Difference between revisions of "Hare"
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m (Changed link to Tracking to Tracking (Skill)) |
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{{Infobox Animal | {{Infobox Animal | ||
− | | type = [[:Category: | + | | type = [[:Category:Animal|Land Mammal]] |
| regions = | | regions = | ||
| terrain = | | terrain = | ||
| weight = | | weight = | ||
| speed = | | speed = | ||
+ | | skin = | ||
| movement = Walk | | movement = Walk | ||
| health = | | health = | ||
Line 18: | Line 19: | ||
| pointProtection = | | pointProtection = | ||
| bluntProtection = | | bluntProtection = | ||
+ | | butcher = | ||
}} | }} | ||
− | '''Hares''' are a type of [[Animals|small game]]. | + | '''Hares''' are a type of [[Animals|small game]]. Due to their size, hares are not visible on the world map, but they can be [[Tracking (Skill)|tracked]] and are often stumbled across while wandering. They are non-aggressive and quite weak, relying on burst [[Speed|speed]] to escape when faced with a threat. |
− | Hares have more [[endurance]] than many small game animals, but they are still not terribly difficult to [[Hunting|chase down]]. After fleeing for an hour or two of game-time, a hare should reach breathless state, and its [[mobility]] will slow to a crawl. | + | Hares have more [[endurance]] than many small game animals, but they are still not terribly difficult to [[Hunting|chase down]]. After fleeing for an hour or two of game-time, a hare should reach breathless state, and its [[mobility]] will slow to a crawl. This allows you to easily bring your prey down with Blunt [[Combat|attacks]], protecting the [[Fresh animal skin|hide]]. |
− | down with Blunt [[Combat|attacks]], protecting the [[Fresh animal skin|hide]]. | + | |
− | |||
− | + | Hare [[Fur|furs]], even of superior [[Quality|quality]], are not quite as [[Prices|valuable]] as some of the other small game pelts. It may be best to stick with skinning the hares that fall into your [[Traps|traps]], rather than spending time trying to run them down. That is, unless you [[Starvation|haven't eaten]] in a while. | |
− | [[ | + | |
+ | Hares have special fondness to [[Turnip|turnips]]. The speedy animal will risk their life to obtain them. |
Revision as of 05:05, 14 January 2017
Hare | ||
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Basic Info | ||
Type: | Land Mammal | |
Regions: | ' | |
Terrain: | ' | |
Skin: | ' | |
Statistics | ||
Weight: | ' | |
Speed: | ' | |
Movement Types: | Walk | |
Health: | ' | |
Hunting Information | ||
Best Weapon: | ' | |
Trap Type: | Loop snare, Light lever trap | |
Bait: | ' | |
Armor Protection | ||
Average: | ' | |
Warmth: | ' | |
Tear: | ' | |
Edge: | ' | |
Squeeze: | ' | |
Point: | ' | |
Blunt: | ' | |
Butcher Yield | ||
Butcher: | ' |
Hares are a type of small game. Due to their size, hares are not visible on the world map, but they can be tracked and are often stumbled across while wandering. They are non-aggressive and quite weak, relying on burst speed to escape when faced with a threat.
Hares have more endurance than many small game animals, but they are still not terribly difficult to chase down. After fleeing for an hour or two of game-time, a hare should reach breathless state, and its mobility will slow to a crawl. This allows you to easily bring your prey down with Blunt attacks, protecting the hide.
Hare furs, even of superior quality, are not quite as valuable as some of the other small game pelts. It may be best to stick with skinning the hares that fall into your traps, rather than spending time trying to run them down. That is, unless you haven't eaten in a while.
Hares have special fondness to turnips. The speedy animal will risk their life to obtain them.