UnReal World > Guides and tutorials

Quick and Dirty Character Creation Guide for new players

(1/3) > >>

jonottawa:
Here it is. I found that most of the ones on YouTube are overly long/complicated, so I kept it simple and focused on what I think are the most important recommendations.

https://www.youtube.com/watch?v=feF-4b6aLCQ

JP_Finn:
Good work!

The beginning skills can always be debated. So don’t worry on those too much.
Sometimes I put points in fishing&spear and other times I put them on bow, carpentry.
But I don’t recall making character and not putting points in hide working.

jonottawa:
I think 'don't worry on those too much' is not correct. Putting points into the physical skills or tracking is an utter waste, for instance. And the initial boost to actually USEFUL skills is not insignificant.

Spear is imo probably the MOST mandatory of the 3 'mandatory' skills, since it gives you a melee weapon AND a ranged weapon. The more experienced you are, I think the more you're going to choose to level combat skills at first because they're more difficult/dangerous to level later on.

I WAS thinking that maybe cooking doesn't belong in the mandatory group. It's fairly easy to level and if leveling trapping or fishing or bow instead gives you MORE meat to cook, then maybe those skills should take precedence.

JP_Finn:
My point on don’t worry on exact starting skills point too much. I.e. putting a point in fishing is ok to drag along your character couple more days unless you pump it past 50%. It’s ok skill to pass time/rest with when building cabin by water or winter’s nights. Cooking like you noted yourself is useless to put a point in if you don’t have anything to cook.
So worrying about exact starting skills is useless, and like said: debatable.
Spear is useful for hunting while skiing.
One could also debate, Club, as that preserves hides and is the skill for rocks and stones, thrown.

For a first run, I’d likely suggest going Kaumo custom very easy and tanking Flail, Sword and Shield, drop skiing and swimming to teens/20s, then pump up hideworking&carpentry (to 60s), trapping&axe point each and bow(all the way to max). Not much of a challenge, but to get newbies “going”

Night:
@jonottawa
Good work with the content jon, I looked over your channel and you seem to be quite dedicated to pushing out videos for URW. I have some suggestions in regards to how you could possibly improve the quality of your videos;

1. I'd suggest maybe highlighting specific parts of your play through videos that seem particularly interesting in terms of gameplay as seperate, shorter videos (like you've done with this one, albeit specifically as such and not from random gameplay), and then doing a voice dub over the video to evaluate and discuss it, I believe you'll have an easier time perfecting what you're trying to discuss in relation to the video as you can always replay your cuts and think about what points you want to underline easier than on the fly commentating, should also open up more options when you're editing your videos (if you use some editing software) in terms of sound and overlaying stuff you want to discuss.

2. The sound quality isn't particularly pleasant, at least for me I find it harder to listen to. I don't know if it's just your mic or what, but I can hear your voice all over the room as sort of a background tone, might just be the location you're streaming from. Wouldn't hurt to experiment and see if you can reduce the background noise.

3. I haven't looked at too many of the game play videos, but one thing I notice that keeps the attention of viewers are long term goals with planning, and the explanation of why you're doing particular things to achieve particular goals or milestones.

4. To cut down on video length and increase the quality of your videos, I would remove boring parts of gameplay that aren't too exciting such as traveling from point A to point B, grinding/processing a lot of the same material, I believe cropping redundant tasks and highlighting the most rewarding parts of the experience will give you higher quality videos. Nothing wrong with full gameplay videos though, but I think people will find your content easier to pick and choose from with more organized cuts, and reduced video length, as most people like to watch videos between 5-40 minutes in length depending on the videos content.

Overall, I think you should focus more on polishing the content after/during recording, and make particular highlights so each video stands out as its own, currently you have a lot of gameplay videos, which can be fun to watch, but you have so many of them at such high lengths that the average person looks at the them and isn't sure which is going to be worth their time sifting through, where as shorter videos with a particular focus will give someone the most bang for their buck on a particular mechanic or subject in the game. Another thing you could consider, is combining clips from multiple videos in the case of explaining a particular mechanic or concept as obviously you wont be doing the same thing everytime you're playing the game, but you can accumulate a lot of clips where the situation occurs and combine these clips to create a video where you can explain each part of the subject in greater detail, and with far less subject change.

Anywho, I hope this can be of some help for you, obviously you have the passion to produce the videos, so if this helps improve that process for you in any sort of way I'm glad I could be of help in your future creative endeavors.

Navigation

[0] Message Index

[#] Next page

Go to full version