Recent Posts

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11
General Discussion / Re: Sharing Hacks?
« Last post by Atik37 on April 20, 2024, 04:32:13 PM »
What's your perspective on the ethics of sharing personal survival hacks and spoiler-level tips with others in a community forum?
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Bug reports / [3.83] Lake village dying out by hypothermia
« Last post by rglory on April 19, 2024, 05:55:18 AM »
Literally villagers step on thin ice and choose to die by hypothermia.
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Modding / Re: Mod with more character portraits from IRL photos, can I post it?
« Last post by JP_Finn on April 18, 2024, 05:49:05 AM »
If you don’t have the rights or permission to those images (gnu public for non-commercial etc), then you shouldn’t post them.
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Bug reports / Re: [3.83] Duplicated hide with pausable crafting
« Last post by JP_Finn on April 18, 2024, 05:44:29 AM »
Sounds like the engine treats the recipe as canceled and doesn’t consume the required items, but returns it.
As previously the softening of the rinsed skin wouldn’t stop even at starvation, fatigue at 100%, or starting the last step at “Ready to drop”

Great find Plotinus!
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Modding / Mod with more character portraits from IRL photos, can I post it?
« Last post by dangerousbrick on April 17, 2024, 05:58:27 PM »
Basically the title. I was kinda fed up seeing dozens of Ukkos with the same portrait, and went searching for photos that could kinda fit the vibe of the game. I found some actual Finnish LARPers and plenty of ummm... Vikings... I only picked photos from the iron age period with no visible metal armors, just everyday clothes.

What are the rules on posting it, since I do not own any of the photos? I really like the diversity it adds to my game and would like to share it, but don't wanna do anything legally dubious :D
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Bug reports / [3.83] Duplicated hide with pausable crafting
« Last post by Plotinus on April 17, 2024, 01:23:00 PM »
My character Aaro is ready to drop, but he starts tanning a rinsed black-grouse skin on a log. It gets 10% done then pauses because he's so tired.

I move the log away and test whether I can continue tanning. I can't, the log is needed.  So far so good. I decide to leave it alone because I want to test if the partially-crafted hide can rot while it's on the ground in the partially crafted state.

A while later, I notice that I have a rinsed black-grouse skin in my inventory, and there's also still the one on the ground that is in partially-crafted state. I go back through my message log.txt, and it looks like it happened when it cancelled continuing the tanning.

I think there is some logic for returning ingredients to inventory so that they don't disappear if you can't start crafting the item, and it is incorrectly causing the hide to be returned to my inventory, duplicating it.

I have a save available.

Output of grep -a "black grouse" msglog.txt

This shows me first picking it up, and then dropping my whole inventory, showing there's only one rinsed black grouse-skin in my inventory at that time:

Code: [Select]
(575757):h5j0:[_]{01F70065}      | The rinsed black grouse-skin will be ready in half an hour. You may not pick it up yet.
(3C5A98):h5j0:[:]{01F70065}      | You pick up the rinsed black grouse-skin.
(3C5A98):h5j0:[:]{01F70065}      | You drop the rinsed black grouse-skin.
(3C5A98):h5j0:[:]{01F70065}      | You drop the 132 black grouse feathers.
(3C5A98):h5j0:[:]{01F70065}      | You drop the 8 black grouse feathers.
(3C5A98):h5j0:[:]{01F70065}      | You drop the black grouse cut.
(3C5A98):h5j1:[:]{01F70065}      | You pick up the rinsed black grouse-skin.

