Recent Posts

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It seems that this at least sometimes affects feathers that are all of the same type if they are on the ground. Further sometimes these feathers are reduced by correct amount after a delay. For instance I make one arrow and the feathers aren't reduced. Then I make an arrow shaft afterwards and after that 3 feathers have been correctly removed from the stack.
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Development News / From tendons to sinew yarn
« Last post by Sami on November 06, 2025, 06:05:09 PM »
We're aiming to release a new version this month, and one of the last things to be added is obtaining and utilizing animal tendons in the making of sinew yarn.
This is nicely linked to ongoing improvements with making of clothes as it's been traditional to sew leather and fur clothes with sinew yarn.
In the game other type of yarn will just as well, but being able to produce sinew yarn will surely come in handy in many ways.
Compared to spinning plant fibres into yarn making sinew yarn is quite a lot slower process as it needs to be done merely by hand. However, availability and rather easy processing of animal tendons into sinew fibres is in favour of producing sinew yarn.
One downside of sinew yarn is that you can't use it for fishing gear as it comes loose when getting wet. It's yet to be decided to what extent and how we'll be manifesting this in the game world. Groundwork of obtaining tendons, drying them and separating the sinew fibres is now laid out, and soon enough I think we'll be seeing some preview screenshots too.

These are future features - not yet functional in current version 3.86.1
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Solved'n'fixed bug reports / Re: Mixed feathers not being consumed when making arrows
« Last post by Sami on November 06, 2025, 05:51:38 PM »
Seems like it only happens if the feathers are on the ground and are autopicked.

Thanks, got it and can easily reproduce now.
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Bug reports / 210 northern bows in Reemi village
« Last post by Kouvostoliitto on November 06, 2025, 02:44:34 PM »
I destroyed several Reem villages, and in the process of destroying this village, I replaced the string on my bow. Some of the villagers were wounded on the ground, and with my masterwork battlesword in hand, I went to a building where there were items, and "210 northern bows". When I pressed " , " ("take"), the program said that I had them in my 1st hand.
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Gameplay questions / Re: Cursed Wolf Quest
« Last post by Matti-patti on November 04, 2025, 04:26:45 PM »
I think the trick might be that you need to hide (as in use hide command) to lurk nearby the wolf but not detected by it, then it may approach some bread you left on the ground and eat it. I also had two different meat cuts and two bones on the tile, it ate the meat cuts first but didn't touch the bones. Leaving your barking dog home is probably good idea too.

Last time I had this quest the wolf happened to spawn in middle of large marsh so there was nowhere to hide from it really while being nearby. I left large amount of bones, meat and flatbreads on the area and allowed time to pass (both while remaining nearby and far away from the area) but it never ate anything except the meat cuts. Now it was in spruce forest and I could hide from it while remaining on same tile, that did it.

After the wolf ate the bread it started fleeing, running a world map tile to the north after which it's tracks abruptly stopped, presumably despawning.
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Seems like it only happens if the feathers are on the ground and are autopicked.
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Solved'n'fixed bug reports / Re: Mixed feathers not being consumed when making arrows
« Last post by Sami on November 03, 2025, 06:15:20 PM »
Tried to reproduce but didn't get the issue triggered. Maybe it's related to arrow batch size and different feather availability.
I tried crafting 2 arrows, having 2 mallard feathers and 6 swan feathers in character's inventory. It worked as intended and consumed all the feathers.

Can you try to reproduce again and let me know exactly what kind of batch with what feathers was made.
It would be even better if you'd first obtain the materials, then save the game and backup the folder.
Then try to reproduce the bug and if the issue is triggered send me that save backup so I can try it on my end.
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Bug reports / Re: Staves are still in inventory generation as weapon
« Last post by Sami on November 03, 2025, 05:00:33 PM »
Yes, staves may be generated for both PC and NPCs, but I don't consider that as a bug since pc/npcs do get other than weapons in their inventories as well. Staff in ones inventory will come in handy for many purposes. However, what we could tweak would be to have these generic staves to have some tree type associated with them.
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Solved'n'fixed bug reports / Re: Merchants started selling cows
« Last post by Sami on November 03, 2025, 04:54:09 PM »
They are such an opportunists those foreign traders. That issue is fixed now so that NPCs who are not the original village inhabitants won't get into selling the animals either.

Fixed - persists in 3.86.1
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If you make a batch of arrows using multiple types of feathers from different birds, none of them are consumed.
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