Topic: New Fonts for UnrealWorld  (Read 5319 times)


beders

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« on: May 30, 2017, 04:52:45 AM »
Not strictly a mod, but certainly a modification of the game files.
I wasn't happy with the font choice so I experimented a bit with the URW.FNT file and wrote a tool to render suitable monospace fonts into the URW.FNT format.

Here are some of the results: newbielink:http://imgur.com/a/jgEDP [nonactive].

You can download the fonts here: newbielink:https://www.dropbox.com/s/o5hg6ozvvsngpzz/UnrealFont.zip?dl=0 [nonactive]

To 'install" them, go to the UnrealWorld installation folder, make a backup copy of URW.FNT (important!), then choose one of the URW....FNT files, copy it to the UnrealWorld installation folder and rename it to URW.FNT.

Let me know if this works for you!

Cheers,
  Jochen

StefanPravda

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« Reply #1 on: May 31, 2017, 01:25:41 PM »
Neat, going to try these.

ANickel

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« Reply #2 on: June 01, 2017, 04:25:44 AM »
This is another interesting concept.  How far can we push this?
Will this open the way for multi-language support, or does this only apply to the realm of English?

beders

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« Reply #3 on: June 01, 2017, 07:50:05 AM »
As far as I can tell, the code page used to generate the original font is cp865 MS-Nordic

Here's the characters available in that code page.

newbielink:https://msdn.microsoft.com/en-us/library/cc195073.aspx [nonactive]

I'm pretty sure the various text files with all game messages are read as cp865 as well.

Erkka

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« Reply #4 on: June 01, 2017, 11:37:16 AM »
Quote
Will this open the way for multi-language support, or does this only apply to the realm of English?

I think there have been at least Chinese and Russian mods, with their respective fonts.
Naturally, that requires both modding the font file AND tweaking text strings inside game files.

It is a lot of work, runs a risk of breaking the game engine, and won't necessarily work with each new version release. So I have no idea if any of those fan-translated unofficial versions are up to date, nor if they are available somewhere in the net.

my Picture of The Day series running at http://www.enormouselk.com/?q=pictures/picture-day/latest

aNNiPAk

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« Reply #5 on: June 14, 2017, 09:26:20 PM »
Quote
Will this open the way for multi-language support, or does this only apply to the realm of English?

I think there have been at least Chinese and Russian mods, with their respective fonts.
Naturally, that requires both modding the font file AND tweaking text strings inside game files.

It is a lot of work, runs a risk of breaking the game engine, and won't necessarily work with each new version release. So I have no idea if any of those fan-translated unofficial versions are up to date, nor if they are available somewhere in the net.
Hello, I'm a fan-translator in Russian UnReal World. And at the moment the translation is not abandoned, although there are some difficulties, because the ability to replace the lines in the exe file, without errors, has not yet been found.

Russian font has long been ready: newbielink:https://yadi.sk/d/cXunWSbrerZ7P [nonactive]
Topic on ZoG where the translation is coordinated: newbielink:http://www.zoneofgames.ru/forum/index.php?showtopic=34207 [nonactive]
And the project on transifex, where the translation itself is conducted, and there are almost all the text from the game, except the encyclopedia: newbielink:https://www.transifex.com/urwrus/unrealworld-rpg/ [nonactive]

Spoiler: newbielink:# [nonactive]

srukle

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« Reply #6 on: June 17, 2017, 04:24:09 AM »
>> aNNiPAk

Thank you for your language contributions!

 

anything