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Messages - user1805

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Bug reports / Re: [3.63] Arrows drown in water?
« on: July 26, 2020, 04:31:36 PM »
I tried this out aiming an arrow 1 tile away from me in the water and the arrow did not sink

Did you read the 3rd post (my 2nd) in this thread?

Bug reports / Re: [3.63] Arrows drown in water?
« on: July 26, 2020, 03:33:10 PM »
Arrows can travel very far over open terrain, which means it can be hard to find them again, but that doesn't cause them to disappear. It's not unusual for me to find arrows much later when I happen to be on the zoomed in map where the arrow actually landed. Dispersion also ensures they won't land in a neat pile, but rather spread out over a large area.

What you telling me i know since i began this game. Its what everyone experiences the first days playing. When im telling here is something different than before you think its foolish?

Bug reports / Re: [3.63] Arrows drown in water?
« on: July 26, 2020, 01:55:00 PM »
Maybe its different:

As i see now, the reference to water was caused by coincidence probably.

Maybe the cause of the lost arrows is when they fly out of sight. In the new case about ten arrows were lost when i shot a trapped animal from close distance. Can say by good conscience that i never experienced, not to find any of more than ten arrows in a completely open area (here: open mire and lake). I guess its still a bug anyway. Only if its been confirmed to be like this the subject has to be changed.

I checked to shoot them on the ground about three tiles from me when they did not disappear.

Bug reports / [3.63] Arrows drown in water?
« on: July 20, 2020, 11:13:41 PM »
I'm not sure if it is a bug or intended.

But if intended im not sure if an 80 cm stick of wood drowns in water because of a small stone tip. What i can think of is that the arrows could disappear in a river or even more in rapids but not so much in a lake?

Gameplay questions / Re: Roleplaying
« on: June 27, 2020, 12:58:30 AM »
Wait, can I sacrifice more than on meat or any other item at the time? When I try to do it I immediately got the uneasy message....

No we cannot make up our failures in an hour :) Hopefully. That would be inappropriate.

- I dont sell rubbish items to villages; like clothes under 50% durability from foes, loads of crafting training results like 30 inferior paddles or 30 Staffs it they need one.
- Even not weapons which they dont can handle like axes and swords when they have ability with spears. No one would buy useless things. But only at reduced price.
- Didnt dare to sacrifice a Njerp cut. Never know ...

Gameplay questions / Re: Roleplaying
« on: June 26, 2020, 09:04:36 PM »
Thats really appreciable. Some things i do:
- As sacrificing i do it at a special place and build a little fire on some rocks or stones and then sacrificing besides it. I mostly sacifice just some flower blossoms as in my own opinion to sacrifice a lot of meat should more anger the spirits. I never sacrifice on villagers ground as that is their special own place.
- I never build my own settlement in other cultural regions than mine, as this could be counted as an ursupation when doing without clear permit. What i set me as allwed is a normal fence, shelter and cellar inside that fence as they are more or less necessities.
- I never buld more than one main settlent as this may count as excessive.
- I only seldom give gifts to villages as i would appreciate if payment for overnight i.e. could be implemented referring to how friendly the village is to my adventurer :)
- There are some other things which i just not remember immediately but recognize by doing.

Cool thread Lak95 :) Maybe it could also appear in Suggestions.

Gameplay questions / 361 Three gamaply questions.
« on: June 26, 2020, 04:53:27 PM »
Harvesting Bark.

If in nature a tree is not too much hurt, it reproduces bark. Must confess i dont know how slow that works, but mabye it takes years. I recognized that in the next spring the trees around the shack show up as still already harvested (from last year). How is it in the game, will they offer bark again?

Spirit of the water.

When i see that the Spirit of the forest always is always happy, the Spirit of the water always hates me like nothing. I cant really find out the reason for that. Most of the meat in both cases would be sold to villages anyway; there is no real difference. Is fishing counted worse than hunting or does it depend on something else?


Whats the smallest building for smoking? Can it be done in a tent (with only one tile space inside and a fire in front/entrance)?

Bug reports / Re: Withering flowers in Fallow?
« on: June 25, 2020, 01:14:34 AM »
The only correllation i saw was, that it occurs in tiles which have been visited before. It does not occur in tiles which were discovered as new. If i should find some correlation else ill post it here.

Bug reports / Re: Withering flowers in Fallow?
« on: June 24, 2020, 06:07:11 PM »
Okey. For me it occurred since i mentioned it in that old post. The reason cannot be a migration as i started a new character in 361. PC is also new, Windows Version also; only to mention this. Is there any process known to get rid of that issue?

Im using 361. If its resolved in 362 its fine with me.

Bug reports / Re: Withering flowers in Fallow?
« on: June 20, 2020, 08:37:16 PM »
Unresolved in 361. Didnt see it in the list. Overlooked?

Saw it at:  Fox-, Arctic Fox-, Hare-, Lynx- Bones.

The dog tries to eat i.e. the harebone but it does not get eaten and remains untouched. The dog proceeds to try to eat the bone for several days and get starved.

I dont think so. When i created a new character i also clicked as long as the stats are acceptable. Also a guy who isnt able i.e. to see more than 5 meters would not really go adventuring but better do some housework at the village.
What i would appreciate instead is that not so many skills are so high in the begining what makes the learning time longer. It seems realistic to me for 16 year old person.

Think you are wandering some forest and see a bear in 500 meters? When in the game you think 'never mind' and attack the bear .. you die. Surprise? Bears in reality are able to kill a big wild bull with one strike. Thats a bear. Bear hunting afaik in those times would need a group of experienced men with long spears. Thats about what i do in the game. I get some NPC comrades. Also dogs will not really do here as the bear tends to run away meanwhile. The bear is fast and only the dogs can follow when they loose the support of the adventurer. When the adventurer reaches the dogs maybe all dead.

As soon as you begin to think what someone can do in the situation in reality your charactes stop die so much.

Interesting thing is, did someone check what robbers would do as you appoach them without any valuable stuff? Also not a good idea :D But interesting what would happen in the game.

General Discussion / Re: Starving dogs refuse fresh Njerp? (6.1)
« on: June 16, 2020, 06:41:33 PM »
I take everything back and claim the opposite. The Njerp is eaten as intended.
Didnt know that there is a vegan dog mode :D But truely the dog of my grandma was crazy for raw potatoes ..

Suggestions / Re: Too many Njerps?
« on: June 13, 2020, 03:57:07 PM »
I think that an interesting thing will be that the random njerpez encounters were like robbers encounters. Numerous njerpez warriors instead of just one, that will be tough and will answer the question of 'why are njerpez here?' Well, it's a raiding party, an exploration party, robbers, etc.

Thats an exact point as the single Njerps running around are are for a prepared adventurer no danger at all but only makes the adventurer rich as someone mentioned. No invader would behave like this and without being an expert for older finnish history i dare to claim that they didnt. Not the number of them is the main problem but they need to build groups to be a challenge. Then i have to confirm that i the early game they would need to spawn in teir own region where Njerps are and spread from there. Njerps nor elks grow out of the bog and can only grow where otheres of them are. Even they dont despawn and dissapear by a slight breeze.

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