Topic: Custom Tiles not showing (FIXED)  (Read 12412 times)


Felis_Citrus

« on: September 07, 2025, 04:30:27 PM »
Hi! Ive been trying to make an occult/ritualistic mod and ive made a little pixel art edited straight out of one of the other URW pngs. However, when i did the [TRUEGFX:] thing in the diy glossary, the graphic didnt appear for some reason. I edited the photo using preview on windows and made it using MS Paint. Am I doing something wrong?

Context: Was trying to butcher Njerp warriors for skulls for other recipes.
.Human Skull. "Stone" [effort:2] [phys:hands,one-armed] *HIDEWORKING* %100% |1| /20/
{*dead *} (1) [remove]
{Knife} <Broad knife>
[TYPE:tool]
[WEIGHT:3]
[PRICE:0]
[TILEGFX:human-skull]

Also, if anyone has a fix, how do i change *dead * into something less clunky like "Dead body"

Edit: Don't know why, but when i renamed the item from "fels-huskull" to "human-skull", the graphic worked.

Edit 2: Ok, it seems to me that the game doesnt register new Truetile files until its restarted
« Last Edit: September 07, 2025, 07:21:04 PM by Felis_Citrus »

Night

« Reply #1 on: September 09, 2025, 02:07:36 AM »
You can use F9 ingame to reload truetile files for easier testing purposes.
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Felis_Citrus

« Reply #2 on: September 10, 2025, 02:30:08 AM »
Also, i used a 66x66 tile size for making "statue" buildings (heavy items with big graphics to simulate a structure, while it is actually an item)

However, while the graphic has the desired effect of taking up 2 vertical tiles to emphasize height, the graphic is anchored on the top half instead of the bottom half.

Is there a way to adjust the position of an item, or control whether the graphic goes up or down?

Attached is the graphic I'm using

 

anything