rituals in 3.5*
 
* [[ General Sacrifice ]] : increases standing with spirits
 
* [[ Blood-Staunching Prayer ]] : temporarily increase physician skill by 30%
 
* [[ Bear Skull Rite ]]
 
* [[ Making a Squirrel Stay Still in a Tree ]]
 
* [[ Making Foxes to Come at the Bait ]]
 
* [[ Setting Snares for Hares ]]
 
* [[ Rod Fisherman's Sacrifice ]]
 
* [[ Preventing a Lynx from Escaping ]]
 
* [[ Mittens for Bear Hunting ]]
 
* [[ Net Favorableness ]]
 
* [[ Going Rod Fishing ]]
 
* [[ Meeting The Water Folk ]]
 
* [[ Releasing Animal From The Forest Cover ]]
 
 
Rituals effects can't be changed through modding. However, their text can be edited (see [[Modding Rituals]]).
 
  
 
[[Category:Ritual| ]]
 
[[Category:Ritual| ]]

Revision as of 13:33, 11 October 2020

Note that the ritual system has been overhauled for version 3.5 and the information on this page is currently applicable only to version 3.4 and earlier.

The ritual skill grants access to a wide range of spells and incantations. These can enchant your items, boost your luck and potentially alter the environment, all to your benefit. New rituals are granted periodically, upon receiving a message about your character in relation to their surrounding. These messages are:

  • "You feel unity with the world"
  • "You feel comfortable"
  • "The woods feel hostile around you"

After one of these messages, a new, unlearned ritual will be added to your rituals list, accessed with F4. This will only happen if you have no prior unlearned rituals. If you have learned all the rituals before, you will receive the message but no new ritual. New rituals (red on the rituals list) can only be used after a sage teaches you. To ask one to teach you, simply ask (via Shift+C - talk to someone).

To gain favour with the spirits, perform sacrifices or pacifying rituals, such as General Sacrifice or Greet the Supernatural Guardian. However, performing them too much results in a message saying "This seems useless" and might degrade your karma. Sacrificing stale/spoiled food is considered as foolish and will anger the spirits

Note that if you sacrifice food in a container for example a pot, you will lose the pot as well.

Rituals are color coded which describe is usages

  • Green Rituals can be done from the f4 ritual menu
  • Yellow Rituals requires performing the elaborate instruction
  • Red Rituals are unlearned rituals that must be discussed with a sage before becoming usable

List of Rituals

Crafting skill

Green Rituals

Yellow Rituals

??? Unsorted

Rituals effects can't be changed through modding. However, their text can be edited (see Modding Rituals).


Legacy Rituals (pre-3.5)