UnReal World > Suggestions
The UrW Anti-RSI Campaign group. ARSI, for short.
Bert Preast:
On behalf of struggling iron-age Finns everywhere, I have a couple of suggestions to reduce the risks of RSI and arthritis:
1. Clothing should be at the bottom of the inventory menu, as I believe it is the thing we make least changes to. No more scrolling past 25 items of winter clothing to get at the tool. Though I do understand that getting at one's tool through so many layers of clothing can be time consuming.
2. Let the examine herbs command apply to all herbs in the inventory, rather than having to herblore each one individually. I like to have a decent herblore skill, but grinding it is quite literally painful.
3. A suggestion I made a while ago regarding bow skill on the advanced game course:
"One task of the advanced game course is to increase your archery skill. Should your character have above average archery skill already, this is a massive pain in the arse - I have just gone through six bowstrings (so about 600 arrows loosed?) which has taken over two days in game and two hours in real time! T + Enter + Enter, repeat 50 times then go pick up the arrows and repeat, repeat, repeat etc.
It was not fun.
I am aware that the idea is that the player is encouraged to go bow-hunting, and the text for the task makes it seem that you need to be shooting live creatures for it to work. However, some time ago I learned that shooting into the ground or anything really also work; and I am always impatient to get onto the Great Man of the Forest and Kaumo Furs parts of the course, which are great fun.
I think the task should be changed now that making bows is modelled better: Make a bow and some arrows, then hit something that's alive with it. This would still encourage the player to go bow-hunting and teach him how it works, and not leave the players with high archery skill crippled by repetitive strain injuries! "
Anyone else got ideas to reduce keystrokes?
Galgana:
Point 1 can be resolved by editing [INVENTORY_ORDER] in urw_ini.txt
For example, this is how I have it customised:
--- Code: ---[INVENTORY_ORDER:FOOD,PLANT,SKIN,TOOL,WEAPON,CONTAINER,FIREWOOD,VALUABLE,CARCASS,ARMOUR,VEHICLE]
--- End code ---
PALU:
As far as I understand the game courses aren't intended to be crammed through, but rather intended as activity guides. Yes, that means that it may take quite a long time before the archery skill is increased through normal game play, but there's a whole life to get through the courses.
Tinker:
I already edited my inventory order and use TAB to select items groups, some things are still a pain though.
Auto equipping a paddle or sesta in your inventory when you try to get a watercraft moving would help as would setting a preferred tool for active fishing so that tool is auto equipped if you have it in your inventory and start fishing.
JP_Finn:
Galgana, PALU and Tinker already covered all but one part.
It a character’s archery is already relatively high, one can always obtain a crossbow and use that for the skill increase.
Navigation
[0] Message Index
[#] Next page
Go to full version