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Bug reports / [Fixed - persists in 3.87] LoydettiTarvike() bug, unknown what it does
« Last post by Bedlam on November 29, 2025, 03:47:53 PM »
Got this bug notice in red, in latest version 3.87. Please see the pic / log.

It happened when attempting to make Clothes->Fur Hood, using a recently produced forest reindeer fur and a 6ft piece of linen thread. The item seems to have been made OK. And there was no hang/crash, only the ominous message in red.

The only thing weird about the reindeer fur used that I can think of, is that it possibly came from being a formerly "cured" one. It soaked and turned into a proper fur without issues. Repeating the task gives the exact same error in red.

PS: Forgot to mention that I'm experimenting with modding, changed the crafting skill on clothes from COMMON to TEXTILECRAFT and to HIDEWORKING on leather items in my game, in case that may be relevant to the bug's appearance somehow. Those changes make sense in my head, for making clothing deserves having an existing specialized skill linked to it, but not sure if this is causing something unexpected.
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Stories / Re: The best shot I'll probably never do again
« Last post by Bedlam on November 29, 2025, 09:29:55 AM »
That was like hitting a coin sized moving object with a bow at 60 m !!  Through a spruce tree in the way!
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Gameplay questions / Re: What is the best material for a longbow?
« Last post by Bedlam on November 29, 2025, 01:41:17 AM »
I think you're right Matti, it doesn't actually change the bow quality. I got confused about the string wearing out slower due to quality, that part was mentioned somewhere in news.txt
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Gameplay questions / Re: What is the best material for a longbow?
« Last post by Matti-patti on November 28, 2025, 11:14:29 PM »
I don't actually see anything like that in the changelog? The bowstring still has the noquality tag in the game files as well. I guess the idea is that since the bowstring quality is tracked separately (i.e. better string wears out more slowly) there is no need for it to affect the bow quality.
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Suggestions / Re: Add hotkey for switching traditional movement on/off
« Last post by JP_Finn on November 28, 2025, 09:19:54 PM »
Not a bad suggestion, holding down Alt key does that, but not as a toggle.

… I use it mostly traversing spruce mires.
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Suggestions / Villager Shops & Warehousing
« Last post by Bedlam on November 28, 2025, 03:57:38 PM »
Currently villagers seem to grab the stuff they get from trading with the player and put it into stores, thereby it seems to be preventing the store from properly respawning villager goods (it thinks "oh, the store is already full of stuff, no need to add anything the village produces).

So I was thinking, maybe the villagers could dump the trade goods they get from players into a specific communal building ("The Village Warehouse"), so it's pretty clear for the player where the stuff they traded away might be, in case they later wanted some of it back and other such situations.

When trading consistently with a village for years, that would really help keep their player-facing stores to be stocked properly with what they make there, instead of gradually becoming "clogged" with player trade goods and having little else to offer.

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Bug reports / Re: Bug while crafting birch-bark shoes
« Last post by Sami on November 27, 2025, 05:10:00 PM »
It seems this error note was a false alarm and triggered when crafting clothes that don't require actual sewing, and regardless of the materials/tools used.
It's an annoyance, but luckily doesn't have any effect on the crafting process.

Fixed - persists in 3.87
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Gameplay questions / Re: Cursed Wolf Quest
« Last post by Pyry on November 26, 2025, 07:08:59 AM »
I think the trick might be that you need to hide (as in use hide command) to lurk nearby the wolf but not detected by it, then it may approach some bread you left on the ground and eat it. I also had two different meat cuts and two bones on the tile, it ate the meat cuts first but didn't touch the bones. Leaving your barking dog home is probably good idea too.

Last time I had this quest the wolf happened to spawn in middle of large marsh so there was nowhere to hide from it really while being nearby. I left large amount of bones, meat and flatbreads on the area and allowed time to pass (both while remaining nearby and far away from the area) but it never ate anything except the meat cuts. Now it was in spruce forest and I could hide from it while remaining on same tile, that did it.

After the wolf ate the bread it started fleeing, running a world map tile to the north after which it's tracks abruptly stopped, presumably despawning.

This is the right answer. Wolf spawned in a marsh for me as well. Wouldn't eat raw fish nor meat cuts. I just dropped bread, hid at the edge of the screen and waited. When I advanced back to the position where the bread used to be, the wolf was fleeing and the quest could be completed next time I visited the village.
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Gameplay questions / Re: What is the best material for a longbow?
« Last post by Bedlam on November 26, 2025, 06:59:12 AM »
Just a heads up, in the latest versions bowstring quality does matter a lot now. (according to changelogs)
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Gameplay questions / Re: Bears during winter
« Last post by Bedlam on November 26, 2025, 06:56:40 AM »
I was just reading all the old changelogs yesterday to catch up on development progress, and I could've sworn I saw notes there mentioning that bears do hibernate properly now.
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anything