Topic: Community mod BAC: Smith, Cooking, Punts, Survival, Carpentry, Sewing  (Read 153617 times)


Tinker

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« Reply #825 on: June 13, 2021, 10:22:00 AM »
Possible lumber exploit.

I am not sure if this has been noted earlier, or it could be a game engine limitation. I have a fairly low skilled character with only a stone axe so vanilla board making is not an option. Using diy_BAC_Lumber.txt I can split vanilla logs in half then quarters then radial boards, each step takes about 10 hours but works as expected.

Yesterday I wanted to get a short quarter log to start making a bow and I intended to use one of the quarter logs I had to get 2 short quarter logs, using the Make / Lumber menu I selected the wrong option by mistake and created 2 half logs out of 1 quarter log. This was an exploit I could easily undo as I am now in the habit of making manual backups more often, but while experimenting I also found that short quarter logs can be made into full length radial boards. It may be that the naming of intermediate parts may have to be more precise or that players may have to trust themselves not to exploit engine errors.

Brygun

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« Reply #826 on: June 13, 2021, 03:37:45 PM »
yeah that would be an exploit Im not sure I could fix

Base object is log and name is log so its going to get a positive result for log recipes

The point of the radial boards is two fold:
= you can make a board using a stone axe as the time is spread out over various steps and is longer time in total
= use in the clinkered punt boat

There are a few things in BAC which are honor dependent on the user. Like the washed bandages or iron "fix" entries where a exploiting user could spam huge quantities of goods. BAC is here to add a huge range of life-like crafting, encourage learning a broader set of primitive skills and activities to the game. Its not going to be a tightly sealed system.


Brygun

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« Reply #827 on: June 28, 2021, 06:35:59 PM »
Pending is the 3.70 changes

BAC has long been too big to avoid not over writing or moving vanilla recipes. So downloading to 3.70 will chunk up BAC until the BAC update is done. Which will be... some time... soon... with a squirrel... making tea.

My initial read of the upcoming changes implies that only a few files will be affected like cooking, building and something for textiles. So MOST of the BAC will still be accessible.

Objects already crafted in game already have their properties assigned so there shouldnt be any problem with them working.
« Last Edit: June 28, 2021, 06:59:50 PM by Brygun »

TiasDK

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« Reply #828 on: July 04, 2021, 07:27:46 PM »
After installing this mod I can't make a wooden shovel anymore. What gives?

Brygun

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« Reply #829 on: July 14, 2021, 05:39:21 PM »
After installing this mod I can't make a wooden shovel anymore. What gives?

Your probably running the wrong game version for the BAC. The last game version BAC is set for is 3.63.

IF you are updating to 3.70b there will be issues until BAC is updated.


>>>>

Note that once an item is created its properties remained attached in the interm you can uninstall BAC, create the item in vanilla, then reinstall the BAC.

For the shovel that should just be the diy_glossary and whatever BAC file the shovel is in.


« Last Edit: July 14, 2021, 06:06:40 PM by Brygun »

Dungeon Smash

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« Reply #830 on: July 17, 2021, 10:17:17 PM »
I've been away from the "scene" for a bit Brygun, but let me know if you need any help bugtesting/editing for the next update.  Shouldnt take me too long to remember how the modding infrastructure works.... I hope....

Galgana

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« Reply #831 on: July 21, 2021, 11:30:42 PM »
While attempting to craft a split spruce twig in 3.70b, I get this error:
Quote
PROPERTY FAIL! WRONG RAW: Selected item has no properties to be derived into Tying Equipment.
{Spruce twig} is rejected as an ingredient, which at first seems to be a consequence of the material updates for tying equipment in the 3.70 build.
However, the root rope recipes do work as intended even though the non-birch one calls for a rock and a stone. Perhaps the issue is with the update for spruce twigs:
Quote
- added: sleeping on spruce twigs

         Sleeping on spruce twigs now gives a little extra warmth and protection from the cold.

I tried changing the recipe header into a substitute for spruce saplings, like a young spruce bough, but saplings are not accessible as a base object in the crafting system and cannot be spawned this way. Looks like we'll have to give up on spruce twigs for cheap typing equipment.

 

anything