Topic: Modding: More Than One Output/Byproduct  (Read 5860 times)


Roheline

« on: November 20, 2020, 08:15:26 AM »
It would be great to have a crafting process that works the way timber currently does, where you cut up a tree and you get both a log and branches, for example.

I'd love to be able to do something like this for modding, for example when making cheese you get whey and curds, which can both be further used in recipes. Ideally option for modder to specify parameters (nutrition, weight, item type, etc) for each output. This could also be used to mod in recipes where an ingredient is tied up for the duration of the crafting timer but is returned to the player afterwards, as in cords when drying meat.

Sami

  • UnReal World creator
  • Administrator
  • Member
  • *****
  • Posts: 1260
  • Total likes: 3161
  • UnReal World creator
    • View Profile
    • UnReal World
« Reply #1 on: December 26, 2020, 10:08:52 PM »
It would be great to have a crafting process that works the way timber currently does, where you cut up a tree and you get both a log and branches, for example.

I'd love to be able to do something like this for modding, for example when making cheese you get whey and curds, which can both be further used in recipes.

We understand there are many crafting syntax ideas which can come up in modding, but in general we tweak and enchance the syntax foremostly based on the game’s need and the modding possibilities then follow. The diy_* craft system has only one item output as that was what was needed when the crafts initially got defined within the syntax. Expanding it isn’t considered worthwhile at this point, and would be a costly thing to do anyway.
- Sami | UnReal World creator

 

anything