Difference between revisions of "Rock"

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(Added infobox Object.)
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Line 4: Line 4:
 
| value        = 0
 
| value        = 0
 
| flammable    = No
 
| flammable    = No
| burnTime    =
 
 
| clothing    = No
 
| clothing    = No
| bodyPart    =
 
 
| weapon      = Yes
 
| weapon      = Yes
| craftable    =  
+
| craftable    = No
| combatSkill  = [[Club (Skill)|Club]]
+
| combatSkill  = [[requires::Club (Skill)|Club]]
 
| blunt        = 1
 
| blunt        = 1
 
| edge        = N/A
 
| edge        = N/A
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| attackBonus  = None
 
| attackBonus  = None
 
| defenseBonus = None
 
| defenseBonus = None
| finishTime  =
 
| avgProtection =
 
| warmthProtection =
 
| edgeProtection =
 
| squeezeProtection =
 
| pointProtection =
 
| bluntProtection =
 
| craftSkills  =
 
| tools        =
 
| ingredients  =
 
| craftTime    =
 
| finishTime    =
 
 
}}
 
}}
  

Revision as of 09:37, 13 June 2015

Rock
Rock.png
Basic Info
Cultures:
Weight: 1 lb
Trade Value: 0
Flammable: No
Required By: Arrow, Net
Combat Information
Skill Required: Club
Blunt Damage: 1
Edge Damage: N/A
Point Damage: N/A
Attack Bonus: None
Defense Bonus: None


Rocks are found scattered in the wilderness and are used to make arrows. They are more commonly found along shorelines.

As a weapon, a rock counts as a crude club (you can train club skill by throwing rocks).

Not to be confused with stones, which are bigger and used for construction.

Settlements are a good place to collect rocks (and a few stones) because you can walk around quickly without obstacles. Another area with good amounts of rocks are hills and mountains. They may be out of the way but are guaranteed to have them.