Topic: What's Going On In Your Unreal World?  (Read 250455 times)


Harjus

« Reply #225 on: January 23, 2024, 09:22:59 PM »
Bled to death.

Treated a wound like I have been doing for the past week or so. This time the RNG gods decided that the wound starts to bleed after treating. Did not notice the warning text and started to tan a hide. Died in an instant.

McKwack

« Reply #226 on: February 17, 2024, 12:04:31 AM »
I don't remember much about the details.. something about being exhausted after finishing another section of my island home and tanning that squirrel hide I happened to chance on my way to my shelter..

All I know is that, when I reached my shelter, I came literally face to face with an unsuspecting elk..  :o



Neither one of us were prepared for the encounter.. save scumming hilarities ensued.. with me too tired to try hunting the elk and only have my club readied, I had no choice but to let the elk go..   :-\

Might be it will fall to one of my pit trap later..
« Last Edit: February 17, 2024, 12:25:49 AM by McKwack »

Sterling

« Reply #227 on: March 20, 2024, 05:08:39 PM »
Got sucked into a wolf encounter. Injured one and managed to escape, then came back more prepared -- rested, fed, well-armed and armored, not as encumbered.

The wolves were still there, but they'd found a different quarry. Looks like wolves can't catch squirrels so well, either!



I think I've seen predators chase prey animals before, but I never saw them tree a squirrel. They weren't very interested in me until I pegged one of them with my spear -- and then they all ran off. Smart wolves.

Having trouble embedding the image, so: https://imgur.com/a/IZwdTDQ
« Last Edit: March 20, 2024, 05:13:46 PM by Sterling »

McKwack

« Reply #228 on: April 01, 2024, 03:26:59 AM »
Finally!!! First confirmed sightings of a Grey seal in the zoomed in tile!!!  ;D

Link to my Steam screenshot page: https://steamcommunity.com/sharedfiles/filedetails/?id=3208444196

Have seen them a coupled of times on the zoomed out world, but haven't been able to see one this close. Now.. if only I could find out where they make lands, so I can start hunting them..  ;)

PS sorry for posting the link instead of embedding the image directly.. it's not cropped so better to see it directly on the Steam page..

Dirk382

« Reply #229 on: May 05, 2024, 07:11:34 AM »
Two robbers appear from nowhere and knock me out unconscious with only two hits and was well-armored, I take a look at the injuries and I discover a deep cut to the neck... I guess the long mail cowl I were wearing was made of paper because the severity bar is almost full to the point it could have been "Your neck has been cut in half", my PC almost had a year and was carrying some masterwork gear with me for a trade travel and the fact I got no warning (I didn't move adjacent to them in the world map) made me ragequit and quit living... Still I had a large stock of sorted furs and tools in home but there is something about in NPC robbers I find infuriating, dying to a bear or njerpez is one thing but losing your hard-earned stuff is aggravating...

I find ridiculous how numerous they are, no matter if their equipment is basic (handaxes, knives) or their skill is low they don't seem to flee if you kill one of their buddies or severely injure one of them and at the end they'll manage to knock you out soon or later, I wish there is a way to remove them in my playthroughts since I have more a lone wolf playstyle. Here in the UnReal World: more guys > gear & skill.

Time to drink some heather beverage for that swelling neck...

/EndRant/

Ya I friggen hate robbers. I got a masterwork knife taken recently. I'm proud of myself that I didn't get killed trying to going after them. If anyone has tips on surviving robber encounters please share.

Currently I'm working on a salmon fishing hut on the outskirts of Dirkii territory, loads of deer on the other side of the river, might build a trap fence one day.

Sotimieli

« Reply #230 on: May 08, 2024, 01:02:11 PM »
Created a new side character for a challenge. Wanted to do a vegetarian pacifist run. No killing, hunting or fishing or eating meat in any form. Only exception would be milk.

Two weeks in stumbled upon an abandoned settlement with a sauna and a small cottage. Settled there and traded handcrafts, my weapons and all my clothing for two sheep for milk.

Settled at the abandoned site that happened to be on a 3 tile island already cleared of trees. Perfect spot for agriculture.

Started in spring and had to scrape by eating leaves and grass to start. Milk helps immensely and now onlu 15% staving :D

Sotimieli

« Reply #231 on: May 14, 2024, 06:06:12 PM »
Created a new side character for a challenge. Wanted to do a vegetarian pacifist run. No killing, hunting or fishing or eating meat in any form. Only exception would be milk.

Two weeks in stumbled upon an abandoned settlement with a sauna and a small cottage. Settled there and traded handcrafts, my weapons and all my clothing for two sheep for milk.

Settled at the abandoned site that happened to be on a 3 tile island already cleared of trees. Perfect spot for agriculture.

Started in spring and had to scrape by eating leaves and grass to start. Milk helps immensely and now onlu 15% staving :D

Update. No longer starving. Got my hands on some turnips and gathered a lange bunch of bear- and dogpipe. These seem to be quite enough, complimented with a gulp of milk every day, to keep one from starving. Soon it's harvest time and I plan on trading most of my harvest for something to wear before winter comes. I opted to refuse wearing fur as well, so that will be quite the callenge.

Melchizedek

« Reply #232 on: June 21, 2024, 08:19:53 PM »
It's been a while, and now I'm thinking about my young virtual survivor, sunk in virtual snow, within his virtual forest.

Squatted by the side of a frozen lake, a white vastness that greets him every morning, while embers dance out of a dead bonfire, under lazy winds. The sweat upon his face struggles against a cold, jealous atmosphere, which drinks on the heat that escapes from his limbs - certainly against his will. Another tree down, another log, another piece of wood he will turn into a cup, a plate, a toy, perhaps, if imagination helps. And maybe later on he might walk north, towards the village, trading his trinkets for a loaf of bread and a piece of fish. Small talk, some laughter, a few moments within wooden walls, and he might even remember what it means to care and be cared for. Ultimately, however, he will go back to his lake and his figurines, to the silence of still waters, to meditate on the figments of his own existence and try to bring that cacophony of thoughts and memories to a reasonable conclusion.

And I'm under the impression he would be miserable without this sort of solitude to keep him company.

God Bless!

Dungeon Smash

« Reply #233 on: July 05, 2024, 06:33:48 AM »
It's been a while, and now I'm thinking about my young virtual survivor, sunk in virtual snow, within his virtual forest.

Squatted by the side of a frozen lake, a white vastness that greets him every morning, while embers dance out of a dead bonfire, under lazy winds. The sweat upon his face struggles against a cold, jealous atmosphere, which drinks on the heat that escapes from his limbs - certainly against his will. Another tree down, another log, another piece of wood he will turn into a cup, a plate, a toy, perhaps, if imagination helps. And maybe later on he might walk north, towards the village, trading his trinkets for a loaf of bread and a piece of fish. Small talk, some laughter, a few moments within wooden walls, and he might even remember what it means to care and be cared for. Ultimately, however, he will go back to his lake and his figurines, to the silence of still waters, to meditate on the figments of his own existence and try to bring that cacophony of thoughts and memories to a reasonable conclusion.

And I'm under the impression he would be miserable without this sort of solitude to keep him company.
Well said

 

anything