Talk:Skills
From UnReal World Wiki
I wonder what might be the purpose of the skills table? Some basic stats coming up? --- Sami
I think this is where my statement that skills are 5%-95% comes from, or this is part of where it comes from:
news.txt 3.15 beta:
- improved: skill mastery level impact on produced item quality
This is a fundamental addition which affects to all items that are
produced by using your character's skills; crafting, cooking, building
and so on.
Finished item quality is now assessed based on your crafting success
modified by your mastery level. From now on, novice craftsmen can
rarely produce top quality items and highly skilled craftsmen can trust
that the skills they've achieved won't fail all too easily. Skill rolls
are made normally, there can be failures and successes, but failures of
a master craftsman may be superior to the successes of a novice.
For example: a character with 30% mastery in CARPENTRY tries to craft a
wooden shovel but succeeds only marginally. The resulting wooden shovel
will be of poor quality. If a character with 85% mastery in CARPENTRY
tries to craft a wooden shovel and also succeeds only marginally the
resulting wooden shovel will be of decent quality - not fine but no
poor either.
Moreover, complete novices can't produce top quality items no matter what. They may be able to produce decent crafts, but only when there's enough mastery in the play the finished items will be of superior quality. The odds to produce better quality items in more steady fashion now grows in line with skill mastery levels.
But it might ahve been something on the forums
Plotinus (talk) 01:50, 24 October 2014 (CEST)