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General Discussion / Re: Personal House-Rules?
« Last post by JP_Finn on November 08, 2025, 05:47:10 AM »
I also prepare post-spruce, but only light campfire fall through spring. Summer only small fire to prepare meal.
Any village I spend more than a night at, I tend to give them food, birchbark shoes for shoeless, birchbark hats for those without. Any poor quality crafting of fishing rods, lippo, loop snares, paw-boards, clubs, or javelins, I always donate to the first kids I see. When you got none, even poor quality is great.

Most characters won’t hunt any water fowl, as they were messengers to the dead Tuonenjoki(Deaths’ river) separating dead from living. If one is found dead in a trap, it will be burned on small pyre.

In wintertime first thing in the morning is to light a fire, usually 6 firewood. Last thing before bed, is to light fire again, with 6 firewoood. Still low end of wood burn, but I grew up with wood stove in the kitchen and remember mom heating it up every morning during winter.
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Solved'n'fixed bug reports / Re: Mixed feathers not being consumed when making arrows
« Last post by JP_Finn on November 08, 2025, 05:26:14 AM »
This seems somewhat similar to the bug I encountered with modded hot smoker, which doesn’t consume 20 firewood from the ground, only from inventory.
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Development News / Re: From tendons to sinew yarn
« Last post by JP_Finn on November 08, 2025, 05:14:52 AM »
Are we expecting tendons as additional drop when butchering? Presumably only larger game; seals, pigs, reindeer, elk bear?
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Hey everyone! I'm very sorry that I was absent, but I was sick and had no time at all to check forum or the mod itself.

About smithing, there was somehow missing a line of code were there was the actual recipe to gather bog stones... so was pratically impossible to actually perform smithing. Now is fixed, so download the latest version and overwrite everything (or just copy paste the mining submenu)
Can this be used along with BAC, or do they conflict?

::edit:: eh looks like BAC has issues with pushing things off the menus on it's own, i think i'll not try and mix

About compatibility with BAC, I think is not possible, and require some effort to merge the two mods.

I've been enjoying the mod so far - one more minor thing I noticed:

It appears that ashes of the dead can "spoil", as though they were a food item?  I found it a little odd when I returned to my father's cremation site to find that his ashes were no longer fit for eating  :P

Oh gosh, that is hilarious  :o  I will fix that by putting no spoiling time at all

Looks like a lot of work went into this!  Thanks for sharing your efforts.

One small typo I noticed: in the "Rituals" section, under "Talvi - First Snow Fest"
Woollen Cloak is mispelled as "Wollen Cloak" under [NAME:]

Thanks for the feedback! Going to fix that too!


This looks really cool, I've missed that old shaman mod. Did you make your own diy_glossary.txt because you want to change the vanilla recipes or because you wanted the things to be in the relevant vanilla menus?

How hard would you say your smithing is? I usually use a heavily modified verison of BAC (inspired by Nydxz's version) for smithing because regular BAC is too easy for me -- I don't want to create an armory for hiring 20 adventurers, I want to work long and hard at craft that takes a lot of time and resources. If I imagine myself trying to take up mining + smithing in real life with the body i have now and the environment i live in now i'm imaging it'd be a multi-year endeavour, starting with a long journey because the highest hill within 50km of me is 12 meters tall and it probably does not have any ore.

Yeah I made my own diy_glossary because I wanted some stuff to be inside the vanilla submenu (eg. modified torch that require pine tar, or harrowhead that require iron block instead of simple rocks). About how much smithing is hard... is not that hard, but I think is a bit harder than BAC: finding bog stone is possible only in Open Mire, and require 30 minutes of hard work. Then you have to smelt stone, and then smelt them into steel bars, and after that, forge a blade, bury it in a bog for some months, and only after that, you can actually make a weapon\tool. Also, some unique weapons like Baltic sword or Vikingr sword require you to smith also guard and pommel. So I would say is quite complex and long. I usually gather bog stones during autumn, and then in winter I spend a lot of time into forging.
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Development News / Re: From tendons to sinew yarn
« Last post by Matti-patti on November 07, 2025, 06:46:43 PM »
I see. Though I would think the main benefit of sinew is it's better capacity to store/release energy? I.e. it results in a faster string, and no matter how many pounds of wood you are bending the arrow will release at faster velocity? If string quality or material could separately affect arrow velocity/power like I belive arrow and bow quality do, that could be represented.
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Development News / Re: From tendons to sinew yarn
« Last post by Sami on November 07, 2025, 06:14:29 PM »
I guess we will get new bowstrings as well (or maybe a requirement for quality bowstrings)?

(Edit) Though it seems like sinews were actually weaker and linen/hemp were preferred for stronger bows. So maybe not.

Actually sinew has much greater tensile strength than plant fibre yarn, so it's been used for bowstrings too - and for heavy bows too.
But again, if sinew bowstring would get wet (from eg. rain) it would soon be in danger of breaking apart. That's why sinew bowstrings were traditionally covered with thinned birch-bark. I think we'll allow making bowstrings from sinew yarn just like that in the next version, but somewhere in the future it would be nice addition to require that birch-bark covering too.
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Suggestions / Re: Increase average cow size a bit
« Last post by Matti-patti on November 07, 2025, 01:44:27 PM »
I wouldn't call them useless provided they don't cost more than cows and reindeer with similar carrying capacity, bulls in general are quite expensive though can't remember for how much the small ones went by. I do buy animals for use as pack animals at least, though I think small to medium reindeer have optimal combination of price, performance and availability (often many dozens available from across the north) for this and the price of their hide is such that if one does get killed by wolves it's carcass will basically buy you a new one of similar performance.

In general I think the price of the male animals should go down though, presently the game seems to mostly calculate in terms of carrying capacity and doesn't consider the milk (though I find milking to be tad cheesy presently with the quantities you get and lack of need for feeding the animals).
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Suggestions / Re: Increase average cow size a bit
« Last post by morrneyo on November 07, 2025, 08:07:57 AM »
You're right. Small or medium-sized cows are just a dud. Female cows are at least good for milking, but small male bulls are completely useless.
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Suggestions / Increase average cow size a bit
« Last post by Matti-patti on November 06, 2025, 11:01:14 PM »
Currently they are in bit awkward middle ground where they may or may not be able to lift a log (400lb) as many have carrying capacity in the 350-399lbs region. There isn't even a large difference in cost but there is a large difference in utility, especially now as the introduction of springs has made non-coastal settlement locations more practical.

Currently it's a roulette if the cow you are investing your ~80 squirrel hides in will lift a log, so practically you really should save scum to check it out. In addition cows aren't that common, especially in the eastern parts so poor rolls may result in none of the animals being suitable. The average size of cow (the regular, non small, non large one) should be increased a tad so that they will lift at minimum 400lbs.
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Development News / Re: From tendons to sinew yarn
« Last post by Matti-patti on November 06, 2025, 08:02:54 PM »
I guess we will get new bowstrings as well (or maybe a requirement for quality bowstrings)?

(Edit) Though it seems like sinews were actually weaker and linen/hemp were preferred for stronger bows. So maybe not.
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