Topic: Question: Is it possible to make food items without varying quality?  (Read 2998 times)


« on: April 17, 2020, 11:24:59 AM »
I'm trying to mod in some cooking recipes for making cheese and butter, which I would like to be able to put in containers, but without having a different container for each quality.

I know I'm supposed to use the [noquality] component in the recipe to indicate that the recipe should not produce items of different quality and God knows I put [noquality] everywhere I could, but it doesn't work! I keep getting "tasty", "delicious", etc. butter. I cut down the recipe to the core (and it still can't produce items of consistent quality). Here it is:

.Cheese. /5/  \240\   :148:  [noquality] [patch:50]
{Milk}   #1#   [remove] [roast] [patchwise] [noquality]
[NAME:Cheese]
[TILEGFX:it-cheese]
[COOK_WEIGHT_DIV:8]
[SPOILAGE_DAYS:0]

Update: Oh, and, despite the [COOK_WEIGHT_DIV:8] flag, the resulting weight is actually bigger, somehow. Seems to be about 1.5lbs for 1lbs ingredient.
« Last Edit: April 17, 2020, 12:15:01 PM by DigitalGentleman »

ModernNorseman

« Reply #1 on: April 26, 2020, 04:06:58 PM »
I've tried the same, and to my knowledge, the [noquality] principle only works on items, not foods unfortunately.
As for the weight issue, I have the same experiences you do. I can't quite figure them out.