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Messages - Lurcolm1

Pages: 1 [2]
16
Mod Releases / Re: Lurcolm's Craft Collection
« on: June 30, 2018, 09:16:00 AM »
Is it possible to attach the file here on this forum?

You can, yeah, but there's a size limit

17
General Discussion / Re: What's Going On In Your Unreal World?
« on: June 30, 2018, 01:23:10 AM »
I thought it would be a fun idea to try and fight the robbers in "There Be Robbers!"



I decided to commit to this guy, crap and all. This is gonna be "Fun"

18
Mod Releases / Re: Lurcolm's Craft Collection
« on: June 30, 2018, 12:57:17 AM »
Honestly, I'm not quite sure how to do that. I'll just keep it as a .zip for now

19
Mod Releases / Re: Lurcolm's Craft Collection
« on: June 29, 2018, 11:06:46 PM »
Why?  What problems were you having with the raw files?  Github supports downloading packages as .zip files without any issues.

I'll convert it to zip, then.

The images wouldn't load properly due to how it was made, but I can easily switch it over to zip.

20
Modding / Re: Can someone tell me why this item isn't working?
« on: June 29, 2018, 05:09:36 PM »
Code: [Select]
.Sinew-backed antler bow. "Hunting Bow" [effort:2] [phys:stance,arms] *CARPENTRY* %-20% /4h/ \1d\ |2|
{Big spruce branch} [remove] [noquality] '+for core'
{Antler strip} (2) [remove]
{Recurve ear} (2) [remove]
{Fibre from sinew} #1#  [remove] '+for backing'
{*Glue} [remove] [noquality] '+for attaching limbs'
{Fire} '+For heating glue
{Knife} <Small knife>
{Bowstring} [remove]
[NAME:Antler Bow]
[TILEGFX:lcc-antbow]

This should work now. First you missed . in the header and second {fire] should be {Fire}

Thank you!

21
Modding / Can someone tell me why this item isn't working?
« on: June 29, 2018, 02:27:18 PM »
Hey. New to this and all that. Just.. I don't get why this item isn't working. THoughts?

Code: [Select]
Sinew-backed antler bow. "Hunting Bow" [effort:2] [phys:stance,arms] *CARPENTRY* %-20% /4h/ \1d\ |2|
{Big spruce branch} [remove] [noquality] '+for core'
{Antler strip} (2) [remove]
{Recurve ear} (2) [remove]
{Fibre from sinew} #1#  [remove] '+for backing'
{*Glue} [remove] [noquality] '+for attaching limbs'
{fire] '+For heating glue
{Knife} <Small knife>
{Bowstring} [remove]
[NAME:Antler Bow]
[TILEGFX:lcc-antbow]

22
Mod Releases / Re: Lurcolm's Craft Collection
« on: June 29, 2018, 02:12:10 PM »
turns out the .rar file is the smarter choice, sad to say

23
Suggestions / Fish leather!
« on: June 29, 2018, 09:48:30 AM »
It's apparently historically accurate, but fish leather is a thing, and I want to see it in this game

24
What it says on the tin, I guess. The hides and the meat cuts are more than perfect, but the fat's still the same amount of an adult's

25
Mod Releases / Re: Lurcolm's Craft Collection
« on: June 29, 2018, 01:19:32 AM »
That's a good idea. Imma go do that now

26
Mod Releases / Lurcolm's Craft Collection
« on: June 28, 2018, 08:16:23 PM »
Alright. I'm new to this and I'm kinda worn out because I spent the entire day's free time obsessively working this mod.

It's a rework of Buoiddicca's Crafts. Trimming a few bits here and there and generally trying to make it work better. I added a sort-of glue system and I also modified a few of the primitive tools so you can have a bit of an easier life when you're stuck without an axe or a knife made of iron.

Amazingly enough, all this shit started because I wanted to make living without using Iron a tangible thing, and it just escalated from there.

https://github.com/Lurcolm/Lurcolm-s-Crafts-Collection

First off, make a backup of your "diy_glossary' and "biy_glossary"

then take the files from my folder and dump them into your Unreal World folder.  It's crazy alpha, I'll have you know. I want any and all bug reports regarding this

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