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Suggestions / Re: Rules of engagement for adventurers in the wild
« on: May 07, 2019, 12:35:16 AM »
Hi guys,
Thanks for the interest!
Regarding the issue of the starting distance (the distance between player and NPC right after the auto-zoom), I think it is realistic that most of the time you'll see/hear each other coming, so that distance will be well beyond personal space. BUT, in a few occasions, you will almost bump into each other, and yes, if within personal distance a freak-out can occur.
Let's establish this 2 extra rules:
1: probability of starting distance < personal space = 5%
And:
2: If player has any weapon ready while spawning withing personal space, the NPC WILL go into attack mode. Otherwise, the friend-or-foe dialog occurs.
This mitigates the advantage that player has zooming in fully armed: there is a small chance that it will provoke an attack by spawning too close to a startled NPC.
The pseudo code needs to be changed for that possibility. Your homework, dudes :-)
Thanks for the interest!
Regarding the issue of the starting distance (the distance between player and NPC right after the auto-zoom), I think it is realistic that most of the time you'll see/hear each other coming, so that distance will be well beyond personal space. BUT, in a few occasions, you will almost bump into each other, and yes, if within personal distance a freak-out can occur.
Let's establish this 2 extra rules:
1: probability of starting distance < personal space = 5%
And:
2: If player has any weapon ready while spawning withing personal space, the NPC WILL go into attack mode. Otherwise, the friend-or-foe dialog occurs.
This mitigates the advantage that player has zooming in fully armed: there is a small chance that it will provoke an attack by spawning too close to a startled NPC.
The pseudo code needs to be changed for that possibility. Your homework, dudes :-)