Surprise, surprise!
The autumn has come, and there's hint of winter in the air. The nights have gotten darker and longer, and there's been rainy days too.
Perfect weather for coding, one might say. And you know what, that's what's been happening in the silence of the coding chambers lately.
So here we are, flexing our coding and release muscles with a little surprise release packed with a dozen of new features and a fistful of fixes.
Version 3.72 beta is now available at
Steam,
Itch.Io and for lifetimers. For the time being there's only Windows version available, but OS X and Linux versions and more features will follow in time.
You'll find the full changelog later in this post, but let's highlight some new features first.
Random character namesUpon character creation you can now randomize culturally relevant names for them at will. Here a Kuikka-tribe female is being created with a random name of her culture.Harvest and pick agriculture optionThe good old harvest option only cut down the crops, but now there's an option cut and pick the crops to character's inventory at one go.
Watercraft marker icons on zoomed-out wilderness mapWhen leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.Version 3.72 (beta) changelog- added: random character name option
Upon creating characters and choosing their name you can now randomize a culturally relevant names for them. Pressing tab or asterisk (*) will bring up random names which you can then confirm with enter, or modify at will.
- changed: name/sex/culture character creation selections order -> culture/sex/name
As the random character name option needs to know the culture and sex to pick up a relevant names these selections now come before choosing the name.
- changed: "quick and easy" character creation mode now randomly chooses also the culture and sex
Previously there was no randomization in that regard, but Kaumolais male was always chosen. Otherwise this character creation mode mode remains the same assigning rest of the options automatically and starting nearby a village.
- added: "Harvest and pick" agriculture option
The good old harvest option only cut down the crops, but this newly added option also automatically picks up the harvested plants to character's inventory. For clarification the existing "Harvest" option is now renamed as "Harvest down" in the Agriculture menu.
- added: domestic animals in the villages will withdraw from player character's way
Moving towards a domestic animal will now make it to withdraw from your way. This is to prevent the character from getting jammed eg. in small buildings with village dogs.
- modding: increased maximum number of character portraits in each category up to 250.
- added: watercraft marker icons on zoomed-out wilderness map
When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.
- enhanced: message about the markers at wilderness location
Instead of given information about each marker with their own message now a summary of all the markers is given in one sentence. For example: "There is a shelter, set traps and a punt at this location."
- added: confirmation to start a fire on some occasions
You will be asked a confirmation to start a fire in the following conditions:
1. There are valuable items to be burned down where you are about to build a fire.
2. You are building a fire indoors at other than fireplace location.
These confirmations will prevent the unfortunate cases of accidentally setting your house or valuable belongings on fire.
- adjusted: party members fire making safety checks
From now on your companions won't ever start a fire at a location with items on the ground. Previously they might accidentally set a pile of items on fire.
- enhanced: rendering of the portraits
Character portraits are now rendered directly to the screen using the available resolution. This makes the portraits appear more crisp and clear. This enhancement affects to various game screen where portraits are being used; quest info display, list of ancestors, character profile, chat screen, etc.
- SDL update: updated to newest SDL 2.24.0
Updated SDL release includes a good deal of bugfixes which may have hampered some systems. - fixed: sacrificing food in a container mistakenly removed the container too
- fixed: auto-cut yarn weights calculated wrong
This bug manifested itself eg. in smoking and drying cookery recipes. After retrieving the auto-cut yarn you found it heavier than expected.
- fixed: extracting fibre from retted but not dried nettles was possible
- fixed: carried weight statistics not updating immediately after cancelled crafting
- fixed: character's height in metric units displayed wrong
This was a conversion issue within character profile screen.
- fixed/adjusted: squirrels won't climb to safety in saplings
Previously they were mistakenly considered being high up in a tree even if it was a mere sapling.
That's all, dear adventurers. Cheers and enjoy the surprise!
And please allow some time for rest of the platforms to follow. You know, my "year-off from coding" still continues