91
Solved'n'fixed bug reports / [Fixed - persists in 3.86.1] Merchants started selling cows
« Last post by Kouvostoliitto on October 30, 2025, 08:11:18 AM »I destroyed the village, and also the cow pen, letting the cows go. When I came back a few days later to destroy the houses, some traders had come. I asked if there was an animal to sell, and the trader was ready to make a deal for the cow, like a villager.
There is also a concrete problem in the game - there is no smoke; the neighboring village does not receive information about a burning house, and no one goes to see what's happening, and smoke from the camp is not visible.
This may be one reason why it is difficult to find villains in the forest. If smoke is made, you could put "You see smoke. Judging by the size, it's not a forest fire, so it's pointing to people", etc.
A forest fire ignited by lightning. But how large an area would it cover, and how fast would it spread, which again depends on the wind?
Fog would also be good, especially in the fall when the air gets colder near water areas. Its working principle would be the same as twilight, and seeing spirits would have a concrete equivalent.
There is also a concrete problem in the game - there is no smoke; the neighboring village does not receive information about a burning house, and no one goes to see what's happening, and smoke from the camp is not visible.
This may be one reason why it is difficult to find villains in the forest. If smoke is made, you could put "You see smoke. Judging by the size, it's not a forest fire, so it's pointing to people", etc.
A forest fire ignited by lightning. But how large an area would it cover, and how fast would it spread, which again depends on the wind?
Fog would also be good, especially in the fall when the air gets colder near water areas. Its working principle would be the same as twilight, and seeing spirits would have a concrete equivalent.

Recent Posts






