So here's the other minimal example that I mentioned in the previous post. In this case, the "quarter log" can be used as an ingredient in recipes or it can be chopped further into a short quarter log, another lumber item that will be an ingredient.
And the error I get when trying to make the quarter log is "Pine half log doesn't work as half log to split from half to quarter section!"
[SUBMENU_START:lumber]
.Half log. "Log" (2) [effort:4] [phys:stance,arms] [noquality] *TIMBERCRAFT* %10% /25/ |0| [sucmodqty]
{Log} [remove] [ground] [noquality] [masterwoodtype] '+to split from full round to half section'
{Axe}<Splitting axe> [wearpct:100]
[MATERIAL:wood]
[WEIGHT:200]
[TILEGFX:bc-trunkhalf]
.Quarter log. "Log" (2) [effort:4] [phys:stance,arms] [noquality] *TIMBERCRAFT* %10% /25/ |0| [sucmodqty]
{Half log} [remove] [ground] [noquality] [masterwoodtype] '+to split from half to quarter section'
{Axe}<Splitting axe> [wearpct:100]
[MATERIAL:wood]
[WEIGHT:100]
[TILEGFX:bc-trunkhalf]
[SUBMENU_END:lumber]