Topic: Some experience with the new cooking mechanics  (Read 1108 times)


jellyfish

« on: April 14, 2025, 11:23:03 PM »
I really love the cooking changes! Cooking with dried meat is great and easier access to a basic pot is as well. Thank you Sami!

I think overall cooking is still only really worth it for role-playing since my character would have happily munched on awful elk cuts and raw turnips instead of cooking them into decent dry elk meat soup. But baking flatbread, cooking porridge, cooking soups that included vegetables etc is really fun for me even if there isn't really an in-game reason to do it - I just imagine my character would get really tired of dry bland tough meat and roasted fish after a while.

Some things I noticed while trying the cooking - maybe these could help with tinkering and balancing things:

- I was not able to cook fish soup in a birch bark pot: https://www.unrealworld.fi/forums/index.php?topic=7478.0

- Cooking with dried meat in a birch bark pot worked but it was only possible to make a single portion, which resulted in 1kg of soup. This took my character 3 hours to prepare (cooking skill 40). This was enough for a single meal and a bit. This makes the birch bark pot not really that useful for cooking soup as the effort/time spent is too great for the amount in my view (I would find twice the amount or half the time more reasonable, which would mean 3 hours spent preparing enough meals for the day).

- My character was able to cook 2 portions of rye porridge in the birch bark pot (0.3kg of flour, 0.9kg of water for 1kg of porridge). This took about 30 minutes (cooking skill 40) and was enough for a single light meal. This feels almost fair, but maybe 3 portions or 15 minutes cooking time would feel more reasonable.

- The error message when the pot was to small read "Capacity of the selected container is too small for the purpose." and "Birch-bark pot doesn't work as boiling pot". The first part makes sense but the second may be confusing, because it does work as a boiling pot, it's just too small.

Did anyone else try the new cooking options in the beta yet?


dangerousbrick

« Reply #1 on: April 15, 2025, 04:17:55 AM »
I'm really enjoying the changes too. I started a vegetarian character playthrough, and the new portion mechanics have greatly improved her (and my :D) quality of life. 
So far, this is one of my fav updates as it finally makes eating plants a viable, meaningful activity! Previously, gathering mushrooms and berries has been completely useless, and now I'm successfully living a decent life as a vegetarian Kiesse girl  ;D

There are some weird bugs with cooking time (the \time\ tag is not working, making all the modded food cooked instantly), but I am playing with my own home-brewed version of BAC, so I'm gonna test it on a practically vanilla game to confirm it's not some weird conflict from the modded files.

Plotinus

« Reply #2 on: April 15, 2025, 10:18:01 AM »
I'm also excited about these new changes, I'm on a quest to make all the recipes.

I find myself wishing the game would tell me how many portions the birch-box pot will hold instead of having to do trial and error.

 

anything