This part shows that i've started tanning it and don't have any other skins in my inventory:
Code: [Select]
(575757):h5j2:[_]{01F70065}      | The rinsed black grouse-skin here is not ready yet. You may not pick it up.
(3C5A98):h5j2:[:]{01F70065}      | You pick up the 132 black grouse feathers.
(3C5A98):h5j2:[:]{01F70065}      | You pick up the 8 black grouse feathers.
(3C5A98):h5j2:[:]{01F70065}      | You pick up the black grouse cut.
(143270):h5j5:[#]{01F70065}      | You see an initially prepared rinsed black grouse-skin (work in progress) here.

here's where i think the duplication happened:
Code: [Select]
(143270):h5j8:[#]{01F70065}      | You continue working on the initially prepared rinsed black grouse-skin.
(575757):h5j8:[_]{01F70065}      | The rinsed black grouse-skin here is not ready yet. You may not pick it up.
(3C5A98):h5j8:[:]{01F70065}      | You pick up the 132 black grouse feathers.
(3C5A98):h5j8:[:]{01F70065}      | You pick up the 8 black grouse feathers.
(3C5A98):h5j8:[:]{01F70065}      | You pick up the black grouse cut.
(143270):i5j0:[#]{01F70065}      | You see an initially prepared rinsed black grouse-skin (work in progress) here.
(575757):i5j0:[_]{01F70065}      | The rinsed black grouse-skin here is not ready yet. You may not pick it up.
(143270):i5j6:[#]{01F70065}      | You see an initially prepared rinsed black grouse-skin (work in progress) here.
(3C5A98):i5j6:[:]{01F70065}      | You drop the rinsed black grouse-skin.
(3C5A98):i5j6:[:]{01F70065}      | You drop the 132 black grouse feathers.
(3C5A98):i5j6:[:]{01F70065}      | You drop the 8 black grouse feathers.
(3C5A98):i5j6:[:]{01F70065}      | You drop the black grouse cut.

grep "[h|i]5j" msglog.txt -a shows some more surrounding context, and i5j6 is the first time that i drop my whole inventory after the moment that i think it was duplicated

Code: [Select]
(143270):h5j8:[#]{01F70065}      | Using: HIDEWORKING
(143270):h5j8:[#]{01F70065}      | Hidework option: Tan the skin
(143270):h5j8:[#]{01F70065}      | You continue working on the initially prepared rinsed black grouse-skin.
(143270):h5j8:[#]{01F70065}      | Tanning process now requires you to soften the skin.
(147870):h5j8:[?]{01F70065}      | (1) You need workbench or working surface.
(575757):h5j8:[_]{01F70065}      | (A table, bench or even a big tree trunk will do as a workbench at which manual work is done.)
(147870):h5j8:[?]{01F70065}      | (1) You need workbench or working surface.
(575757):h5j8:[_]{01F70065}      | (A table, bench or even a big tree trunk will do as a workbench at which manual work is done.)
(A80000):h5j8:[!]{01F70065}      | Canceled.
(575757):h5j8:[_]{01F70065}      | The rinsed black grouse-skin here is not ready yet. You may not pick it up.

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Bringing up the crafting menu for Hide and Bone seems to only allow me to haft and unhaft my weapons and tools, I assume it's because of the newest update?
Correct. menudef_BAC.txt has to be amended: .Hide and Bone. -H- *MAKE* won’t be read as the Hafting is hardcoded to use -H-instead. You can change the .Hide and Bone. -Y- *MAKE* or any other available letter. I don’t have BAC installed on the newest release (easier to separate bugs&glitches). So can’t verify what letters are unused.
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Bringing up the crafting menu for Hide and Bone seems to only allow me to haft and unhaft my weapons and tools, I assume it's because of the newest update?
19
Bug reports / Re: [3.83] Hafted weapon quality bug
« Last post by JP_Finn on April 15, 2024, 05:27:51 PM »
I’ve rehafted rough axes with decent and fine hafts and got some decent, some fine axes.

I’ve not tried hafting decent axehead with a rough haft.

The max level product might be limited* to fine even if you use masterwork axehead. *namely CARPENTRY too low to produce MW/perfect items.
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Bug reports / [Fixed- persists in 3.83] Hafted weapon quality bug
« Last post by rglory on April 15, 2024, 11:00:43 AM »
Combine decent or higher quality of the head and any grade of the haft, assembled results are always fine grade(Ex. fine spear fine shovel).
Didn't have chance to test lower grade materials.
And if assemble with perfect haft and disassemble, haft is graded down to fine.
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