Recent Posts

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91
I destroyed the village, and also the cow pen, letting the cows go. When I came back a few days later to destroy the houses, some traders had come. I asked if there was an animal to sell, and the trader was ready to make a deal for the cow, like a villager.
There is also a concrete problem in the game - there is no smoke; the neighboring village does not receive information about a burning house, and no one goes to see what's happening, and smoke from the camp is not visible.
This may be one reason why it is difficult to find villains in the forest. If smoke is made, you could put "You see smoke. Judging by the size, it's not a forest fire, so it's pointing to people", etc.
A forest fire ignited by lightning. But how large an area would it cover, and how fast would it spread, which again depends on the wind?
Fog would also be good, especially in the fall when the air gets colder near water areas. Its working principle would be the same as twilight, and seeing spirits would have a concrete equivalent.
92
Suggestions / Female player characters should be capable of performing anasyrma
« Last post by Matti-patti on October 29, 2025, 05:44:36 PM »
The practice of anasyrma (harakointi or pyllyttäminen in Finnish depending on context) was quite widespread in Finnish folk magic. Meaning ritual exposition of ones genitals for magical/supernatural effect, in Finnish context the magically potent female one. Currently there is one spell featuring it, one that buffs pawboards by having women walk over them. However while a female PC can get her pawboards buffed by other woman she is unable to do it herself. This should change, for instance there could be seperate female specific version of the ritual (gender specific rituals would be cool in general now that I think of it).
93
This has been fixed now, with rather complex but necessary measures. There was rather ancient "wear out history" simulation in use for armours retrieved from defeated NPCs and that caused the bug. It's been replaced with a new system now but as a result migrated characters may be encountering NPCs whose gear is in top-notch condition as their armour were generated before the fix. New NPCs will utilize the new system and the armour damage, for their own or robbed, won't be random but rational from the next patch on.

Fixed - persists in 3.86.1

Is this related to clothing being generated in pristine condition in 3.86.1? Specifically for newly generated characters too (easily verified with some of the starting scenarios, i.e. hunting accident and domestic animal starts).
94
Gameplay questions / Re: Axe blade and haft?
« Last post by Matti-patti on October 27, 2025, 07:40:14 PM »
It functions as fine quality. But once you take the axe head off again it's still a masterwork and you have increased chance of producing a masterwork axe when you re-haft it.

That... sounds really stupid. The axe blade and the axe haft don't change, but just by repeatedly removing and putting the haft back on, the axe's grade changes?

Yes, though this damages the haft and gradually drops it's quality, so you'll only get so many attempts per haft you make. The actual rolls seem decently reliable for fine quality (e.g. skilled carpenter will likely get fines even if only one of the two pieces is fine even without small knife), but I haven't had character with excellent carpentry for a while so I can't comment how reliable masterwork hafting is at high skill.
95
Development News / Making of making of clothes
« Last post by Sami on October 27, 2025, 07:08:44 PM »
Last week Erkka (UnReal World co-designer) came over for a few days visit and we delved into adjusting requirements for making clothes - namely the thread requirements -
as in the upcoming version making of majority of clothes will require a needle and certain amount of thread.  We did the planning in old-school way relying on written sources, pen and paper - for that is the good old way of the unreal world devs. So, below you'll find a few making of pictures from this making of clothes planning session. The book that was in use now will surely be used again in many more times as the making of clothes now keeps improving.








96
Gameplay questions / Re: Axe blade and haft?
« Last post by morrneyo on October 26, 2025, 10:55:39 PM »
It functions as fine quality. But once you take the axe head off again it's still a masterwork and you have increased chance of producing a masterwork axe when you re-haft it.

That... sounds really stupid. The axe blade and the axe haft don't change, but just by repeatedly removing and putting the haft back on, the axe's grade changes?
97
Mod Releases / Re: Bertmod - Player and NPC Portraits
« Last post by Noopi on October 23, 2025, 04:11:48 PM »
I'm a huge fan of variety so if you wanted to do the others I'll absolutely use them! Quality looks great as-is :)
98
Gameplay questions / Re: Deconstructing Njerp Kota yields only slender tree trunk?
« Last post by McKwack on October 23, 2025, 11:10:11 AM »
Thanks JP, but no need to move it to bugs section.

Galgana was right. I disabled BAC recipe for the Kota and used the vanilla recipe, and sure enough, each wall section gave me 1 slender tree trunk and 1 ragged reindeer fur when I deconstructed it..  :-[

Mystery solved.  :P

Thanks again all for your help.  ;D

PS wise men say, a picture is worth a thousand words.. so two pictures are worth.. a thousand and one words..?  :-\


'Confiscated' Njerp Kota (with a pile of dead Njerps nearby)


Deconstructed Njerp Kota (and some piles of ragged reindeer furs)
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Gameplay questions / Re: Deconstructing Njerp Kota yields only slender tree trunk?
« Last post by JP_Finn on October 22, 2025, 03:13:44 AM »
It would seem that Galgana got this underway.
If you still want this moved mention me and I'll move it to Bugs, and add to Sami's to-do pile.
100
Mod Releases / Re: Bertmod - Player and NPC Portraits
« Last post by Bert Preast on October 21, 2025, 11:56:51 PM »
Thank you kindly, let me know if there are other tribes or old people/ women/ kids/ sages terrain pictures, or anything else you'd like to see.  I can also increase the quality quite a lot, if needed  :)
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